Henil/Horses: Difference between revisions

From Elanthipedia
< Henil
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(5 intermediate revisions by the same user not shown)
Line 2: Line 2:


*Able to fully capture & train horses in the following categories:
*Able to fully capture & train horses in the following categories:
*Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Joust, Magic
*Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic, War


To arrange training, please contact myself, Katamas, Genshun, Notocar, Sendyr or Elizzibiana in game. Katamas, Genshun, Notocar, & Sendyr are the only traders I deal through. You could try contacting me at discord Aelex#4862 if I'm not Ingame.
To arrange training, please contact myself, Katamas, Genshun, Notocar, Sendyr or Elizzibiana in game. Katamas, Genshun, Notocar, & Sendyr are the only traders I deal through.




==Horses that may be available==
==Horses that may be available==
If you are looking for a specific color (steel/dapple/light grey, gold, white, roan, etc) let my traders or myself know, I might be able to get one for you. <br>
If you are looking for a specific color (steel/dapple/light grey, gold, white, roan, etc) let my traders or myself know, I might be able to get one for you. <br>
Costs do not include training. Inventory is updated regularly, current as of 27 Aug 2020.
Some horses are already trained. Inventory is updated regularly, current as of 7 Jun 2021.


{|class="wikitable sortable"
{|class="wikitable sortable"
Line 20: Line 20:
|Gelding
|Gelding
|Lead, Saddle, Animal
|Lead, Saddle, Animal
|500
|400
|-
|-
|Horse
|Horse
Line 28: Line 28:
|Mare
|Mare
|Lead, Saddle, Kneel, Animal, Joust
|Lead, Saddle, Kneel, Animal, Joust
|500
|400
|-
|-
|Horse
|Horse
Line 36: Line 36:
|Mare
|Mare
|Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic
|Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic
|750
|400
|-
|-
|Horse
|Horse
Line 44: Line 44:
|Mare
|Mare
|Lead, Saddle, Beg/Sit, Jump, Kneel, Rear/Spin, Animal, Combat, Joust, Magic
|Lead, Saddle, Beg/Sit, Jump, Kneel, Rear/Spin, Animal, Combat, Joust, Magic
|750
|400
|-
|-


