Supplicants of the Tide/Movement: Difference between revisions

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{| class="wikitable" width=100%
''unknown''
|-
! width=20% | First Person
| You ([[Move command|move type]]) (direction), followed by the gentle whoosh of an ocean and (glimmers of golden sunlight / glimmers of cold white starlight / glimmers of sapphire moonlight / writhing tendrils of moonshadow / glimmers of ruby moonlight).
|-
! Third Person Leaving
| Player ([[Move command|move type]])s (direction), followed by the gentle whoosh of an ocean and (glimmers of golden sunlight / glimmers of cold white starlight / glimmers of sapphire moonlight / writhing tendrils of moonshadow / glimmers of ruby moonlight).
|-
! Third Person Entering
| Player just arrived. You hear a distant ocean whoosh as <he/she> walks by.
|-
! Third Person Following
| You follow Player (direction), mesmerized by his/her (glimmers of golden sunlight / glimmers of cold white starlight / glimmers of sapphire moonlight / writhing tendrils of moonshadow / glimmers of ruby moonlight).
|}
The type of light is independently determined for each move action, and is randomly selected from currently available light sources. E.g. Daytime with Katamba up will result in a random mix of sunlight and moonshadow messaging.

Latest revision as of 17:33, 7 June 2024

First Person You (move type) (direction), followed by the gentle whoosh of an ocean and (glimmers of golden sunlight / glimmers of cold white starlight / glimmers of sapphire moonlight / writhing tendrils of moonshadow / glimmers of ruby moonlight).
Third Person Leaving Player (move type)s (direction), followed by the gentle whoosh of an ocean and (glimmers of golden sunlight / glimmers of cold white starlight / glimmers of sapphire moonlight / writhing tendrils of moonshadow / glimmers of ruby moonlight).
Third Person Entering Player just arrived. You hear a distant ocean whoosh as <he/she> walks by.
Third Person Following You follow Player (direction), mesmerized by his/her (glimmers of golden sunlight / glimmers of cold white starlight / glimmers of sapphire moonlight / writhing tendrils of moonshadow / glimmers of ruby moonlight).

The type of light is independently determined for each move action, and is randomly selected from currently available light sources. E.g. Daytime with Katamba up will result in a random mix of sunlight and moonshadow messaging.