Stat and Rank Logger (script): Difference between revisions

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#trigger {^\s+Discipline\s+:\s+(\d*)\s+Wisdom\s+:\s+(\d*)} {#var discipline $1;#var wisdom $2}
#trigger {^\s+Discipline\s+:\s+(\d*)\s+Wisdom\s+:\s+(\d*)} {#var discipline $1;#var wisdom $2}
#trigger {^Concentration\s+:\s+\d*\s+Max\s+:\s+(\d*)} {#var maxcon $1}</pre>
#trigger {^Concentration\s+:\s+\d*\s+Max\s+:\s+(\d*)} {#var maxcon $1}</pre>

==Changelog==

*'''1/15/2018''': Updated Paladin guild skill name to [[Conviction skill|Conviction]]


==Script==
==Script==
Line 46: Line 50:
action setvariable Brigandine.RP $1 when ^\s+Brigandine: (.+)\s+$
action setvariable Brigandine.RP $1 when ^\s+Brigandine: (.+)\s+$
action setvariable Chain_Armor.RP $1 when ^\s+Chain Armor: (.+)\s+$
action setvariable Chain_Armor.RP $1 when ^\s+Chain Armor: (.+)\s+$
action setvariable Conviction.RP $1 when ^\s+Conviction: (.+)\s+$
action setvariable Crossbow.RP $1 when ^\s+Crossbow: (.+)\s+$
action setvariable Crossbow.RP $1 when ^\s+Crossbow: (.+)\s+$
action setvariable Debilitation.RP $1 when ^\s+Debilitation: (.+)\s+$
action setvariable Debilitation.RP $1 when ^\s+Debilitation: (.+)\s+$
Line 52: Line 57:
action setvariable Empathy.RP $1 when ^\s+Empathy: (.+)\s+$
action setvariable Empathy.RP $1 when ^\s+Empathy: (.+)\s+$
action setvariable Enchanting.RP $1 when ^\s+Enchanting: (.+)\s+$
action setvariable Enchanting.RP $1 when ^\s+Enchanting: (.+)\s+$
action setvariable Endurance.RP $1 when ^\s+Endurance: (.+)\s+$
action setvariable Engineering.RP $1 when ^\s+Engineering: (.+)\s+$
action setvariable Engineering.RP $1 when ^\s+Engineering: (.+)\s+$
action setvariable Evasion.RP $1 when ^\s+Evasion: (.+)\s+$
action setvariable Evasion.RP $1 when ^\s+Evasion: (.+)\s+$
Line 101: Line 105:
action setvariable Utility.RP $1 when ^\s+Utility: (.+)\s+$
action setvariable Utility.RP $1 when ^\s+Utility: (.+)\s+$
action setvariable Warding.RP $1 when ^\s+Warding: (.+)\s+$
action setvariable Warding.RP $1 when ^\s+Warding: (.+)\s+$

put .gametime
waitfor GAMETIME SCRIPT DONE


send info
send info
Line 110: Line 117:
put #var save
put #var save


put /sort 1
put #log >RankChart-$charactername.txt [$date] 0-Stats NetWorth $NetWorth
waitforre ^EXP HELP for more information
put #log >RankChart-$charactername.txt [$date] 0-Stats Circle $circle
put /sort armor 1
put #log >RankChart-$charactername.txt [$date] 0-Stats Strength $strength
waitforre ^EXP HELP for more information
put #log >RankChart-$charactername.txt [$date] 0-Stats Stamina $stamina2
put /sort weapon 1
put #log >RankChart-$charactername.txt [$date] 0-Stats Agility $agility
waitforre ^EXP HELP for more information
put #log >RankChart-$charactername.txt [$date] 0-Stats Reflex $reflex
put /sort magic 1
put #log >RankChart-$charactername.txt [$date] 0-Stats Intelligence $intelligence
waitforre ^EXP HELP for more information
put #log >RankChart-$charactername.txt [$date] 0-Stats Wisdom $wisdom
put /sort survival 1
put #log >RankChart-$charactername.txt [$date] 0-Stats Discipline $discipline
waitforre ^EXP HELP for more information
put #log >RankChart-$charactername.txt [$date] 0-Stats Charisma $charisma
put /sort lore 1
put #log >RankChart-$charactername.txt [$date] 0-Stats Concentration $maxcon
waitforre ^EXP HELP for more information
put #var save

