Policy:Delays or slowdowns: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{stub}} Until this page is completed, please refer to the Policy command page for more information.") |
TEVESHSZAT (talk | contribs) |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
==Current Policy== |
|||
{{stub}} |
|||
'''{{com|policy}} article 8:''' |
|||
Until this page is completed, please refer to the [[Policy command]] page for more information. |
|||
{| style="border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;" |
|||
|- |
|||
|'''Delays or slowdowns''' |
|||
|- |
|||
|<br> |
|||
|- |
|||
|Some delay between commands is a normal consequence of playing a game on a network. Delays are typically only a few seconds, but may occasionally be longer. Additionally, some delays may affect only one player, because he or she is having problems with a local network node. Delays, disconnections, or losses that are the direct result of service connections are no longer replaced for by Simutronics staff. See the section on repair/replacement for more information. [[Simutronics]] reserves the right of final judgment as to the verification of any slowdown-related claims. |
|||
|} |
Latest revision as of 13:35, 12 October 2016
Current Policy
POLICY article 8:
Delays or slowdowns |
Some delay between commands is a normal consequence of playing a game on a network. Delays are typically only a few seconds, but may occasionally be longer. Additionally, some delays may affect only one player, because he or she is having problems with a local network node. Delays, disconnections, or losses that are the direct result of service connections are no longer replaced for by Simutronics staff. See the section on repair/replacement for more information. Simutronics reserves the right of final judgment as to the verification of any slowdown-related claims. |