Awaken (spell) (2.0): Difference between revisions
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(Huh never did an awaken 3.0 page) |
m (moved Awaken (spell) to Awaken (spell) 3.0: moved to make room for recovery) |
Revision as of 18:22, 22 January 2013
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| Abbreviation: | AWAKEN | |
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| Prerequisites: | Refresh | |
| Signature: | No | |
| Spell Slots: | Unknown | |
| Mana Type: | Unknown | |
| Spell Type: | Unknown / Unknown | |
| Difficulty: | Unknown | |
| Prep (min/max): | 4 / 69 | |
| Skill Range (min/max): | Unknown / Unknown | |
| Valid Spell Target: | self, others | |
| Duration (min/max): | Unknown minutes / | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | This spell will attempt to awaken any living thing which is unconscious, and may also free the mind from other stuporous confines. A self-cast Awaken spell pattern will settle over the Empath quiescently, rousing to activity when his mental equilibrium is disrupted. | |
| Effect: | Unknown | |
| Example Messaging: | You gesture.
The vivacious energies of your spell focalize around your head. As the pattern reaches deeply beyond your conscious mind, you are pervaded by a feeling of sobered vigilance. | |
| Devices/Tattoos: | No devices or tattoos documented. | |
Notes
- If self-cast preemptively, awaken will pulse to shorten stuns and unconsciousness. If a pulse is powerful enough, the pulse can end the stun or break the unconsciousness. The spell fades when it breaks a stun.
- Awaken cannot be preemptively cast on others, only used to rouse them from an already stunned or unconscious state. Several casts are often required to wake someone from unconsciousness.
- Can be cast when shocked. Can also be used to break shock stuns.