Category talk:Crafting materials: Difference between revisions
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All the rare metals have been pasted into the common metal section. And HC steel has disappeared. Is new, was ok not long ago. --KoN |
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OK, so do we want to list materials as Item:Material Name or as Material Name? We have a lot of duplicate entries in the leather and bone sections which should be merged into one or the other. I am for Material Name over Item:Material Name personally. - [[User:HAIKON|HAIKON]] ([[User talk:HAIKON|talk]]) 14:52, 3 May 2015 (EST) |
OK, so do we want to list materials as Item:Material Name or as Material Name? We have a lot of duplicate entries in the leather and bone sections which should be merged into one or the other. I am for Material Name over Item:Material Name personally. - [[User:HAIKON|HAIKON]] ([[User talk:HAIKON|talk]]) 14:52, 3 May 2015 (EST) |
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: Due to the way things have broken, some of those entries cannot be removed (the Item: ones) and new Item: ones won't show up. That's why I haven't put any effort into fixing it, I'm trying to get the overall issue fixed. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 18:01, 4 May 2015 (CDT) |
: Due to the way things have broken, some of those entries cannot be removed (the Item: ones) and new Item: ones won't show up. That's why I haven't put any effort into fixing it, I'm trying to get the overall issue fixed. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 18:01, 4 May 2015 (CDT) |
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== Density == |
== Density == |
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Shouldn't we have a note on the wood section then that the densities are based on the volumes/weights of the craft results instead of the lumber stacks then? It's just to clarify so people aren't getting confused. [[User:MAYLEL|Baerk]]([[User Talk:MAYLEL|talk]]) 15:04 17 May 2016 EST |
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Because apparently math is hard...heh...what is the formula to calculate the density on the different materials, or does it change depending on the type? In particular, I was looking at the wood types. Thanks! --[[Kythryn]] 13:59, 9 March 2016 (CST) |
Because apparently math is hard...heh...what is the formula to calculate the density on the different materials, or does it change depending on the type? In particular, I was looking at the wood types. Thanks! --[[Kythryn]] 13:59, 9 March 2016 (CST) |
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:Unlike metal ingots, lumber stacks cannot be used to determine the density of woods. I believe the density is determined from shaped products where <pieces> * <density> = <end weight> of the unmodified product. Note that if the shaped product has additional modifications like lightening done it alters the end weight of the product. It also can take several different products to determine the exact density since decimal points are dropped for the final end weight calculation. - [[User:RY4NPW|padhg]] ([[User talk:RY4NPW|talk]]) 16:33, 9 March 2016 (CST) |
:Unlike metal ingots, lumber stacks cannot be used to determine the density of woods. I believe the density is determined from shaped products where <pieces> * <density> = <end weight> of the unmodified product. Note that if the shaped product has additional modifications like lightening done it alters the end weight of the product. It also can take several different products to determine the exact density since decimal points are dropped for the final end weight calculation. - [[User:RY4NPW|padhg]] ([[User talk:RY4NPW|talk]]) 16:33, 9 March 2016 (CST) |
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== Double Listed Bones == |
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Some of the bones are being listed twice, specifically Rats, Reavers and Serpents. Not sure if it's a side effect of a Move or if this page is pulling from a data source I can't identify. -[[User:GLIMMEREYES408|GLIMMEREYES408]] ([[User talk:GLIMMEREYES408|talk]]) 09:29, 7 June 2018 (CDT) |
Latest revision as of 08:29, 7 June 2018
All the rare metals have been pasted into the common metal section. And HC steel has disappeared. Is new, was ok not long ago. --KoN
OK, so do we want to list materials as Item:Material Name or as Material Name? We have a lot of duplicate entries in the leather and bone sections which should be merged into one or the other. I am for Material Name over Item:Material Name personally. - HAIKON (talk) 14:52, 3 May 2015 (EST)
- Due to the way things have broken, some of those entries cannot be removed (the Item: ones) and new Item: ones won't show up. That's why I haven't put any effort into fixing it, I'm trying to get the overall issue fixed. -CARAAMON (talk) 18:01, 4 May 2015 (CDT)
Is there a reason all metal and stone values were taken off here and their respective item pages? --COMBILIFE (talk) 18:45, 16 July 2015 (CDT)
- This looks to be fixed now. --Kythryn 13:59, 9 March 2016 (CST)
Ductility
I added ductility to the metal portion of the Template:CraftProp template, added a note to the Property:Crafting ductility is page and the Crafting Materials page explaining what the value determines and that it is only on the test server and is subject to change. (Creating a note of which pages were edited in case I broke something or did this improperly)
Density
Shouldn't we have a note on the wood section then that the densities are based on the volumes/weights of the craft results instead of the lumber stacks then? It's just to clarify so people aren't getting confused. Baerk(talk) 15:04 17 May 2016 EST
Because apparently math is hard...heh...what is the formula to calculate the density on the different materials, or does it change depending on the type? In particular, I was looking at the wood types. Thanks! --Kythryn 13:59, 9 March 2016 (CST)
- Unlike metal ingots, lumber stacks cannot be used to determine the density of woods. I believe the density is determined from shaped products where <pieces> * <density> = <end weight> of the unmodified product. Note that if the shaped product has additional modifications like lightening done it alters the end weight of the product. It also can take several different products to determine the exact density since decimal points are dropped for the final end weight calculation. - padhg (talk) 16:33, 9 March 2016 (CST)
Double Listed Bones
Some of the bones are being listed twice, specifically Rats, Reavers and Serpents. Not sure if it's a side effect of a Move or if this page is pulling from a data source I can't identify. -GLIMMEREYES408 (talk) 09:29, 7 June 2018 (CDT)