put #log >DataLog-$charactername.txt $date $GameDate bio Circle $circle
put #log >DataLog-$charactername.txt $date $GameDate bio Age $age
put #log >DataLog-$charactername.txt $date $GameDate bio Net Worth $NetWorth
put #log >DataLog-$charactername.txt $date $GameDate physical Strength $strength
put #log >DataLog-$charactername.txt $date $GameDate physical Reflex $reflex
put #log >DataLog-$charactername.txt $date $GameDate physical Agility $agility
put #log >DataLog-$charactername.txt $date $GameDate physical Stamina $stamina2
put #log >DataLog-$charactername.txt $date $GameDate mental Charisma $charisma
put #log >DataLog-$charactername.txt $date $GameDate mental Discipline $discipline
put #log >DataLog-$charactername.txt $date $GameDate mental Wisdom $wisdom
put #log >DataLog-$charactername.txt $date $GameDate mental Intelligence $intelligence
put #log >DataLog-$charactername.txt $date $GameDate mental Concentration $maxcon
put #log >DataLog-$charactername.txt $date $GameDate death Favors $favors
put #log >DataLog-$charactername.txt $date $GameDate death Deaths $deaths
put #log >DataLog-$charactername.txt $date $GameDate death Departs $departs


if $guild = Barbarian then
if $guild = Barbarian then
{
{
put #log >RankChart-$charactername.txt [$date] 1-weapon Bow $Bow.Ranks %Bow.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >RankChart-$charactername.txt [$date] 1-weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >RankChart-$charactername.txt [$date] 1-weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >RankChart-$charactername.txt [$date] 1-weapon Expertise $Expertise.Ranks %Expertise.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >RankChart-$charactername.txt [$date] 1-weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 1-weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 1-weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 1-weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP
put #log >RankChart-$charactername.txt [$date] 1-weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP
put #log >RankChart-$charactername.txt [$date] 1-weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >RankChart-$charactername.txt [$date] 1-weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP
put #log >RankChart-$charactername.txt [$date] 1-weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >RankChart-$charactername.txt [$date] 1-weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >RankChart-$charactername.txt [$date] 1-weapon Slings $Slings.Ranks %Slings.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >RankChart-$charactername.txt [$date] 1-weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >RankChart-$charactername.txt [$date] 1-weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >RankChart-$charactername.txt [$date] 1-weapon Staves $Staves.Ranks %Staves.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >RankChart-$charactername.txt [$date] 1-weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >RankChart-$charactername.txt [$date] 1-weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Expertise $Expertise.Ranks %Expertise.RP
put #log >RankChart-$charactername.txt [$date] 2-armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks
put #log >RankChart-$charactername.txt [$date] 2-armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs
put #log >RankChart-$charactername.txt [$date] 2-armor Defending $Defending.Ranks %Defending.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >RankChart-$charactername.txt [$date] 2-armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >RankChart-$charactername.txt [$date] 2-armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >RankChart-$charactername.txt [$date] 2-armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Athletics $Athletics.Ranks %Athletics.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Evasion $Evasion.Ranks %Evasion.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP
put #log >RankChart-$charactername.txt [$date] 3-survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks
put #log >RankChart-$charactername.txt [$date] 3-survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs
put #log >RankChart-$charactername.txt [$date] 3-survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Perception $Perception.Ranks %Perception.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Skinning $Skinning.Ranks %Skinning.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Stealth $Stealth.Ranks %Stealth.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Thievery $Thievery.Ranks %Thievery.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >RankChart-$charactername.txt [$date] 4-lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP
put #log >RankChart-$charactername.txt [$date] 4-lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >RankChart-$charactername.txt [$date] 4-lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >RankChart-$charactername.txt [$date] 4-lore Engineering $Engineering.Ranks %Engineering.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP
put #log >RankChart-$charactername.txt [$date] 4-lore Forging $Forging.Ranks %Forging.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks
put #log >RankChart-$charactername.txt [$date] 4-lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs
put #log >RankChart-$charactername.txt [$date] 4-lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Inner Fire $Inner_Fire.Ranks %Inner_Fire.RP
put #log >RankChart-$charactername.txt [$date] 4-lore Performance $Performance.Ranks %Performance.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP
put #log >RankChart-$charactername.txt [$date] 4-lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP
put #log >RankChart-$charactername.txt [$date] 4-lore Tactics $Tactics.Ranks %Tactics.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks
put #log >RankChart-$charactername.txt [$date] 5-magic Arcana $Arcana.Ranks %Arcana.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs
put #log >RankChart-$charactername.txt [$date] 5-magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Inner Fire $Inner_Fire.Ranks %Inner_Fire.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Utility $Utility.Ranks %Utility.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Warding $Warding.Ranks %Warding.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks
put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs
put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks
put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs
}
}


