Major Physical Protection: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
(since magic 3.2: You can't cast that on anyone else!)
No edit summary
 
(4 intermediate revisions by 4 users not shown)
Line 9: Line 9:
|validtarget=Self
|validtarget=Self
|guild=Cleric
|guild=Cleric
|magic=Holy Magic
|spellbook=Holy Defense
|spellbook=Holy Defense
|prereqs=[[Minor Physical Protection]]
|prereqs=[[Minor Physical Protection]]
|slot=3
|slot=3
|illegal=none
|corrupt=none
|desc=The Major Physical Protection spell will impart the caster with a temporarily enhanced ability to avoid attacks. Scholars of the Holy arts have surmised that the spell also instills a calm that may be a boon in any defensive battle.
|desc=The Major Physical Protection spell will impart the caster with a temporarily enhanced ability to avoid attacks. Scholars of the Holy arts have surmised that the spell also instills a calm that may be a boon in any defensive battle.
|buffs=Defending skill, Evasion skill
|buffs=Defending skill, Evasion skill
Line 17: Line 20:
|dtype=No damage
|dtype=No damage
|htype=No heal
|htype=No heal
|poststring=No
|messaging=''Start/Refresh:'' A bright silver nimbus roars up around you as streaks of steel-blue light descend in a convex field.<br />A sense of calm focus takes hold as the luminous pattern washes over you. You feel slightly more able to avoid attacks with your energized joints.<br />
|messaging=''Start/Refresh:'' A bright silver nimbus roars up around you as streaks of steel-blue light descend in a convex field.<br />A sense of calm focus takes hold as the luminous pattern washes over you. You feel slightly more able to avoid attacks with your energized joints.<br />


''End:'' The field of silver-blue light dissipates from around you. The sense of calm focus leaves you, and your joints feel strangely stiffer than before.
''End:'' The field of silver-blue light dissipates from around you. The sense of calm focus leaves you, and your joints feel strangely stiffer than before.
|sig=No
|sig=No
|diff=intermediate
|diff=basic
|source=standard
|source=standard
|type=augmentation
|type=augmentation

Latest revision as of 19:34, 29 April 2025


Cleric thumb.jpgCleric Guild


Major Physical Protection
Abbreviation: MAPP
Prerequisites: Minor Physical Protection
Signature: No
Spell Slots: 3
Mana Type: Holy Magic
Spell Type: standard / augmentation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: none
Corruption: none
Description: The Major Physical Protection spell will impart the caster with a temporarily enhanced ability to avoid attacks. Scholars of the Holy arts have surmised that the spell also instills a calm that may be a boon in any defensive battle.
Effect: +Defending skill, +Evasion skill
Example Messaging: Start/Refresh: A bright silver nimbus roars up around you as streaks of steel-blue light descend in a convex field.
A sense of calm focus takes hold as the luminous pattern washes over you. You feel slightly more able to avoid attacks with your energized joints.

End: The field of silver-blue light dissipates from around you. The sense of calm focus leaves you, and your joints feel strangely stiffer than before.

Devices/Tattoos: Silver inkpot

Notes