Steal command: Difference between revisions
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==Syntax== |
==Syntax== |
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* {{tt|STEAL}} ''<item>'' - Will steal the indicated item from a shop. |
* {{tt|STEAL}} ''<item>'' - Will steal the indicated item from a shop. |
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* {{tt|STEAL}} ''<player/npc>'' - Will steal from the specified player or NPC. |
* {{tt|STEAL}} ''<player/npc>'' ''(<coin/gem>)'' - Will steal from the specified player or NPC. |
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Revision as of 15:00, 1 September 2010
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The STEAL command is used to steal from shops and players.
Syntax
- STEAL <item> - Will steal the indicated item from a shop.
- STEAL <player/npc> (<coin/gem>) - Will steal from the specified player or NPC.
Usage
Using the steal command can result in various levels of success or failure. Shop and NPC stealing teaches the Stealing skill based on the level of difficulty of the item or the npc's perceptiveness.
For shop stealing, a success results in getting the item requested, whereas for PC and NPC stealing, coins or gems are stolen. The difficulty of a shop stealing attempt is based on the appraisal value of the item and its weight, although the exact formula for item difficulty is not known. Failure results in various criminal charges as part of the Justice System depending on the kind of stealing (shop, npc or pc).
A general <steal (player)> command will try and grab for gems first, if there are any available to be stolen, then try for coins if there are no gems. A clever person can protect all the coins they are carrying by having an open gem pouch full of glass pebbles. In response, someone with enough stealing skill is able to choose between coins or gems when they steal from a player. The syntax for this is <steal (player) coin> or <steal (player) gem>.