if $guild = Bard then
if $guild = Bard then
{
{
put #log >RankChart-$charactername.txt [$date] 1-lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Bardic Lore $Bardic_Lore.Ranks %Bardic_Lore.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Engineering $Engineering.Ranks %Engineering.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Forging $Forging.Ranks %Forging.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Performance $Performance.Ranks %Performance.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Tactics $Tactics.Ranks %Tactics.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Bardic Lore $Bardic_Lore.Ranks %Bardic_Lore.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Arcana $Arcana.Ranks %Arcana.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks
put #log >RankChart-$charactername.txt [$date] 2-magic Attunement $Attunement.Ranks %Attunement.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs
put #log >RankChart-$charactername.txt [$date] 2-magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Elemental Magic $Elemental_Magic.Ranks %Elemental_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Utility $Utility.Ranks %Utility.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Warding $Warding.Ranks %Warding.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Bow $Bow.Ranks %Bow.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks
put #log >RankChart-$charactername.txt [$date] 3-weapon Slings $Slings.Ranks %Slings.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs
put #log >RankChart-$charactername.txt [$date] 3-weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Elemental Magic $Primary_Magic.Ranks %Elemental_Magic.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Attunement $Attunement.Ranks %Attunement.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Staves $Staves.Ranks %Staves.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >RankChart-$charactername.txt [$date] 4-survival Athletics $Athletics.Ranks %Athletics.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >RankChart-$charactername.txt [$date] 4-survival Evasion $Evasion.Ranks %Evasion.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP
put #log >RankChart-$charactername.txt [$date] 4-survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP
put #log >RankChart-$charactername.txt [$date] 4-survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >RankChart-$charactername.txt [$date] 4-survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks
put #log >RankChart-$charactername.txt [$date] 4-survival Perception $Perception.Ranks %Perception.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs
put #log >RankChart-$charactername.txt [$date] 4-survival Skinning $Skinning.Ranks %Skinning.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >RankChart-$charactername.txt [$date] 4-survival Stealth $Stealth.Ranks %Stealth.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >RankChart-$charactername.txt [$date] 4-survival Thievery $Thievery.Ranks %Thievery.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >RankChart-$charactername.txt [$date] 5-armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >RankChart-$charactername.txt [$date] 5-armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >RankChart-$charactername.txt [$date] 5-armor Defending $Defending.Ranks %Defending.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP
put #log >RankChart-$charactername.txt [$date] 5-armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks
put #log >RankChart-$charactername.txt [$date] 5-armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs
put #log >RankChart-$charactername.txt [$date] 5-armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP
put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks
put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs
put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks
put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs
}
}


if $guild = Cleric then
if $guild = Cleric then
{
{
put #log >RankChart-$charactername.txt [$date] 1-magic Arcana $Arcana.Ranks %Arcana.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Holy Magic $Primary_Magic.Ranks %Holy_Magic.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Attunement $Attunement.Ranks %Attunement.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Attunement $Attunement.Ranks %Attunement.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Holy Magic $Holy_Magic.Ranks %Holy_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Theurgy $Theurgy.Ranks %Theurgy.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Utility $Utility.Ranks %Utility.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Warding $Warding.Ranks %Warding.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Theurgy $Theurgy.Ranks %Theurgy.RP
put #log >RankChart-$charactername.txt [$date] 2-lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks
put #log >RankChart-$charactername.txt [$date] 2-lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs
put #log >RankChart-$charactername.txt [$date] 2-lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >RankChart-$charactername.txt [$date] 2-lore Engineering $Engineering.Ranks %Engineering.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-lore Forging $Forging.Ranks %Forging.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-lore Performance $Performance.Ranks %Performance.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-lore Tactics $Tactics.Ranks %Tactics.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Bow $Bow.Ranks %Bow.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks
put #log >RankChart-$charactername.txt [$date] 3-weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs
put #log >RankChart-$charactername.txt [$date] 3-weapon Slings $Slings.Ranks %Slings.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Staves $Staves.Ranks %Staves.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >RankChart-$charactername.txt [$date] 3-weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Defending $Defending.Ranks %Defending.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks
put #log >RankChart-$charactername.txt [$date] 4-armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs
put #log >RankChart-$charactername.txt [$date] 5-survival Athletics $Athletics.Ranks %Athletics.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >RankChart-$charactername.txt [$date] 5-survival Evasion $Evasion.Ranks %Evasion.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >RankChart-$charactername.txt [$date] 5-survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >RankChart-$charactername.txt [$date] 5-survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >RankChart-$charactername.txt [$date] 5-survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >RankChart-$charactername.txt [$date] 5-survival Perception $Perception.Ranks %Perception.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP
put #log >RankChart-$charactername.txt [$date] 5-survival Skinning $Skinning.Ranks %Skinning.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks
put #log >RankChart-$charactername.txt [$date] 5-survival Stealth $Stealth.Ranks %Stealth.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs
put #log >RankChart-$charactername.txt [$date] 5-survival Thievery $Thievery.Ranks %Thievery.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP
put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks
put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs
put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks
put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs
}
}


