Beisswurm: Difference between revisions
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{{Critter |
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[[Category:Bestiary]] |
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|new=Yes |
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[[Category:Zoluren Creatures]] |
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|Image File=beisswurm.jpg |
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[[Category:Stone Clan Creatures]] |
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|Province=Zoluren |
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|City=Stone Clan |
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|MapList=*{{rmap|10| Abandoned Mine (10)}} |
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|simulevel=9 |
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|naturallevel=9 |
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|weaponlevel=0 |
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|defenselevel=9 |
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|level=9 |
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|flex=No |
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|MinCap=50 |
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|MaxCap=65 |
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|BodyType=insect |
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|BodyType2=monstrous |
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|BodySize=small |
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|Attack Range=Melee |
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|Has Coins=no |
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|Has Gems=no |
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|Has Boxes=no |
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|Special=no |
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|Evil=no |
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|Construct=no |
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|Corporeal=yes |
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|Casts Spells=no |
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|Stealthy=no |
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|Defense=yes |
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|Premium=no |
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|Skinnable=yes |
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|hasskin=No |
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|haspart=Yes |
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|Part Name=a razorsharp claw |
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|Part Weight=4 |
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|hasbone=No |
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|RequiredRanks=45 |
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|MaxVal=>170 Kronars |
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|MaxArrangedVal=190 Kronars |
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|Manipulated=yes |
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|mskill1=<36 |
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|mskill2=71 |
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|mcap=73 |
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|Boxes=no |
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|BackStabbable=no |
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}} |
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__NOTOC__ |
__NOTOC__ |
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{{Critter at a Glance | |
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Critter Name = Beisswurm | |
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Image File = beisswurm.jpg | |
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Skinnable = Yes | |
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Has Coins = No | |
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Has Gems = No | |
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Has Boxes = No | |
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Evil = No | |
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Corporeal = Yes | |
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BackStabbable = No | |
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Casts Spells = No | |
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Attack Range = Melee | |
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Stealthy = No | |
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Special = No | |
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Poison = No | |
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MapList = *[[RanikMap10 | Abandoned Mine (10)]] |
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==Description== |
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The beisswurm does not seem to have the fully developed body of the lesser known adult. Long, thin and with razor sharp teeth, it slithers contentedly along the ground until it discovers its next meal. Only later in life does it grow legs and develop the ability to deliver icy breath. |
The beisswurm does not seem to have the fully developed body of the lesser known [[biter|adult]]. Long, thin and with razor sharp teeth, it slithers contentedly along the ground until it discovers its next meal. Only later in life does it grow legs and develop the ability to deliver icy breath. |
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==In Depth== |
==In Depth== |
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===Special defense=== |
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{| style="float: right;" |
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*Beisswurm are immune to stuns. |
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|- |
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|{{Critter Skin | |
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Squishy. Swarm. Only found in 1 place and spawns homogeneously. Bridge south of area leads to extremely deadly Warklins. Be careful not to wander there. Spawn 3 per hunter in area.<br/> |
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Skin Name = a razorsharp claw | |
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Skill Range: can handle 2 with average 40 in shield/evasion. |
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Skin Type = claw | |
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Weight = 15 stone | |
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== Combat 3.0 == |
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Tannable = No | |
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Armor (tert) currently hard capped at 70<br/> |
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NumPieces = N/A | |
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Twohanded Edged: 60 21.38% thoughtful (4/34) (weapon secondary) after an hour of hunting. |
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Crushable = ? | |
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Weapons over 80 do not move off of clear; fairly certain they cap at 78 as well.<br/> |
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RequiredRanks = ? | |
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With 18 agility was able to start two-handed blunt from 0 and hit them. |
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MaxValKro = 15 | |
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MaxValLir = | |
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Hardcaps defenses at 68, soft cap around 58-60. |
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MaxValDok = | |
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MaxArrangedKro = 47 | |
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----------- |
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MaxArrangedLir = | |
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MaxArrangedDok = | |
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On my Survival/Armor secondary, these guys are training Evasion and Light Armor VERY slowly at 59 ranks. A variety of weapons in 30-40 range are hitting, but only light and heavy thrown are doing enough damage to eventually kill at Strength 20. Definitely still great for Skinning at 50 ranks. Trains Parry and Shield well at 54 ranks. I barely get hit, and never for serious damage wearing mostly leather and rotating out legs in the other armor types. |
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}} |
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|- |
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------------- |
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|{{Manipulation | |
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Manipulated = yes | |
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Survival primary, Evasion/Stealth will not move off learning at 63 ranks. Skinning still moving nicely at 72 using arrange. |
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InitCost = 43 | |
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InitCost2 = | |
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-Lore primary, Light Armor fell off sharply at 60 ranks. |
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InitCost3 = | |
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InitCost4 = | |
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== Combat 3.1 == |
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InitCost5 = | |
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Couldn't handle them with defenses in the high 40s and facing 4 at a time. Stunlocked pretty quickly. |
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}} |
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|} |
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TM (primary) stopped moving at 63. |
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Squishy. Swarm. no loot. Only found in 1 place and spawns homogeneously. Bridge south of area leads to extremely deadly warklins. Be careful not to wander there. |
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Parry (secondary) won't move beyond dabbling at 61. |
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skill range. can handle 2 with average 40 in shield/evasion. Will teach weapons to 70 |
Latest revision as of 15:29, 23 July 2023
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Description
The beisswurm does not seem to have the fully developed body of the lesser known adult. Long, thin and with razor sharp teeth, it slithers contentedly along the ground until it discovers its next meal. Only later in life does it grow legs and develop the ability to deliver icy breath.
In Depth
Special defense
- Beisswurm are immune to stuns.
Squishy. Swarm. Only found in 1 place and spawns homogeneously. Bridge south of area leads to extremely deadly Warklins. Be careful not to wander there. Spawn 3 per hunter in area.
Skill Range: can handle 2 with average 40 in shield/evasion.
Combat 3.0
Armor (tert) currently hard capped at 70
Twohanded Edged: 60 21.38% thoughtful (4/34) (weapon secondary) after an hour of hunting.
Weapons over 80 do not move off of clear; fairly certain they cap at 78 as well.
With 18 agility was able to start two-handed blunt from 0 and hit them.
Hardcaps defenses at 68, soft cap around 58-60.
On my Survival/Armor secondary, these guys are training Evasion and Light Armor VERY slowly at 59 ranks. A variety of weapons in 30-40 range are hitting, but only light and heavy thrown are doing enough damage to eventually kill at Strength 20. Definitely still great for Skinning at 50 ranks. Trains Parry and Shield well at 54 ranks. I barely get hit, and never for serious damage wearing mostly leather and rotating out legs in the other armor types.
Survival primary, Evasion/Stealth will not move off learning at 63 ranks. Skinning still moving nicely at 72 using arrange.
-Lore primary, Light Armor fell off sharply at 60 ranks.
Combat 3.1
Couldn't handle them with defenses in the high 40s and facing 4 at a time. Stunlocked pretty quickly.
TM (primary) stopped moving at 63. Parry (secondary) won't move beyond dabbling at 61.
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures with special defenses
- Stone Clan creatures
- Bestiary
- Zoluren creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures