Pounce ability: Difference between revisions
Jump to navigation
Jump to search
(→Notes) |
(→Notes) |
||
(8 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
|name=Pounce |
|name=Pounce |
||
|guild=ranger |
|guild=ranger |
||
|prereqs= |
|prereqs=- |
||
|slots=0 |
|slots=0 |
||
|diff=- |
|diff=- |
||
|type=instinct |
|||
|contest1=finesse, |
|contest1=finesse, |
||
|contest2=fortitude, reflexes, |
|||
|contest2=Fortitude (if from hiding); Reflex if from the open |
|||
|skill= |
|skill=Instinct |
||
|path=- |
|||
|desc=At level 1, Pounce will jump you to melee with a target. At level 100+, you will also attempt to knock them down. |
|||
|buffs=No buffs, |
|buffs=No buffs, |
||
|debuffs=No debuffs, |
|debuffs=No debuffs, |
||
|dtype=Balance damage |
|dtype=Balance damage |
||
|htype=No heal |
|htype=No heal |
||
|messaging=100th Circle: |
|messaging=100th Circle:<br> |
||
You spring towards an armored warklin, with the strength of a lion. |
You spring towards an armored warklin, with the strength of a lion.<br> |
||
You angle yourself to knock an armored warklin to the ground! |
You angle yourself to knock an armored warklin to the ground!<br> |
||
You slam into an armored warklin, knocking it off balance! |
You slam into an armored warklin, knocking it off balance! |
||
Cooldown messaging: |
Cooldown messaging:<br> |
||
You're too tired from the last time you pounced on some prey. |
You're too tired from the last time you pounced on some prey. |
||
Cooldown expired:<br> |
|||
You think you have the strength to pounce upon prey once again. |
|||
}} |
}} |
||
__NOTOC__ |
__NOTOC__ |
||
==Notes== |
==Notes== |
||
* [[:Contested abilities|SvS Contest]] is a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open. |
|||
* Cooldown is approximately 2 minutes between uses, reduced by the {{skill|Instinct}}. |
* Cooldown is approximately 2-4 minutes between uses, reduced by the {{skill|Instinct}}. |
||
* A level 1, {{com|pounce}} will jump you to melee with a target. |
* A level 1, {{com|pounce}} will jump you to melee with a target. |
||
* At level 100, you will also attempt to knock them down. |
* At level 100, you will also attempt to knock them down. |
||
Line 28: | Line 35: | ||
:* High success knocks the target prone. |
:* High success knocks the target prone. |
||
:* Low success knocks the target to kneeling. |
:* Low success knocks the target to kneeling. |
||
* It doesn't take your bonus into account. It does take the nature value of the room into account. |
Latest revision as of 11:06, 8 March 2023
Requirements: | None | |
---|---|---|
Slot Cost: | 0 | |
Difficulty: | None | |
Type / Skill: | instinct / instinct | |
Contest: | finesse vs. fortitude/reflexes | |
Description: | At level 1, Pounce will jump you to melee with a target. At level 100+, you will also attempt to knock them down. | |
Effect: | +No buffs, -No debuffs, Balance damage | |
Messaging: | 100th Circle: You spring towards an armored warklin, with the strength of a lion. Cooldown messaging: Cooldown expired: |
Notes
- SvS Contest is a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open.
- Cooldown is approximately 2-4 minutes between uses, reduced by the Instinct skill.
- A level 1, POUNCE will jump you to melee with a target.
- At level 100, you will also attempt to knock them down.
- There is a stuck at melee effect on the target, ~10s
- High success knocks the target prone.
- Low success knocks the target to kneeling.
- It doesn't take your bonus into account. It does take the nature value of the room into account.