if $guild = Commoner then
if $guild = Commoner then
{
{
put #log >RankChart-$charactername.txt [$date] 1-armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >RankChart-$charactername.txt [$date] 1-armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >RankChart-$charactername.txt [$date] 1-armor Defending $Defending.Ranks %Defending.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >RankChart-$charactername.txt [$date] 1-armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >RankChart-$charactername.txt [$date] 1-armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >RankChart-$charactername.txt [$date] 1-armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Bow $Bow.Ranks %Bow.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks
put #log >RankChart-$charactername.txt [$date] 2-weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs
put #log >RankChart-$charactername.txt [$date] 2-weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Slings $Slings.Ranks %Slings.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Staves $Staves.Ranks %Staves.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >RankChart-$charactername.txt [$date] 3-magic Arcana $Arcana.Ranks %Arcana.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >RankChart-$charactername.txt [$date] 3-magic Attunement $Attunement.Ranks %Attunement.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >RankChart-$charactername.txt [$date] 3-magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks
put #log >RankChart-$charactername.txt [$date] 3-magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs
put #log >RankChart-$charactername.txt [$date] 3-magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP
put #log >RankChart-$charactername.txt [$date] 3-magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks
put #log >RankChart-$charactername.txt [$date] 3-magic Utility $Utility.Ranks %Utility.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs
put #log >RankChart-$charactername.txt [$date] 3-magic Warding $Warding.Ranks %Warding.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP
put #log >RankChart-$charactername.txt [$date] 4-survival Athletics $Athletics.Ranks %Athletics.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP
put #log >RankChart-$charactername.txt [$date] 4-survival Evasion $Evasion.Ranks %Evasion.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP
put #log >RankChart-$charactername.txt [$date] 4-survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP
put #log >RankChart-$charactername.txt [$date] 4-survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >RankChart-$charactername.txt [$date] 4-survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP
put #log >RankChart-$charactername.txt [$date] 4-survival Perception $Perception.Ranks %Perception.RP
put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >RankChart-$charactername.txt [$date] 4-survival Skinning $Skinning.Ranks %Skinning.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >RankChart-$charactername.txt [$date] 4-survival Stealth $Stealth.Ranks %Stealth.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP
put #log >RankChart-$charactername.txt [$date] 4-survival Thievery $Thievery.Ranks %Thievery.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks
put #log >RankChart-$charactername.txt [$date] 5-lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs
put #log >RankChart-$charactername.txt [$date] 5-lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP
put #log >RankChart-$charactername.txt [$date] 5-lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP
put #log >RankChart-$charactername.txt [$date] 5-lore Engineering $Engineering.Ranks %Engineering.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >RankChart-$charactername.txt [$date] 5-lore Forging $Forging.Ranks %Forging.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >RankChart-$charactername.txt [$date] 5-lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >RankChart-$charactername.txt [$date] 5-lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >RankChart-$charactername.txt [$date] 5-lore Performance $Performance.Ranks %Performance.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >RankChart-$charactername.txt [$date] 5-lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >RankChart-$charactername.txt [$date] 5-lore Tactics $Tactics.Ranks %Tactics.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks
put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs
put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks
put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs
}
}