Line 53: Line 53:
|Mare
|Mare
|Saddle
|Saddle
|500
|400
|-
|-
|Horse
|Horse
Line 61: Line 61:
|Gelding
|Gelding
|Saddle
|Saddle
|500
|400
|-
|-
|Horse
|Horse
Line 69: Line 69:
|Gelding
|Gelding
|Saddle
|Saddle
|500
|400
|-
|Horse
|16
|smokey grey
|broad, vertical white marking extending the length of the face.
|Mare
|Lead, Saddle
|400
|-
|-
|Horse
|Horse
Line 77: Line 85:
|Mare
|Mare
|Lead, Saddle, Animal
|Lead, Saddle, Animal
|500
|400
|-
|-
|Horse
|Horse
Line 85: Line 93:
|Mare
|Mare
|Lead, Saddle, Beg/Sit, Kneel
|Lead, Saddle, Beg/Sit, Kneel
|500
|400
|-
|-
|Horse
|Horse
Line 93: Line 101:
|Mare
|Mare
|Lead, Saddle, Animal, Joust
|Lead, Saddle, Animal, Joust
|500
|400
|-
|-
|Horse
|Horse
Line 101: Line 109:
|Mare
|Mare
|Lead, Saddle, Animal, Joust
|Lead, Saddle, Animal, Joust
|500
|400
|-
|-
|Horse
|Horse
Line 117: Line 125:
|Gelding
|Gelding
|Lead, Saddle, Animal, Joust
|Lead, Saddle, Animal, Joust
|500
|400
|-
|-
|Horse
|Horse
Line 125: Line 133:
|Mare
|Mare
|Lead, Saddle, Animal
|Lead, Saddle, Animal
|500
|400
|-
|-
|Horse
|Horse
Line 133: Line 141:
|Gelding
|Gelding
|Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic
|Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic
|750
|400
|-
|-
|Horse
|Horse
Line 141: Line 149:
|Mare
|Mare
|Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Joust, Magic
|Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Joust, Magic
|750
|400
|-
|-
|Horse
|Horse
Line 149: Line 157:
|Gelding
|Gelding
|Lead, Saddle
|Lead, Saddle
|500
|400
|-
|-
|Horse
|Horse
Line 157: Line 165:
|Mare
|Mare
|Lead, Saddle, Kneel, Animal
|Lead, Saddle, Kneel, Animal
|500
|400
|-
|Horse
|16
|red chestnut
|a narrow white stripe running from below the left eye to just above the nostrils.
|Mare
|Lead, Saddle
|400
|-
|-
|Horse
|Horse
Line 173: Line 189:
|Mare
|Mare
|Lead, Saddle, Beg/Sit, Kneel, Rear/Spin
|Lead, Saddle, Beg/Sit, Kneel, Rear/Spin
|500
|400
|-
|-
|Horse
|Horse
Line 181: Line 197:
|Mare
|Mare
|Lead, Saddle
|Lead, Saddle
|500
|400
|-
|-
|Horse
|Horse
Line 189: Line 205:
|Gelding
|Gelding
|Saddle
|Saddle
|500
|400
|-
|Horse
|14
|flea-bitten dun
|dark splotches on both flanks and white legs below the knees.
|Gelding
|Lead, Saddle
|400
|-
|-
|Horse
|Horse
Line 197: Line 221:
|Mare
|Mare
|Lead, Saddle, Animal, Joust
|Lead, Saddle, Animal, Joust
|500
|400
|-
|-
|Horse
|Horse
Line 205: Line 229:
|Mare
|Mare
|None
|None
|500
|400
|-
|Horse
|16
|red roan
|small white mark centered on the forehead
|Gelding
|Saddle
|500
|-
|-
|Horse
|Horse
Line 221: Line 237:
|Mare
|Mare
|Saddle
|Saddle
|500
|400
|-
|-
|Horse
|Horse
Line 229: Line 245:
|Gelding
|Gelding
|Lead, Saddle, Animal, Joust
|Lead, Saddle, Animal, Joust
|500
|400
|-
|-
|Horse
|Horse
Line 237: Line 253:
|Gelding
|Gelding
|Saddle
|Saddle
|500
|400
|-
|-
|Horse
|Horse
Line 245: Line 261:
|Mare
|Mare
|Lead, Saddle, Animal
|Lead, Saddle, Animal
|500
|400
|-
|-
|Pony
|Pony
Line 253: Line 269:
|Gelding
|Gelding
|Lead, Saddle, Beg/Sit, Kneel
|Lead, Saddle, Beg/Sit, Kneel
|250
|-
|Horse
|18
|dapple grey - Rossmans
|white marks on the legs extending from the top of the hooves to the top of the ankles
|Mare
|Lead, Saddle, Combat
|500
|-
|Horse
|18
|light grey - Rossmans
|wide white stripe running from below the left eye to just above the nostrils
|Gelding
|Lead, Saddle, Combat
|500
|-
|Horse
|18
|silver grey - Rossmans
|white star-shaped mark off to the right of the forehead
|Gelding
|Lead, Saddle, Combat
|500
|-
|Horse
|18
|smoky grey - Rossmans
|no other markings
|Mare
|Lead, Saddle, Combat
|500
|-
|Akhaal
|16
|steely blue
|narrow white stripe running from below the right eye to just above the nostrils
|Gelding
|Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Joust, Magic
|500
|-
|Akhaal
|16
|black
|white mark on the heels of both forelegs
|Gelding
|Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic
|500
|-
|Akhaal
|16
|light reddish brown
|white mark on the heels of both forelegs
|Mare
|Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic
|500
|500
|-
|-
Line 263: Line 335:
|
|
|-
|-



|}
|}
Line 271: Line 342:
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
* 18 hand steel grey gelding to Anonymous A
* 18 hand steel grey gelding to Anonymous A
* 16 hand red roan gelding to Anonymous B
* 15 hand cherry bay mare to Danakhhl
* 16 hand gold gelding to Sazakh
* 16 hand Akhaal mare to Buyer A
* 16 hand blue roan gelding to Garthic
* 16 hand white gelding to Zakarri
* 14 hand white mare to Jemari


</div>
</div>


Line 280: Line 360:
'''Adventurer Training'''
'''Adventurer Training'''


Different classes/skills must be taught by members of the different guilds. The adventurer must learn Basic Horsemanship and Prepare from a stablemaster (free), and must be 40th circle. As a Ranger, Henril can teach Bareback riding for 10 plat fee.
Different classes/skills must be taught by members of the different guilds. The adventurer must learn Basic Horsemanship and Prepare from a stablemaster (free), and must be 40th circle. As a Ranger, Henril can teach Bareback riding for a 10 plats Kronar fee.<br> I can also set up training classes for Combat (20 plat K), Grab (10 plat K), Advanced Riding (20 plat K) & Targetting (10 plat K).




