Revenant conscript: Difference between revisions

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(New page: Category:Bestiary Category:Zoluren Creatures Category:Crossing Creatures __NOTOC__ {{Critter at a Glance | Critter Name = Revenant Conscript| Skinnable = ...)
 
 
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{{Critter
[[Category:Bestiary]]
|new=No
[[Category:Zoluren Creatures]]
|Critter Name=Revenant Conscript
[[Category:Crossing Creatures]]
|Province=Zoluren

|City=Crossing
|MapList=*{{rmap|8 | Fort Motte (8)}}
|simulevel=6
|naturallevel=5
|weaponlevel=6
|defenselevel=6
|level=6
|MinCap=25
|MaxCap=50
|Attack Range=Melee
|Has Coins=yes
|Has Gems=yes
|Has Boxes=yes
|Evil=undead
|Construct=no
|Corporeal=no
|Special=yes
|Casts Spells=no
|Stealthy=yes
|Skinnable=no
|hasskin=No
|haspart=No
|hasbone=No
|Manipulated=no
}}
__NOTOC__
__NOTOC__
In the distant past, Fort Motte was a pride of the princes of Zoluren. The warriors were brave, but ultimately fell to a stronger enemy. Now, no more than a rotting ruin, the bailey and compound is quiet, save for the forlorn wind whistling through the decay.<br>
{{Critter at a Glance |
Or is it? Perhaps you should worry about that tiny noise...
Critter Name = Revenant Conscript|

Skinnable = No |
==Description==
Has Coins = Yes |
The revenant conscript is a remnant of some long-annihilated army, still clinging to the [[Plane of Abiding]] through spiritual tenacity alone.
Has Gems = Yes |
Has Boxes = Yes |
Evil = Yes |
Corporeal = Yes |
BackStabbable = Yes |
Casts Spells = No |
Attack Range = Melee |
Stealthy = No |
Special = No |
MapList = *[[RanikMap8 | Fort Motte (8)]]
}}==Description==
The revenant conscript is unusual and not quite like anything you have ever set eyes on. You're not sure just what to make of it.




==In Depth==
==In Depth==
Teaches defenses around 50 and weapons around 45 really well. Very good gen. rate, but few rooms to fight them in.
parry hardcaps around 51. 5/12/2018


Gen is steady but limited to 2 per hunter. Defenses in mid/upper 40s don't budge off 1/34, but weapons in mid/upper 20s are learning well and killing easily. Poor box droppers with only 4 boxes after training all 15 weapon skills. (03 Aug 2019)
{{Manipulation |

Manipulated = yes |
{{RefAl}}
InitCost = 38 |
{{cat|Extra-planar creatures}}
InitCost2 = |
InitCost3 = |
InitCost4 = |
InitCost5 = |
}}

Latest revision as of 23:54, 16 January 2021


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
To add any of the missing information listed above, use THIS FORM.
Revenant Conscript
Unknown creature.jpg
Creature Levels:
    Overall 6
    Level Variance -
    Natural Attack 5
    Weapon Attack 6
    Defense 6
    Player Estimated 6
Potential overall skill: 24
Skill Cap 25 to 50
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal No
Construct No
Casts Spells No
Attack Range Melee
Stealthy Yes
Special Attacks Yes
Special Defenses Unknown
Body Type unknown
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 


In the distant past, Fort Motte was a pride of the princes of Zoluren. The warriors were brave, but ultimately fell to a stronger enemy. Now, no more than a rotting ruin, the bailey and compound is quiet, save for the forlorn wind whistling through the decay.
Or is it? Perhaps you should worry about that tiny noise...

Description

The revenant conscript is a remnant of some long-annihilated army, still clinging to the Plane of Abiding through spiritual tenacity alone.


In Depth

Teaches defenses around 50 and weapons around 45 really well. Very good gen. rate, but few rooms to fight them in. parry hardcaps around 51. 5/12/2018

Gen is steady but limited to 2 per hunter. Defenses in mid/upper 40s don't budge off 1/34, but weapons in mid/upper 20s are learning well and killing easily. Poor box droppers with only 4 boxes after training all 15 weapon skills. (03 Aug 2019)


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