if $guild = Empath then
if $guild = Empath then
{
{
put #log >RankChart-$charactername.txt [$date] 1-lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Empathy $Empathy.Ranks %Empathy.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Engineering $Engineering.Ranks %Engineering.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Forging $Forging.Ranks %Forging.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Performance $Performance.Ranks %Performance.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Tactics $Tactics.Ranks %Tactics.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Empathy $Empathy.Ranks %Empathy.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Arcana $Arcana.Ranks %Arcana.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks
put #log >RankChart-$charactername.txt [$date] 2-magic Attunement $Attunement.Ranks %Attunement.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs
put #log >RankChart-$charactername.txt [$date] 2-magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Life Magic $Primary_Magic.Ranks %Life_Magic.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Attunement $Attunement.Ranks %Attunement.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Life Magic $Life_Magic.Ranks %Life_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Utility $Utility.Ranks %Utility.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Warding $Warding.Ranks %Warding.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Athletics $Athletics.Ranks %Athletics.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Evasion $Evasion.Ranks %Evasion.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >RankChart-$charactername.txt [$date] 3-survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks
put #log >RankChart-$charactername.txt [$date] 3-survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs
put #log >RankChart-$charactername.txt [$date] 3-survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Perception $Perception.Ranks %Perception.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Skinning $Skinning.Ranks %Skinning.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Stealth $Stealth.Ranks %Stealth.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Thievery $Thievery.Ranks %Thievery.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Defending $Defending.Ranks %Defending.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks
put #log >RankChart-$charactername.txt [$date] 4-armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs
put #log >RankChart-$charactername.txt [$date] 5-weapon Bow $Bow.Ranks %Bow.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks
put #log >RankChart-$charactername.txt [$date] 5-weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs
put #log >RankChart-$charactername.txt [$date] 5-weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Slings $Slings.Ranks %Slings.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Staves $Staves.Ranks %Staves.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs
put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks
put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs
}
}


if $guild = Moon Mage then
if $guild = Moon Mage then
{
{
put #log >RankChart-$charactername.txt [$date] 1-magic Arcana $Arcana.Ranks %Arcana.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Lunar Magic $Primary_Magic.Ranks %Lunar_Magic.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Astrology $Astrology.Ranks %Astrology.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Attunement $Attunement.Ranks %Attunement.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Attunement $Attunement.Ranks %Attunement.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Lunar Magic $Lunar_Magic.Ranks %Lunar_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Utility $Utility.Ranks %Utility.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Warding $Warding.Ranks %Warding.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Astrology $Astrology.Ranks %Astrology.RP
put #log >RankChart-$charactername.txt [$date] 2-lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks
put #log >RankChart-$charactername.txt [$date] 2-lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs
put #log >RankChart-$charactername.txt [$date] 2-lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP
put #log >RankChart-$charactername.txt [$date] 2-lore Engineering $Engineering.Ranks %Engineering.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP
put #log >RankChart-$charactername.txt [$date] 2-lore Forging $Forging.Ranks %Forging.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP
put #log >RankChart-$charactername.txt [$date] 2-lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP
put #log >RankChart-$charactername.txt [$date] 2-lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >RankChart-$charactername.txt [$date] 2-lore Performance $Performance.Ranks %Performance.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP
put #log >RankChart-$charactername.txt [$date] 2-lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >RankChart-$charactername.txt [$date] 2-lore Tactics $Tactics.Ranks %Tactics.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Athletics $Athletics.Ranks %Athletics.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Evasion $Evasion.Ranks %Evasion.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks
put #log >RankChart-$charactername.txt [$date] 3-survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs
put #log >RankChart-$charactername.txt [$date] 3-survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Perception $Perception.Ranks %Perception.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Skinning $Skinning.Ranks %Skinning.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Stealth $Stealth.Ranks %Stealth.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >RankChart-$charactername.txt [$date] 3-survival Thievery $Thievery.Ranks %Thievery.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Defending $Defending.Ranks %Defending.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks
put #log >RankChart-$charactername.txt [$date] 4-armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs
put #log >RankChart-$charactername.txt [$date] 5-weapon Bow $Bow.Ranks %Bow.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks
put #log >RankChart-$charactername.txt [$date] 5-weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs
put #log >RankChart-$charactername.txt [$date] 5-weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Slings $Slings.Ranks %Slings.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Staves $Staves.Ranks %Staves.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP
put #log >RankChart-$charactername.txt [$date] 5-weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs
put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks
put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs
}
}