'''Horse Training'''
'''Horse Training'''


Full training takes about 6 real life hours, and can be purchased at a discounted price of '''350 plat Kronar'''.
Full training takes about 6 real life hours, and can be purchased at a discounted price of '''350 plats Kronar'''.


{|class="wikitable"
{|class="wikitable"
Line 362: Line 442:
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
* Full training to Anonymous A
* Full training to Anonymous A
* Full training to Anonymous B
* Full training to Danakhhl
* Full training to Sazakh
* Full training to Buyer A
* Full training to Zakarri
* Full training to Jemari



</div>
</div>

Latest revision as of 23:22, 8 June 2021

Horse Training

  • Able to fully capture & train horses in the following categories:
  • Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic, War

To arrange training, please contact myself, Katamas, Genshun, Notocar, Sendyr or Elizzibiana in game. Katamas, Genshun, Notocar, & Sendyr are the only traders I deal through.


Horses that may be available

If you are looking for a specific color (steel/dapple/light grey, gold, white, roan, etc) let my traders or myself know, I might be able to get one for you.
Some horses are already trained. Inventory is updated regularly, current as of 7 Jun 2021.

Type Height (hands) Color Markings Gender Training Plat Kronar
Horse 15 dapple grey light grey coat mottled with darker spots on the hindquarters Gelding Lead, Saddle, Animal 400
Horse 15 light grey dark brindle markings over the entire body Mare Lead, Saddle, Kneel, Animal, Joust 400
Horse 16 light grey white mark between the nostrils Mare Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic 400
Horse 14 rose grey small, thin white line running down the length of the face Mare Lead, Saddle, Beg/Sit, Jump, Kneel, Rear/Spin, Animal, Combat, Joust, Magic 400
Horse 15 silver grey a white star-shaped mark off to the right of the forehead Mare Saddle 400
Horse 15 smoky grey dark splotches on both flanks and white legs below the knees Gelding Saddle 400
Horse 15 smokey grey wide white stripe running from below the right eye to just above the nostrils Gelding Saddle 400
Horse 16 smokey grey broad, vertical white marking extending the length of the face. Mare Lead, Saddle 400
Horse 14 steel grey white mark covering the right hind leg's fetlock Mare Lead, Saddle, Animal 400
Horse 15 steel grey dark brindle markings over the entire body Mare Lead, Saddle, Beg/Sit, Kneel 400
Horse 15 steel grey white marks on the legs extending from the top of the hooves to the top of the ankles Mare Lead, Saddle, Animal, Joust 400
Horse 16 cherry bay narrow white stripe running from below the right eye to just above the nostrils. Mare Lead, Saddle, Animal, Joust 400
Horse 16 dark bay white marking on the heel of the left foreleg Gelding None 400
Horse 15 bay white star-shaped mark on the forehead Gelding Lead, Saddle, Animal, Joust 400
Horse 14 buckskin white mark on the heels of both hind legs Mare Lead, Saddle, Animal 400
Horse 16 light chestnut wide white stripe running from below the right eye to just above the nostrils Gelding Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic 400
Horse 16 light chestnut white mark on the right hind leg extending from the coronet to the hock Mare Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Joust, Magic 400
Horse 14 liver chestnut no other markings Gelding Lead, Saddle 400
Horse 14 red chestnut white mark covering the left hind leg's fetlock Mare Lead, Saddle, Kneel, Animal 400
Horse 16 red chestnut a narrow white stripe running from below the left eye to just above the nostrils. Mare Lead, Saddle 400
Horse 16 dun small, thin white line running down the length of the face Gelding None 400
Horse 16 red dun wide white stripe running down the center of the face Mare Lead, Saddle, Beg/Sit, Kneel, Rear/Spin 400
Horse 15 flea-bitten dun white marking on the heel of the right foreleg Mare Lead, Saddle 400
Horse 15 flea-bitten dun white mark on the heels of both hind legs Gelding Saddle 400
Horse 14 flea-bitten dun dark splotches on both flanks and white legs below the knees. Gelding Lead, Saddle 400
Horse 16 gold-colored white mark covering the left hind leg's fetlock Mare Lead, Saddle, Animal, Joust 400
Horse 16 gold-colored broad, vertical white marking extending the length of the face Mare None 400
Horse 14 blue roan dark brindle markings over the entire body Mare Saddle 400
Horse 16 blue roan small, thin white line running down the length of the face Gelding Lead, Saddle, Animal, Joust 400
Horse 14 white no other markings Gelding Saddle 400
Horse 16 white no other markings Mare Lead, Saddle, Animal 400
Pony 9 rose grey wide white stripe running down the center of the face Gelding Lead, Saddle, Beg/Sit, Kneel 250
Horse 18 dapple grey - Rossmans white marks on the legs extending from the top of the hooves to the top of the ankles Mare Lead, Saddle, Combat 500
Horse 18 light grey - Rossmans wide white stripe running from below the left eye to just above the nostrils Gelding Lead, Saddle, Combat 500
Horse 18 silver grey - Rossmans white star-shaped mark off to the right of the forehead Gelding Lead, Saddle, Combat 500
Horse 18 smoky grey - Rossmans no other markings Mare Lead, Saddle, Combat 500
Akhaal 16 steely blue narrow white stripe running from below the right eye to just above the nostrils Gelding Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Joust, Magic 500
Akhaal 16 black white mark on the heels of both forelegs Gelding Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic 500
Akhaal 16 light reddish brown white mark on the heels of both forelegs Mare Lead, Saddle, Beg/Sit, Jump, Kneel, Prance, Rear/Spin, Animal, Combat, Joust, Magic 500

