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Bob:
Bob:
put bob
put bob
waitfor Roundtime
match CounterReset Roundtime
match Dead You turn to face
goto CounterReset
match Dead There is nothing else to face
matchwait


CounterReset:
CounterReset:
Line 118: Line 120:
Exp4:
Exp4:
pause 1
pause 1
put exp expertise
put exp tactic
match Done 34/34
match Done 34/34
match Done 33/34
match Done 33/34
Line 133: Line 135:
echo *************************
echo *************************
echo
echo
echo *** Expertise mind locked ***
echo *** Tactics mind locked ***
echo
echo
echo *************************
echo *************************

Latest revision as of 18:05, 9 July 2016

Tactics *KS* (script)
Category Combat
Front-end StormFront
Author Kashna

What This Script Does

Regardless of the melee weapon that you're using, whether it's edged, blunt, or brawling, this script will ANALYZE and complete the sequence over and over until tactics is mind locked.

It also tracks your balance and fatigue to keep things on track throughout.

There's a rudimentary skin & search sequence built in.

To start the script, just type .Analyze CREATURE

Analyze (Script)

Bob:
put bob
match CounterReset Roundtime
match Dead You turn to face
match Dead There is nothing else to face
matchwait

CounterReset:
counter set 0
goto Analyze

Analyze:
put analyz
match Analyze ...wait
match WaitForIt You fail to find any holes
match WaitForIt analyze what
match Jab landing a jab
match Feint landing a feint
match Chop landing a chop
match Thrust landing a thrust
match Lunge landing a lunge
match Slice landing a slice
match Draw landing a draw
match Sweep landing a sweep
match Swing landing a swing
match Bash landing a bash
match Slam landing a slam
match Punch landing a punch
match Claw landing a claw
match Kick landing a kick
match Elbow landing an elbow
match Slap landing a slap
match Bite landing a bite
match Butt landing a butt
match Knee landing a knee
matchwait

Attack:
counter add 1
put %A
match Attack ...wait
match Dead sand sprite slowly
match Dead howls and falls on its side
match Dead lies still
match Dead falls to the ground like a stone
match Dead falls still
match Dead falls over with a *THUD*
match Dead one last time and collapses
match Dead before closing its eyes forever
match Dead crumples to the ground
match Dead with a heavy thud
match Dead ceases all movement
match Dead ceasing all movement
match Exp4 combat expertise
match FatigueCheck Roundtime
matchwait

FatigueCheck:
put fatigue
match BalanceCheck slightly fatigued
match BalanceCheck rested
match BalanceCycle somewhat tired
match BalanceCycle You are tired
match BalanceCycle You are fatigued
match BalanceCycle worn-out
match BalanceCycle You are beat
match BalanceCycle exhausted
matchwait

BalanceCheck:
put balance
match Exp%c nimbly balanced
match Exp%c adeptly balanced
match Exp%c incredibly balanced
match BalanceCycle slightly off
match BalanceCycle solidly balanced
match BalanceCycle You are off balance
match BalanceCycle You are somewhat off
match BalanceCycle badly balanced
match BalanceCycle imbalanced
match BalanceCycle unbalanced
matchwait

BalanceCycle:
pause 3
put bob
waitfor Roundtime
goto FatigueCheck


Dead:
pause 1
put skin %1
pause 2
put sear %1
goto BalanceCheck

Exp0:
Exp1:
Exp2:
Exp3:
goto Analyze

Exp4:
pause 1
put exp tactic
match Done 34/34
match Done 33/34
match CounterReset /34
matchwait

WaitForIt:
pause 20
goto Bob

Done:
pause 1
echo
echo *************************
echo
echo *** Tactics mind locked ***
echo
echo *************************
echo
Exit

Jab:
setvariable A jab
goto Attack

Feint:
setvariable A feint
goto Attack

Chop:
setvariable A chop
goto Attack

Thrust:
setvariable A thrust
goto Attack

Lunge:
setvariable A lunge
goto Attack

Slice:
setvariable A slice
goto Attack

Draw:
setvariable A draw
goto Attack

Sweep:
setvariable A sweep
goto Attack

Swing:
setvariable A swing
goto Attack

Bash:
setvariable A bash
goto Attack

Slam:
setvariable A slam
goto Attack

Punch:
setvariable A punch
goto Attack

Claw:
setvariable A claw
goto Attack

Kick:
setvariable A kick
goto Attack

Elbow:
setvariable A elbow
goto Attack

Slap:
setvariable A slap
goto Attack

Bite:
setvariable A bite
goto Attack

Butt:
setvariable A butt
goto Attack

Knee:
setvariable A knee
goto Attack