if $guild = Necromancer then
if $guild = Necromancer then
{
{
put #log >RankChart-$charactername.txt [$date] 1-survival Athletics $Athletics.Ranks %Athletics.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Evasion $Evasion.Ranks %Evasion.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP
put #log >RankChart-$charactername.txt [$date] 1-survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Perception $Perception.Ranks %Perception.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Skinning $Skinning.Ranks %Skinning.RP
put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Stealth $Stealth.Ranks %Stealth.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Thanatology $Thanatology.Ranks %Thanatology.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Thievery $Thievery.Ranks %Thievery.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Thanatology $Thanatology.Ranks %Thanatology.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Arcana $Arcana.Ranks %Arcana.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks
put #log >RankChart-$charactername.txt [$date] 2-magic Arcane Magic $Arcane_Magic.Ranks %Arcane_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs
put #log >RankChart-$charactername.txt [$date] 2-magic Attunement $Attunement.Ranks %Attunement.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Arcane Magic $Primary_Magic.Ranks %Arcane_Magic.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Attunement $Attunement.Ranks %Attunement.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Utility $Utility.Ranks %Utility.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >RankChart-$charactername.txt [$date] 2-magic Warding $Warding.Ranks %Warding.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks
put #log >RankChart-$charactername.txt [$date] 3-lore Engineering $Engineering.Ranks %Engineering.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs
put #log >RankChart-$charactername.txt [$date] 3-lore Forging $Forging.Ranks %Forging.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Performance $Performance.Ranks %Performance.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Tactics $Tactics.Ranks %Tactics.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Bow $Bow.Ranks %Bow.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks
put #log >RankChart-$charactername.txt [$date] 4-weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs
put #log >RankChart-$charactername.txt [$date] 4-weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Slings $Slings.Ranks %Slings.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks
put #log >RankChart-$charactername.txt [$date] 4-weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs
put #log >RankChart-$charactername.txt [$date] 4-weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Staves $Staves.Ranks %Staves.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >RankChart-$charactername.txt [$date] 5-armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 5-armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 5-armor Defending $Defending.Ranks %Defending.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 5-armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP
put #log >RankChart-$charactername.txt [$date] 5-armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP
put #log >RankChart-$charactername.txt [$date] 5-armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs
put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks
put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs
}
}


if $guild = Paladin then
if $guild = Paladin then
{
{
put #log >RankChart-$charactername.txt [$date] 1-armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >RankChart-$charactername.txt [$date] 1-armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >RankChart-$charactername.txt [$date] 1-armor Defending $Defending.Ranks %Defending.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >RankChart-$charactername.txt [$date] 1-armor Endurance $Endurance.Ranks %Endurance.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >RankChart-$charactername.txt [$date] 1-armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >RankChart-$charactername.txt [$date] 1-armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP
put #log >RankChart-$charactername.txt [$date] 1-armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Conviction $Conviction.Ranks %Conviction.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Bow $Bow.Ranks %Bow.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks
put #log >RankChart-$charactername.txt [$date] 2-weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs
put #log >RankChart-$charactername.txt [$date] 2-weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Slings $Slings.Ranks %Slings.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Staves $Staves.Ranks %Staves.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks
put #log >RankChart-$charactername.txt [$date] 3-lore Engineering $Engineering.Ranks %Engineering.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs
put #log >RankChart-$charactername.txt [$date] 3-lore Forging $Forging.Ranks %Forging.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Performance $Performance.Ranks %Performance.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Tactics $Tactics.Ranks %Tactics.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >RankChart-$charactername.txt [$date] 4-magic Arcana $Arcana.Ranks %Arcana.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >RankChart-$charactername.txt [$date] 4-magic Attunement $Attunement.Ranks %Attunement.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >RankChart-$charactername.txt [$date] 4-magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP
put #log >RankChart-$charactername.txt [$date] 4-magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP
put #log >RankChart-$charactername.txt [$date] 4-magic Holy Magic $Holy_Magic.Ranks %Holy_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks
put #log >RankChart-$charactername.txt [$date] 4-magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs
put #log >RankChart-$charactername.txt [$date] 4-magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Holy Magic $Primary_Magic.Ranks %Holy_Magic.RP
put #log >RankChart-$charactername.txt [$date] 4-magic Utility $Utility.Ranks %Utility.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Attunement $Attunement.Ranks %Attunement.RP
put #log >RankChart-$charactername.txt [$date] 4-magic Warding $Warding.Ranks %Warding.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP
put #log >RankChart-$charactername.txt [$date] 5-survival Athletics $Athletics.Ranks %Athletics.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP
put #log >RankChart-$charactername.txt [$date] 5-survival Evasion $Evasion.Ranks %Evasion.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >RankChart-$charactername.txt [$date] 5-survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >RankChart-$charactername.txt [$date] 5-survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP
put #log >RankChart-$charactername.txt [$date] 5-survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP
put #log >RankChart-$charactername.txt [$date] 5-survival Perception $Perception.Ranks %Perception.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >RankChart-$charactername.txt [$date] 5-survival Skinning $Skinning.Ranks %Skinning.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks
put #log >RankChart-$charactername.txt [$date] 5-survival Stealth $Stealth.Ranks %Stealth.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs
put #log >RankChart-$charactername.txt [$date] 5-survival Thievery $Thievery.Ranks %Thievery.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP
put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks
put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs
put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks
put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs
}
}