Former Customers

  • 18 hand steel grey gelding to Anonymous A
  • 16 hand red roan gelding to Anonymous B
  • 15 hand cherry bay mare to Danakhhl
  • 16 hand gold gelding to Sazakh
  • 16 hand Akhaal mare to Buyer A
  • 16 hand blue roan gelding to Garthic
  • 16 hand white gelding to Zakarri
  • 14 hand white mare to Jemari


Horse Training Services

There are two sets of classes related to horse training: classes/skills that are taught to the character, and classes/skills that are taught to the horse.


Adventurer Training

Different classes/skills must be taught by members of the different guilds. The adventurer must learn Basic Horsemanship and Prepare from a stablemaster (free), and must be 40th circle. As a Ranger, Henril can teach Bareback riding for a 10 plats Kronar fee.
I can also set up training classes for Combat (20 plat K), Grab (10 plat K), Advanced Riding (20 plat K) & Targetting (10 plat K).


Horse Training

Full training takes about 6 real life hours, and can be purchased at a discounted price of 350 plats Kronar.

Skill What it Does Class Time Cost in Kronar
Leadrope Horse stays calm while having a rope or bridle on. 10 min 10 Plat
Saddle Horse stays calm while having a saddle on. 30 min 30 Plat
Beg/Sit Trick 7 min 10 Plat
Jump Trick 30 min 30 Plat
Kneel Teaches horse to kneel so smaller races can mount. 7 min 10 Plat
Prance Trick 65 min 65 Plat
Rear/Spin Trick 5 min 10 Plat
Animal Teaches a horse not to be afraid of animal races (Prydaen, and Rakash in Moonskin), else they may bolt. 35 min 35 Plat
Combat Teaches horse to go to battle. 60 min 60 Plat
Joust Teaches horse to joust. 20 min 20 Plat
Magic Teaches horse not to fear offensive magic being cast atop it. 45 min 45 Plat
War Paladin only. Horse will fight with you in combat. 1 hr 45 min 110 Plat


Former Customers

  • Full training to Anonymous A
  • Full training to Anonymous B
  • Full training to Danakhhl
  • Full training to Sazakh
  • Full training to Buyer A
  • Full training to Zakarri
  • Full training to Jemari