Pounce ability: Difference between revisions
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Cooldown messaging:<br> |
Cooldown messaging:<br> |
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You're too tired from the last time you pounced on some prey. |
You're too tired from the last time you pounced on some prey. |
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Cooldown expired:<br> |
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You think you have the strength to pounce upon prey once again. |
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__NOTOC__ |
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==Notes== |
==Notes== |
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* [[:Contested abilities|SvS Contest]] is a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open. |
* [[:Contested abilities|SvS Contest]] is a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open. |
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* Cooldown is approximately 2 minutes between uses, reduced by the {{skill|Instinct}}. |
* Cooldown is approximately 2-4 minutes between uses, reduced by the {{skill|Instinct}}. |
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* A level 1, {{com|pounce}} will jump you to melee with a target. |
* A level 1, {{com|pounce}} will jump you to melee with a target. |
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* At level 100, you will also attempt to knock them down. |
* At level 100, you will also attempt to knock them down. |
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:* High success knocks the target prone. |
:* High success knocks the target prone. |
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:* Low success knocks the target to kneeling. |
:* Low success knocks the target to kneeling. |
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* It doesn't take your bonus into account. It does take the nature value of the room into account. |
Latest revision as of 11:06, 8 March 2023
Requirements: | None | |
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Slot Cost: | 0 | |
Difficulty: | None | |
Type / Skill: | instinct / instinct | |
Contest: | finesse vs. fortitude/reflexes | |
Description: | At level 1, Pounce will jump you to melee with a target. At level 100+, you will also attempt to knock them down. | |
Effect: | +No buffs, -No debuffs, Balance damage | |
Messaging: | 100th Circle: You spring towards an armored warklin, with the strength of a lion. Cooldown messaging: Cooldown expired: |
Notes
- SvS Contest is a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open.
- Cooldown is approximately 2-4 minutes between uses, reduced by the Instinct skill.
- A level 1, POUNCE will jump you to melee with a target.
- At level 100, you will also attempt to knock them down.
- There is a stuck at melee effect on the target, ~10s
- High success knocks the target prone.
- Low success knocks the target to kneeling.
- It doesn't take your bonus into account. It does take the nature value of the room into account.