Dusk ogre: Difference between revisions

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*With 73 ranks in Light Edged, able to kill them easily, but learning state did not move from clear.
*With 73 ranks in Light Edged, able to kill them easily, but learning state did not move from clear.

*Soft cap appears to be 65 ranks (4/14/2015)


*It stops teaching hiding at about 80 ranks.
*It stops teaching hiding at about 80 ranks.

Revision as of 10:34, 14 April 2015


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  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on attack range, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
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Dusk Ogre
Duskogre.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 60 to 85
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?


Description

Slightly smaller than a troll, this dusk ogre looks like it has been covered in a skin of hardened lava. Its face is a twisted mask of hatred, its eyes large and glowing red as hot coals. Its hands flex open, flex closed slowly, continuously, as though fed by the memory of some fond dismemberment.

In Depth

  • With 73 ranks in Light Edged, able to kill them easily, but learning state did not move from clear.
  • Soft cap appears to be 65 ranks (4/14/2015)
  • It stops teaching hiding at about 80 ranks.

Area

Some rooms are filled with roots that will catch you and put you in roundtime, up to 30 seconds. Escaping skill will reduce the roundtime by 1 second for each rank of escaping. 30 ranks in escaping is enough to avoid them completely.

Equipment/Loot

  • Boxes require about 40 ranks of Lockpicking & Disarm

North of Passage:

South of Passage:

  • It is wearing a studded leather coat.
  • It is carrying an oval shield, a cudgel.