Alley thug: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Critter |
{{Critter |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|simulevel=30 |
|||
|naturallevel=18 |
|||
|weaponlevel=40 |
|||
|defenselevel=21 |
|||
|MinCap=140 |
|MinCap=140 |
||
|MaxCap=230 |
|MaxCap=230 |
||
|BodyType2=humanoid |
|||
|BodyType=Biped |
|||
|BodySize=medium |
|||
⚫ | |||
⚫ | |||
⚫ | |||
|Has Coins=yes |
|Has Coins=yes |
||
|Has Gems=yes |
|Has Gems=yes |
||
Line 12: | Line 20: | ||
|Corporeal=yes |
|Corporeal=yes |
||
|Special=yes |
|Special=yes |
||
⚫ | |||
|Casts Spells=no |
|Casts Spells=no |
||
|Stealthy=no |
|Stealthy=no |
||
|Defense=no |
|Defense=no |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|hasskin=No |
|hasskin=No |
||
|haspart=No |
|haspart=No |
||
Line 25: | Line 29: | ||
|Boxes=yes |
|Boxes=yes |
||
|Manipulated=yes |
|Manipulated=yes |
||
⚫ | |||
|name=alley thug or street thug |
|name=alley thug or street thug |
||
|hasorgan=No |
|hasorgan=No |
Latest revision as of 10:43, 11 April 2021
Missing or Incomplete Creature Information Needed |
Incomplete Article
|
To add any of the missing information listed above, use THIS FORM. |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Description
The street/alley thug looks pretty typical for a <Human/Halfling/Gor'Tog/Elf/S'Kra>, but <he/she> has the symbolic crossed daggers of the Fade Gang tattooed on <his/her> arm, visible just under the sleeve. Outfitted for survival, <he/she> also bears the scars of one living in derelict conditions. With a smug look on <his/her> face, the thug gazes about, ready to drive anyone out of <his/her> territory.
Area Features
- Be careful about items on the ground! Every couple minutes "thugs" come through the area and scavenge anything from the ground.
- Inside the colosseum, the floors are weak and may give way, causing the character to fall to a lower level, be stunned, be prone, and be injured. Move slowly to avoid this issue, or stalk. The falls are often fatal.
In Depth
Special Attacks
Throws powder to reveal hidden/invisible people:
- some deep violet powder: reveals anyone who is invisible.
- some bright green powder: reveals anyone who is hiding.
Equipment/Loot
- They drop a decent number of boxes, need around 160 ranks to open without failure (non-bonused, careful).
Alley Thugs have a wide variety of equipment, including:
- Powders
- some bright green powder: reveals anyone who is hiding.
- some deep violet powder: reveals anyone who is invisible.
To pick up the powders you need to use your right hand.
- Ranged Weapons
- a steel-hilted throwing blade
- a battered copper-handled crossbow
- a copper-tipped bone-handled crossbow
- a copper-tipped ironwood crossbow
- an enameled bone-handled crossbow
- an enameled copper-handled crossbow
- an enameled mahogany crossbow
- a glazed bone-handled crossbow
- a glazed mahogany crossbow
- a thin ironwood crossbow
- a thin steel-gripped crossbow
- a warped blue-black crossbow
- a warped oak crossbow
- a lightweight copper-tipped spear
- Crossbow Bolts
- Leathers
- some ragged burgundy leathers
- some ragged deep green leathers
- some rawhide tiger-striped leathers
- some rough black leathers
- some soft burgandy leathers
- some soft black leathers
- some soft lime-yellow leathers
- some torn black leathers
- some torn burgundy leathers
- some torn blue leathers
- some torn ebony leathers
- Backpacks/Knapsacks
- Sacks/Pouches
- a battered burlap sack
- a battered fur-lined pouch
- a dark burlap sack
- a deep blue hide sack
- a dark lizardskin pouch
- a grey canvas pouch
- a grey canvas sack
- a grey lizardskin sack
- a rough canvas sack
- a small leather sack
- a snow white cloth sack
- a tasseled hide sack
- a tiger-striped burlap pouch
- a tiger-striped leather pouch
- Blades
- a broadsword
- a dagger
- a katar
- Cloaks
Background
- Alley Thugs are members of Fade's Gang.
- Alley Thugs are the only regular creatures that can Walk the Starry Road.
Notes
Stops teaching TM around 220. Weapon still dabbling around 260
Categories:
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Ranged range-attacking creatures
- Non-stealthy creatures
- Creatures with special attacks
- Creatures without special defenses
- Throne City creatures
- Bestiary
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures