Novice Fourfold-Survival (script): Difference between revisions
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{{Script |
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|cat=training, Survival |
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|fe=StormFront |
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|auth=[[User:Kraelyst|Kraelyst]] |
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}} |
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<pre> |
<pre> |
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#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
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# Documentation Beginning |
# Documentation Beginning |
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#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
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# MAKE SURE BOTH YOUR HANDS ARE EMPTY |
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# This is a multi-skill script designed to train Climbing, Swimming, Foraging and Perception. |
# This is a multi-skill script designed to train Climbing, Swimming, Foraging and Perception. |
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# -- The climbing function, written by the player of Kraelyst, begins outside the Crossing Bank. |
# -- The climbing function, written by the player of Kraelyst, begins outside the Crossing Bank. |
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# -- The swimming function runs the character to the swimming hole in Arthe Dale and trains |
# -- The swimming function runs the character to the swimming hole in Arthe Dale and trains |
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# low-levels of swimming and appraisal. |
# low-levels of swimming and appraisal. |
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# -- The foraging function runs the |
# -- The foraging function runs the character from the swimming hole to the community garden |
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# in Arthe Dale, where the character will |
# in Arthe Dale, where the character will Collect for an item to be set below. |
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# written to take advantage of "forage careful." Survival tertiary guilds will need to re- |
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# write this function. |
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# -- The perception function, based heavily off of Aveda's, juggles an item to be set below and |
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# then runs the character from Arthe Dale's community garden back to the Crossing bank and |
# then runs the character from Arthe Dale's community garden back to the Crossing bank and |
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# loops back to the climbing. |
# loops back to the climbing. |
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Line 20: | Line 24: | ||
# -- The East-most room of the Community Garden (Begins with the Foraging Function) |
# -- The East-most room of the Community Garden (Begins with the Foraging Function) |
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setvariable |
setvariable collect branch |
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setvariable forage stem |
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#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
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Line 522: | Line 525: | ||
move se |
move se |
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pause |
pause |
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put exp |
put exp athletics |
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match climb EXP HELP |
match climb EXP HELP |
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match climbquit mind lock |
match climbquit mind lock |
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Line 548: | Line 551: | ||
# Ending of Climbing Function |
# Ending of Climbing Function |
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#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
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#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
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Line 650: | Line 652: | ||
match swimquit mind lock |
match swimquit mind lock |
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match appcheck state of mind |
match appcheck state of mind |
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put exp |
put exp athletics |
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matchwait |
matchwait |
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Line 683: | Line 685: | ||
foragestart: |
foragestart: |
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put |
put collect %collect |
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waitfor roundtime |
waitfor roundtime |
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pause 1 |
pause 1 |
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put kick pile |
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⚫ | |||
goto forageexpcheck |
goto forageexpcheck |
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match forageend % dazed |
match forageend % dazed |
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match foragestart Time Development |
match foragestart Time Development |
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put exp |
put exp perception |
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matchwait |
matchwait |
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forageend: |
forageend: |
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goto getjuggle: |
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#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
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#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
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# |
# Begin of Mechlore Function |
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#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
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Mechstart: |
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getjuggle: |
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put forage grass |
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waitfor roundtime |
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wait |
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⚫ | |||
put braid my grass |
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waitfor roundtime |
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pause 1 |
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put forage grass |
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waitfor roundtime |
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pause 1 |
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put braid my grass |
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waitfor roundtime |
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pause 1 |
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⚫ | |||
put put braid grass in bucket |
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goto mechexpcheck |
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mechexpcheck: |
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juggle: |
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match mechend % mind lock |
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⚫ | |||
match jugstop It's easier to juggle if you start |
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match mechstart Time Development |
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match jugstop Your injuries make juggling impossible. |
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⚫ | |||
match percexpcheck Roundtime: |
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⚫ | |||
put juggle my %juggle |
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⚫ | |||
mechend: |
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percexpcheck: |
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⚫ | |||
⚫ | |||
match jugdone perplex |
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⚫ | |||
match jugdone bewilder |
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⚫ | |||
match jugdone mind lock |
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⚫ | |||
match juggle EXP HELP |
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matchwait |
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jugstop: |
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echo You were unable to fulfill the juggling function for some reason. |
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jugdone: |
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put stow my %juggle |
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movetoclimb: |
movetoclimb: |
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move se |
move se |
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goto climbingstart |
goto climbingstart |
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⚫ | |||
⚫ | |||
⚫ | |||
</pre> |
</pre> |
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[[Category:Scripts]] |
Latest revision as of 21:09, 16 May 2016
Novice Fourfold-Survival (script) | |
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Category | training,Survival |
Front-end | StormFront |
Author | Kraelyst |
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Documentation Beginning #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # MAKE SURE BOTH YOUR HANDS ARE EMPTY # This is a multi-skill script designed to train Climbing, Swimming, Foraging and Perception. # -- The climbing function, written by the player of Kraelyst, begins outside the Crossing Bank. # -- The swimming function runs the character to the swimming hole in Arthe Dale and trains # low-levels of swimming and appraisal. # -- The foraging function runs the character from the swimming hole to the community garden # in Arthe Dale, where the character will Collect for an item to be set below. # then runs the character from Arthe Dale's community garden back to the Crossing bank and # loops back to the climbing. # # The script can be started from any of the following three locations: # -- Outside the Crossing Bank (Begins from the Climbing Function) # -- The Northeast Room of the Swimming Hole (Begins from the Swimming Function) # -- The East-most room of the Community Garden (Begins with the Foraging Function) setvariable collect branch #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Documentation Ending #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= identifylocation: match climbingstart The hustle of crowds making their way between match swimmingstart Clear water fills this natural swimming hole match foragestart A modwyn vine arbor stands on the eastern match invalid Obvious put look matchwait invalid: echo You have chosen to begin at an invalid location. Please refer to the script documentation. exit #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Beginning of Climbing Function #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= climbingstart: put set roomname put awake CLIMB: pause move NoRTHWEST move NoRTH move NoRTH move NoRTH move NoRTH move NoRTH move NoRTH move EaST move EaST move NoRTH move EaST move EaST move NoRTH move NoRTH move EaST move gO stair move SoUTH CLIMB-001: match PASS-001 [Outside East Wall, Footpath] match FAIL-001 You must be standing match FAIL-001 steepness is intimidating match FAIL-001 can't seem to find purchase match FAIL-001 find it hard going. match FAIL-001 your footing is questionable match FAIL-001 slip after a few feet match FAIL-001 A wave of dizziness hits you match FAIL-001 Struck by vertigo put climb break matchwait PASS-001: move NoRTH move gO gate move WeST move gO stair move