if $guild = Ranger then
if $guild = Ranger then
{
{
put #log >RankChart-$charactername.txt [$date] 1-survival Athletics $Athletics.Ranks %Athletics.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Evasion $Evasion.Ranks %Evasion.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP
put #log >RankChart-$charactername.txt [$date] 1-survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Perception $Perception.Ranks %Perception.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Scouting $Scouting.Ranks %Scouting.RP
put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Skinning $Skinning.Ranks %Skinning.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Stealth $Stealth.Ranks %Stealth.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Thievery $Thievery.Ranks %Thievery.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Scouting $Scouting.Ranks %Scouting.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Bow $Bow.Ranks %Bow.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks
put #log >RankChart-$charactername.txt [$date] 2-weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs
put #log >RankChart-$charactername.txt [$date] 2-weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks
put #log >RankChart-$charactername.txt [$date] 2-weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs
put #log >RankChart-$charactername.txt [$date] 2-weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Slings $Slings.Ranks %Slings.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Staves $Staves.Ranks %Staves.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP
put #log >RankChart-$charactername.txt [$date] 3-armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP
put #log >RankChart-$charactername.txt [$date] 3-armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >RankChart-$charactername.txt [$date] 3-armor Defending $Defending.Ranks %Defending.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP
put #log >RankChart-$charactername.txt [$date] 3-armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >RankChart-$charactername.txt [$date] 3-armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >RankChart-$charactername.txt [$date] 3-armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >RankChart-$charactername.txt [$date] 4-lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >RankChart-$charactername.txt [$date] 4-lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >RankChart-$charactername.txt [$date] 4-lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >RankChart-$charactername.txt [$date] 4-lore Engineering $Engineering.Ranks %Engineering.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >RankChart-$charactername.txt [$date] 4-lore Forging $Forging.Ranks %Forging.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks
put #log >RankChart-$charactername.txt [$date] 4-lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs
put #log >RankChart-$charactername.txt [$date] 4-lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Life Magic $Primary_Magic.Ranks %Life_Magic.RP
put #log >RankChart-$charactername.txt [$date] 4-lore Performance $Performance.Ranks %Performance.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Attunement $Attunement.Ranks %Attunement.RP
put #log >RankChart-$charactername.txt [$date] 4-lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP
put #log >RankChart-$charactername.txt [$date] 4-lore Tactics $Tactics.Ranks %Tactics.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Arcana $Arcana.Ranks %Arcana.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Attunement $Attunement.Ranks %Attunement.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Life Magic $Life_Magic.Ranks %Life_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks
put #log >RankChart-$charactername.txt [$date] 5-magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs
put #log >RankChart-$charactername.txt [$date] 5-magic Utility $Utility.Ranks %Utility.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Warding $Warding.Ranks %Warding.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks
put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs
put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks
put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs
}
}


if $guild = Thief then
if $guild = Thief then
{
{
put #log >RankChart-$charactername.txt [$date] 1-survival Athletics $Athletics.Ranks %Athletics.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Backstab $Backstab.Ranks %Backstab.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Evasion $Evasion.Ranks %Evasion.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP
put #log >RankChart-$charactername.txt [$date] 1-survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Perception $Perception.Ranks %Perception.RP
put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Skinning $Skinning.Ranks %Skinning.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Stealth $Stealth.Ranks %Stealth.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP
put #log >RankChart-$charactername.txt [$date] 1-survival Thievery $Thievery.Ranks %Thievery.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Backstab $Backstab.Ranks %Backstab.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Bow $Bow.Ranks %Bow.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks
put #log >RankChart-$charactername.txt [$date] 2-weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs
put #log >RankChart-$charactername.txt [$date] 2-weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Slings $Slings.Ranks %Slings.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Staves $Staves.Ranks %Staves.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks
put #log >RankChart-$charactername.txt [$date] 3-lore Engineering $Engineering.Ranks %Engineering.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs
put #log >RankChart-$charactername.txt [$date] 3-lore Forging $Forging.Ranks %Forging.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Performance $Performance.Ranks %Performance.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Tactics $Tactics.Ranks %Tactics.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Defending $Defending.Ranks %Defending.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks
put #log >RankChart-$charactername.txt [$date] 4-armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs
put #log >RankChart-$charactername.txt [$date] 5-magic Arcana $Arcana.Ranks %Arcana.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Inner Magic $Inner_Magic.Ranks %Inner_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Utility $Utility.Ranks %Utility.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Warding $Warding.Ranks %Warding.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks
put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs
put #log >DataLog-$charactername.txt $date $GameDate magic Inner Magic $Inner_Magic.Ranks %Inner_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks
put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs
put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks
put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs
}
}


