Policy:Player vs player conflict: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
(Created page with "{{stub}} Until this page is completed, please refer to the Policy command page for more information.")
 
m (Reverted edits by KLINESDR (talk) to last revision by ZUERCAT)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
==Current Policy==
{{stub}}
'''{{com|policy}} article 11:'''
Until this page is completed, please refer to the [[Policy command]] page for more information.

{| style="border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;"
|-
|'''Player VS player conflict'''
|-
|<br>
|-
|It is understood that there are elements of combat in DragonRealms, which will promote a competitive environment. DragonRealms has been designed to promote competition as player vs. creature, or player vs. puzzle, and not generally player vs. player. Some events (such as the Gladiatorial Games), encourage player vs. player combat in a structured setting. Also, some players will choose to roleplay a competitive situation between themselves, and will combat each other, which is acceptable. What is not acceptable is to initiate combat against unsuspecting victims. Anyone exhibiting such behavior, especially one who chooses to prey upon weaker players for his or her own enjoyment, may be in violation of DragonRealms policy.
|-
|<br>
|-
|There are many gray areas in terms of defining what is acceptable competition, and what is abusive behavior. In general, [[Simutronics]] will not get involved in any player vs. player conflict which is confined to a small group of players. However, if such conflict overlaps to other players, or causes a generally disruptive influence on DragonRealms in general, the participants will be warned. Simutronics reserves the right to determine which behavior is considered abusive.
|}

Latest revision as of 13:35, 12 October 2016

Current Policy

POLICY article 11:

Player VS player conflict

It is understood that there are elements of combat in DragonRealms, which will promote a competitive environment. DragonRealms has been designed to promote competition as player vs. creature, or player vs. puzzle, and not generally player vs. player. Some events (such as the Gladiatorial Games), encourage player vs. player combat in a structured setting. Also, some players will choose to roleplay a competitive situation between themselves, and will combat each other, which is acceptable. What is not acceptable is to initiate combat against unsuspecting victims. Anyone exhibiting such behavior, especially one who chooses to prey upon weaker players for his or her own enjoyment, may be in violation of DragonRealms policy.

There are many gray areas in terms of defining what is acceptable competition, and what is abusive behavior. In general, Simutronics will not get involved in any player vs. player conflict which is confined to a small group of players. However, if such conflict overlaps to other players, or causes a generally disruptive influence on DragonRealms in general, the participants will be warned. Simutronics reserves the right to determine which behavior is considered abusive.