SoUTH goto CLIMB-002 FAIL-001: pause goto CLIMB-002 CLIMB-002: match PASS-002 [Northeast Wilds, Outside Northeast Gate] match FAIL-002 You must be standing match FAIL-002 steepness is intimidating match FAIL-002 can't seem to find purchase match FAIL-002 find it hard going. match FAIL-002 your footing is questionable match FAIL-002 slip after a few feet match FAIL-002 A wave of dizziness hits you match FAIL-002 Struck by vertigo put ClIMB embrasure matchwait FAIL-002: move n move go stair move e move go gate PASS-002: move gO footpath goto CLIMB-01 CLIMB-01: SAVE FAIL-01 match PASS-01 [Crossing, East Wall Battlements] match FAIL-01 You must be standing match FAIL-01 steepness is intimidating match FAIL-01 can't seem to find purchase match FAIL-01 find it hard going. match FAIL-01 your footing is questionable match FALLEN slip after a few feet match FAIL-01 A wave of dizziness hits you match FAIL-01 Struck by vertigo put ClIMB wall matchwait PASS-01: move n move gO stair move e move gO gate move gO footpath goto FAIL-01 FAIL-01: move s move down move s move s move sw goto CLIMB-02 CLIMB-02: SAVE FAIL-02 match PASS-02 [Crossing, East Wall Battlements] match FAIL-02 You must be standing match FAIL-02 steepness is intimidating match FAIL-02 can't seem to find purchase match FAIL-02 find it hard going. match FAIL-02 your footing is questionable match FALLEN slip after a few feet match FAIL-02 A wave of dizziness hits you match FAIL-02 Struck by vertigo put ClIMB wall matchwait PASS-02: move s move gO stair move gO gate move gO bush move n goto CLIMB-03 FAIL-02: move s goto CLIMB-03 CLIMB-03: SAVE FAIL-03 match PASS-03 [Crossing, East Wall Battlements] match FAIL-03 You must be standing match FAIL-03 steepness is intimidating match FAIL-03 can't seem to find purchase match FAIL-03 find it hard going. match FAIL-03 your footing is questionable match FALLEN slip after a few feet match FAIL-03 A wave of dizziness hits you match FAIL-03 Struck by vertigo put ClIMB wall matchwait PASS-03: move s move gO stair move gO gate goto CLIMB-04 FAIL-03: move s goto CLIMB-04 CLIMB-04: SAVE FAIL-04 match PASS-04 [Crossing, East Gate Battlements] match FAIL-04 You must be standing match FAIL-04 steepness is intimidating match FAIL-04 can't seem to find purchase match FAIL-04 find it hard going. match FAIL-04 your footing is questionable match FALLEN slip after a few feet match FAIL-04 A wave of dizziness hits you match FAIL-04 Struck by vertigo put ClIMB wall matchwait PASS-04: pause goto CLIMB-05 FAIL-04: move gO gate move gO stair goto CLIMB-05 CLIMB-05: SAVE FAIL-05 match PASS-05 [Eastern Tier, Outside Gate] match FAIL-05 You must be standing match FAIL-05 steepness is intimidating match FAIL-05 can't seem to find purchase match FAIL-05 find it hard going. match FAIL-05 your footing is questionable match FALLEN slip after a few feet match FAIL-05 A wave of dizziness hits you match FAIL-05 Struck by vertigo put ClIMB embrasure matchwait PASS-05: move gO gate move gO stair FAIL-05: move n goto CLIMB-06 CLIMB-06: SAVE FAIL-06 match PASS-06 [Outside East Wall, Footpath] match FAIL-06 You must be standing match FAIL-06 steepness is intimidating match FAIL-06 can't seem to find purchase match FAIL-06 find it hard going. match FAIL-06 your footing is questionable match FALLEN slip after a few feet match FAIL-06 A wave of dizziness hits you match FAIL-06 Struck by vertigo put ClIMB break matchwait PASS-06: move s move gO gate move gO stair move n goto CLIMB-07 FAIL-06: pause goto CLIMB-07 CLIMB-07: SAVE FAIL-07 match PASS-07 [Outside East Wall, Footpath] match FAIL-07 You must be standing match FAIL-07 steepness is intimidating match FAIL-07 can't seem to find purchase match FAIL-07 find it hard going. match FAIL-07 your footing is questionable match FALLEN slip after a few feet match FAIL-07 A wave of dizziness hits you match FAIL-07 Struck by vertigo put ClIMB embrasure matchwait PASS-07: move s move s move gO gate goto TRAVEL-08 FAIL-07: move s move gO stair goto TRAVEL-08 TRAVEL-08: move w move w move w move w move nw move n move n move n move n move n move n move w move w move w move w move gO bridge move w move w move w move w move gO stair move s CLIMB-08: SAVE FAIL-08 match PASS-08 [Mycthengelde, Flatlands] match FAIL-08 You must be standing match FAIL-08 steepness is intimidating match FAIL-08 can't seem to find purchase match FAIL-08 find it hard going. match FAIL-08 your footing is questionable match FALLEN slip after a few feet match FAIL-08 A wave of dizziness hits you match FAIL-08 Struck by vertigo put ClIMB embrasure matchwait PASS-08: pause goto CLIMB-09 FAIL-08: move n move go stair move go gate move nw goto CLIMB-09 CLIMB-09: SAVE FAIL-09 match PASS-09 [Crossing, West Wall Battlements] match FAIL-09 You must be standing match FAIL-09 steepness is intimidating match FAIL-09 can't seem to find purchase match FAIL-09 find it hard going. match FAIL-09 your footing is questionable match FALLEN slip after a few feet match FAIL-09 A wave of dizziness hits you match FAIL-09 Struck by vertigo put ClIMB wall matchwait PASS-09: move n goto CLIMB-10 FAIL-09: move se move gO gate move gO stair goto CLIMB-10 CLIMB-10: SAVE FAIL-10 match PASS-10 [Mycthengelde, Flatlands] match FAIL-10 You must be standing match FAIL-10 steepness is intimidating match FAIL-10 can't seem to find purchase match FAIL-10 find it hard going. match FAIL-10 your footing is questionable match FALLEN slip after a few feet match FAIL-10 A wave of dizziness hits you match FAIL-10 Struck by vertigo put ClIMB embrasure matchwait PASS-10: move gO gate move gO stair FAIL-10: move e goto CLIMB-11 CLIMB-11: SAVE FAIL-11 match PASS-11 [Northwall Trail, Wooded Grove] match FAIL-11 You must be standing match FAIL-11 steepness is intimidating match FAIL-11 can't seem to find purchase match FAIL-11 find it hard going. match FAIL-11 your footing is questionable match FALLEN slip after a few feet match FAIL-11 A wave