Pounce ability: Difference between revisions

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Cooldown messaging:<br>
Cooldown messaging:<br>
You're too tired from the last time you pounced on some prey.
You're too tired from the last time you pounced on some prey.

Cooldown expired:<br>
You think you have the strength to pounce upon prey once again.
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__NOTOC__
__NOTOC__
==Notes==
==Notes==
* [[:Contested abilities|SvS Contest]] is a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open.
* [[:Contested abilities|SvS Contest]] is a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open.
* Cooldown is approximately 2 minutes between uses, reduced by the {{skill|Instinct}}.
* Cooldown is approximately 2-4 minutes between uses, reduced by the {{skill|Instinct}}.
* A level 1, {{com|pounce}} will jump you to melee with a target.
* A level 1, {{com|pounce}} will jump you to melee with a target.
* At level 100, you will also attempt to knock them down.
* At level 100, you will also attempt to knock them down.

Latest revision as of 11:06, 8 March 2023

Ranger thumb.jpgRanger Guild
Pounce
Requirements: None
Slot Cost: 0
Difficulty: None
Type / Skill: instinct / instinct
Contest: finesse vs. fortitude/reflexes
Description: At level 1, Pounce will jump you to melee with a target. At level 100+, you will also attempt to knock them down.
Effect: +No buffs, -No debuffs, Balance damage
Messaging: 100th Circle:

You spring towards an armored warklin, with the strength of a lion.
You angle yourself to knock an armored warklin to the ground!
You slam into an armored warklin, knocking it off balance!

Cooldown messaging:
You're too tired from the last time you pounced on some prey.

Cooldown expired:
You think you have the strength to pounce upon prey once again.



Notes

  • SvS Contest is a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open.
  • Cooldown is approximately 2-4 minutes between uses, reduced by the Instinct skill.
  • A level 1, POUNCE will jump you to melee with a target.
  • At level 100, you will also attempt to knock them down.
  • There is a stuck at melee effect on the target, ~10s
  • High success knocks the target prone.
  • Low success knocks the target to kneeling.
  • It doesn't take your bonus into account. It does take the nature value of the room into account.