Pounce ability: Difference between revisions
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(Created page with "{{GuildAbility |name=Pounce |guild=Ranger |prereqs= |slots=0 |diff=- |type= |contest1=- |skill=- |path= |cost= |costs= |desc= |buffs= |debuffs= |dtype= |htype= |messaging= }}...") |
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{{GuildAbility |
{{GuildAbility |
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|name=Pounce |
|name=Pounce |
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|guild= |
|guild=ranger |
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|prereqs= |
|prereqs=- |
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|slots=0 |
|slots=0 |
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|diff=- |
|diff=- |
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|type= |
|type=instinct |
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|contest1= |
|contest1=finesse, |
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|contest2=fortitude, reflexes, |
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|skill= |
|skill=Instinct |
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|path= |
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|path=- |
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|desc=At level 1, Pounce will jump you to melee with a target. At level 100+, you will also attempt to knock them down. |
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|costs= |
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⚫ | |||
|desc= |
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⚫ | |||
⚫ | |||
|dtype=Balance damage |
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⚫ | |||
⚫ | |||
|dtype= |
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|messaging=100th Circle:<br> |
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⚫ | |||
You spring towards an armored warklin, with the strength of a lion.<br> |
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|messaging= |
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You angle yourself to knock an armored warklin to the ground!<br> |
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You slam into an armored warklin, knocking it off balance! |
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Cooldown messaging:<br> |
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You're too tired from the last time you pounced on some prey. |
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Cooldown expired:<br> |
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You think you have the strength to pounce upon prey once again. |
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}} |
}} |
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__NOTOC__ |
__NOTOC__ |
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==Notes== |
==Notes== |
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* [[:Contested abilities|SvS Contest]] is a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open. |
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* Cooldown is approximately 2-4 minutes between uses, reduced by the {{skill|Instinct}}. |
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* A level 1, {{com|pounce}} will jump you to melee with a target. |
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* At level 100, you will also attempt to knock them down. |
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:* There is a stuck at melee effect on the target, ~10s |
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:* High success knocks the target prone. |
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:* Low success knocks the target to kneeling. |
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* It doesn't take your bonus into account. It does take the nature value of the room into account. |
Latest revision as of 11:06, 8 March 2023
Requirements: | None | |
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Slot Cost: | 0 | |
Difficulty: | None | |
Type / Skill: | instinct / instinct | |
Contest: | finesse vs. fortitude/reflexes | |
Description: | At level 1, Pounce will jump you to melee with a target. At level 100+, you will also attempt to knock them down. | |
Effect: | +No buffs, -No debuffs, Balance damage | |
Messaging: | 100th Circle: You spring towards an armored warklin, with the strength of a lion. Cooldown messaging: Cooldown expired: |
Notes
- SvS Contest is a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open.
- Cooldown is approximately 2-4 minutes between uses, reduced by the Instinct skill.
- A level 1, POUNCE will jump you to melee with a target.
- At level 100, you will also attempt to knock them down.
- There is a stuck at melee effect on the target, ~10s
- High success knocks the target prone.
- Low success knocks the target to kneeling.
- It doesn't take your bonus into account. It does take the nature value of the room into account.