of dizziness hits you match FAIL-11 Struck by vertigo put ClIMB break matchwait PASS-11: move s move gO gate move gO stair move e goto CLIMB-12 FAIL-11: pause goto CLIMB-12 CLIMB-12: SAVE FAIL-12 match PASS-12 [Northwall Trail, Wooded Grove] match FAIL-12 You must be standing match FAIL-12 steepness is intimidating match FAIL-12 can't seem to find purchase match FAIL-12 find it hard going. match FAIL-12 your footing is questionable match FALLEN slip after a few feet match FAIL-12 A wave of dizziness hits you match FAIL-12 Struck by vertigo put ClIMB embrasure matchwait PASS-12: pause goto CLIMB-13 FAIL-12: move w move gO stair move gO gate move gO trail move ne goto CLIMB-13 CLIMB-13: SAVE FAIL-13 match PASS-13 [Crossing, North Wall Battlements] match FAIL-13 You must be standing match FAIL-13 steepness is intimidating match FAIL-13 can't seem to find purchase match FAIL-13 find it hard going. match FAIL-13 your footing is questionable match FALLEN slip after a few feet match FAIL-13 A wave of dizziness hits you match FAIL-13 Struck by vertigo put ClIMB wall matchwait PASS-13: move w move gO stair move gO gate move gO trail goto CLIMB-14 FAIL-13: move sw goto CLIMB-14 CLIMB-14: SAVE FAIL-14 match PASS-14 [Crossing, North Wall Battlements] match FAIL-14 You must be standing match FAIL-14 steepness is intimidating match FAIL-14 can't seem to find purchase match FAIL-14 find it hard going. match FAIL-14 your footing is questionable match FALLEN slip after a few feet match FAIL-14 A wave of dizziness hits you match FAIL-14 Struck by vertigo put ClIMB wall matchwait PASS-14: move w move gO stair move gO gate goto CLIMB-15 FAIL-14: move s goto CLIMB-15 CLIMB-15: SAVE FAIL-15 match PASS-15 [Crossing, West Gate Battlements] match FAIL-15 You must be standing match FAIL-15 steepness is intimidating match FAIL-15 can't seem to find purchase match FAIL-15 find it hard going. match FAIL-15 your footing is questionable match FALLEN slip after a few feet match FAIL-15 A wave of dizziness hits you match FAIL-15 Struck by vertigo put ClIMB wall matchwait PASS-15: move gO stair goto TRAVEL-15 FAIL-15: move gO gate goto TRAVEL-15 TRAVEL-15: move e move e move e move e move e move e move e move e move e move s move s move s move s move s move s move se pause put exp athletics match climb EXP HELP match climbquit mind lock match climbquit dazed match climbquit bewilder matchwait FALLEN: pause match STOOD You stand match STOOD You are already standing match FALLEN cannot manage to stand. match FALLEN The weight of all your possessions match FALLEN ...wait put StAND matchwait STOOD: goto %s climbquit: goto movetoswim #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Ending of Climbing Function #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Beginning of Swimming Function #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= movetoswim: move NoRTHWEST move NoRTH move NoRTH move NoRTH move NoRTH move NoRTH move NoRTH move EaST move EaST move NoRTH move EaST move EaST move NoRTH move NoRTH move EaST move east move go gate move n move n move n move ne move ne move n move nw move nw move n move n move ne move nw move n move n move e move d move d move go gate move n move n move w move s move dive hole swimmingstart: counter set 0 appcheck: counter add 1 match move%c mind lock match appraise state of mind put exp appraisal matchwait appraise: match move%c roundtime match apppause ...wait put appraise water matchwait apppause: pause 1 goto appraise move1: match appcheck roundtime match movepause ...wait put w matchwait move2: match appcheck roundtime match movepause ...wait put s matchwait move3: match appcheck roundtime match movepause ...wait put e matchwait move4: match swimcheck roundtime match movepause ...wait put n matchwait move5: counter subtract 4 goto move%c movepause: pause 1 goto move%c swimcheck: match swimquit mind lock match appcheck state of mind put exp athletics matchwait swimquit: SAVE swimquit match movetoforage [Arthe Dale, Greensward] match swimquit You must be standing match swimquit steepness is intimidating match swimquit can't seem to find purchase match swimquit find it hard going. match swimquit your footing is questionable match swimquit A wave of dizziness hits you match swimquit Struck by vertigo match fallen slip after a few feet put climb embankment matchwait #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Ending of Swimming Function #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Beginning of Foraging Function #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= movetoforage: move n move e move e move go path move e move e foragestart: put collect %collect waitfor roundtime pause 1 put kick pile goto forageexpcheck forageexpcheck: match forageend % mind lock match forageend % dazed match foragestart Time Development put exp perception matchwait forageend: #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Ending of Foraging Function #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Begin of Mechlore Function #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mechstart: put forage grass waitfor roundtime pause 1 put braid my grass waitfor roundtime pause 1 put forage grass waitfor roundtime pause 1 put braid my grass waitfor roundtime pause 1 put put grass in bucket put put braid grass in bucket goto mechexpcheck mechexpcheck: match mechend % mind lock match mechend % dazed match mechstart Time Development put exp mech matchwait mechend: #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Ending of Mechlore Function #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= movetoclimb: move w move w move go path move w move s move s move go gate move up move up move w move s move s move se move sw move s move s move se move se move s move sw move sw move s move s move s move go gate move w move w move s move s move w move w move s move w move w move s move s move s move s move s move s move se goto climbingstart