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{{NPC |
{{NPC |
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|name=Olvin Loudwater |
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|guild=Bard |
|guild=Bard |
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|race=Halfling |
|race=Halfling |
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|type=alterer |
|type=alterer |
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}} |
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'''Olvin''' is an alterer who specializes in helping his clients stand out, in the form of customized arrival and {{com|depart}} messages. He first appeared during [[Hollow Eve Festival 436]]. |
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==Services and Prices== |
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He is in good shape. |
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{|class="wikitable sortable" |
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!Service!!Platinum<br>Kronars!!Platinum<br>Lirums!!Platinum<br>Dokoras |
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|[[Alteration/Depart|depart]]||2,500||2,000||1,800 |
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|[[Alteration/Login|login/logout]]||5,000||4,000||3,610 |
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|[[Alteration/Spell_prep|spell prep]]||6,000||4,800||4,330 |
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|} |
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==Rules |
==Rules== |
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The messaging must make sense regardless of |
The messaging must make sense regardless of room type (indoors or outdoors), time of day, lighting, or weather conditions. |
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The messaging cannot imply the involvement of actual gods or mythical creatures.<br> |
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<br> |
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The messaging can include minor magical effects.<br> |
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<br> |
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Olvin cannot guarantee that no player will ever have similar login or depart messaging or that your messaging will be exclusive to you forever.<br> |
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<br> |
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The messaging cannot imply the involvement of gods, other people, or creatures. (Any references to creatures must clearly indicate that they are illusory.) |
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===Custom Login/Logout Messaging=== |
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Minor magical effects are permitted. |
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Price: 5,000 plats<br> |
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<br> |
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This service includes four sets of messaging: |
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* what players in the same room see when you log in (max 200 characters): |
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* what shows up in the global Arrivals window when you log in (max 100 characters) |
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* what players in the same room see when you log out (max 200 characters): |
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* what shows up in the global Arrivals window when you log out (max 100 characters) |
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<br> |
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The global messaging is generally a simplified version of your room messaging. The messaging should be less “visual” in nature and should make sense in the context of a global announcement. For example: |
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* Login (same room): Clad in fragrant floral garlands, a pair of frolicking donkeys escort [Player] into the area. |
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* Login (global): The braying of donkeys heralds the arrival of [Player]. |
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* Logout (same room): Clad in fragrant floral garlands, a donkey arrives, dragging a sleepy-looking [Player] toward the nearest inn. |
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* Logout (global): A donkey drags [Player] to the nearest inn for some well-earned rest. |
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Olvin cannot guarantee that your messaging will be exclusive to you forever or that no player will ever have similar messaging. |
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===Custom Depart Messaging=== |
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'''Price''': 2,500 plats<br> |
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===Spell Preps=== |
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'''Max length''': 500 characters (including spacing and punctuation) |
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{{:Alteration/Spell_prep}} |
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Latest revision as of 05:53, 22 November 2025
| Olvin | |
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| Status: | Alive |
| Guild: | Bard |
| Race: | Halfling |
| Gender: | Male |
| Type: | alterer |
Services and Prices
| Service | Platinum Kronars |
Platinum Lirums |
Platinum Dokoras |
|---|---|---|---|
| depart | 2,500 | 2,000 | 1,800 |
| login/logout | 5,000 | 4,000 | 3,610 |
| spell prep | 6,000 | 4,800 | 4,330 |
Rules
The messaging must make sense regardless of room type (indoors or outdoors), time of day, lighting, or weather conditions.
The messaging cannot imply the involvement of gods, other people, or creatures. (Any references to creatures must clearly indicate that they are illusory.)
Minor magical effects are permitted.
Olvin cannot guarantee that your messaging will be exclusive to you forever or that no player will ever have similar messaging.
Olvin can send a runner to any bank.
Spell Preps
PREPARE /LIST shows your available spell preps. PREPARE /DEFAULT toggles the display of your guild’s default prep. PREPARE /SHIFT cycles through custom options.
When designing your custom spell prep, you can choose between an alternate spell prep and a silent prep. (You must have the relevant magical feats to use a custom spell prep.)
General Rules
Messaging has a maximum length of 200 characters (including punctuation and spacing). Existing preps average 100 characters.
The messaging must make sense regardless of what room you are in (indoors/outdoors, time of day, lighting conditions, weather, etc.).
The messaging cannot imply the involvement of the gods, other people, or creatures. (Any references to creatures must clearly indicate that they are illusory.)
The messaging can include minor magical effects.
Alternate Preps
For an alternate prep, include the following messaging:
- what you see
- what the room sees when you are not hidden
- what the room sees when you are hidden (usually shorter and less detailed)
Silent Preps
Silent preps must be discreet — actions you could realistically conceal from others. Lights, loud noises, or conspicuous movement are not suitable for silent preps.
For a silent prep, include the following messaging:
- what you see
- what the room sees when you are not hidden
Appearance
You see Flair Master Olvin Loudwater, Acting Coach of Arthe Dale, a Halfling Bard.
Olvin has a jovial face with unruly eyebrows, slightly pointed ears, twinkling ale-brown eyes, a bulbous nose and dimples. His golden brown hair is short and curly, and is worn in a deliberately careless mass of locks. He has rosy skin and a stout build.
He is tiny even for a Halfling.
He appears to be middle-aged.
He is wearing a rustic smokewood walking stick, an unbuttoned jacket of wine-hued velvet, a green songsilk waistcoat with golden buttons, a creamy linen shirt with an open collar, a pair of stylish brown knickerbockers and a leather backpack embossed with a golden tree.