Talk:Policy:Quests and special events: Difference between revisions
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==Discussion== |
==Discussion== |
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I think that item loss should be removed as a possibility from quests (in addition to the main game) because of the prevalence of high-value or irreplaceable items. Possible death or loss of quest reward seems sufficient. --[[User:PRIMEQ|PRIMEQ]] ([[User talk:PRIMEQ|talk]]) 21:49, 3 September 2016 (CDT) |
Latest revision as of 20:49, 3 September 2016
General Comments
Please keep discussion on this issue to the specific topic of the page title. Other Policy subjects can be discussed on the other appropriate policy pages.
ANYONE CONTRIBUTING TO THE POLICY DISCUSSION PLEASE READ: Do NOT edit or delete anyone else's contribution. Do NOT hold debates or conversations. You CAN edit your own contribution if you think of more to say. Make sure to add a signature to your contribution so it is easier to find. Click the signature button, second from the right at the top of the editing window. Finally... always make sure to preview BEFORE you save! Thanks! --BLADEDBUTTERFLY (talk) 00:37, 31 August 2016 (CDT)
Discussion
I think that item loss should be removed as a possibility from quests (in addition to the main game) because of the prevalence of high-value or irreplaceable items. Possible death or loss of quest reward seems sufficient. --PRIMEQ (talk) 21:49, 3 September 2016 (CDT)