if $guild = Trader then
if $guild = Trader then
{
{
put #log >RankChart-$charactername.txt [$date] 1-lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Engineering $Engineering.Ranks %Engineering.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Forging $Forging.Ranks %Forging.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Performance $Performance.Ranks %Performance.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Tactics $Tactics.Ranks %Tactics.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP
put #log >RankChart-$charactername.txt [$date] 1-lore Trading $Trading.Ranks %Trading.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Trading $Trading.Ranks %Trading.RP
put #log >RankChart-$charactername.txt [$date] 2-survival Athletics $Athletics.Ranks %Athletics.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks
put #log >RankChart-$charactername.txt [$date] 2-survival Evasion $Evasion.Ranks %Evasion.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs
put #log >RankChart-$charactername.txt [$date] 2-survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >RankChart-$charactername.txt [$date] 2-survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >RankChart-$charactername.txt [$date] 2-survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >RankChart-$charactername.txt [$date] 2-survival Perception $Perception.Ranks %Perception.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >RankChart-$charactername.txt [$date] 2-survival Skinning $Skinning.Ranks %Skinning.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >RankChart-$charactername.txt [$date] 2-survival Stealth $Stealth.Ranks %Stealth.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP
put #log >RankChart-$charactername.txt [$date] 2-survival Thievery $Thievery.Ranks %Thievery.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks
put #log >RankChart-$charactername.txt [$date] 3-armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs
put #log >RankChart-$charactername.txt [$date] 3-armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP
put #log >RankChart-$charactername.txt [$date] 3-armor Defending $Defending.Ranks %Defending.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP
put #log >RankChart-$charactername.txt [$date] 3-armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP
put #log >RankChart-$charactername.txt [$date] 3-armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP
put #log >RankChart-$charactername.txt [$date] 3-armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Bow $Bow.Ranks %Bow.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks
put #log >RankChart-$charactername.txt [$date] 4-weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs
put #log >RankChart-$charactername.txt [$date] 4-weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Slings $Slings.Ranks %Slings.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Staves $Staves.Ranks %Staves.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP
put #log >RankChart-$charactername.txt [$date] 4-weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Arcana $Arcana.Ranks %Arcana.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Inner Magic $Inner_Magic.Ranks %Inner_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Utility $Utility.Ranks %Utility.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >RankChart-$charactername.txt [$date] 5-magic Warding $Warding.Ranks %Warding.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs
put #log >DataLog-$charactername.txt $date $GameDate magic Lunar Magic $Primary_Magic.Ranks %Lunar_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Attunement $Attunement.Ranks %Attunement.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks
put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs
put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks
put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs
}
}


if $guild = Warrior Mage then
if $guild = Warrior Mage then
{
{
put #log >RankChart-$charactername.txt [$date] 1-magic Arcana $Arcana.Ranks %Arcana.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Elemental Magic $Primary_Magic.Ranks %Elemental_Magic.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Attunement $Attunement.Ranks %Attunement.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Attunement $Attunement.Ranks %Attunement.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Elemental Magic $Elemental_Magic.Ranks %Elemental_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Summoning $Summoning.Ranks %Summoning.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Utility $Utility.Ranks %Utility.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Sorcery $Sorcery.Ranks %Sorcery.RP
put #log >RankChart-$charactername.txt [$date] 1-magic Warding $Warding.Ranks %Warding.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Summoning $Summoning.Ranks %Summoning.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Bow $Bow.Ranks %Bow.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks
put #log >RankChart-$charactername.txt [$date] 2-weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs
put #log >RankChart-$charactername.txt [$date] 2-weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Slings $Slings.Ranks %Slings.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Staves $Staves.Ranks %Staves.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP
put #log >RankChart-$charactername.txt [$date] 2-weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks
put #log >RankChart-$charactername.txt [$date] 3-lore Engineering $Engineering.Ranks %Engineering.RP
put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs
put #log >RankChart-$charactername.txt [$date] 3-lore Forging $Forging.Ranks %Forging.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Performance $Performance.Ranks %Performance.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP
put #log >RankChart-$charactername.txt [$date] 3-lore Tactics $Tactics.Ranks %Tactics.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Defending $Defending.Ranks %Defending.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP
put #log >RankChart-$charactername.txt [$date] 4-armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks
put #log >RankChart-$charactername.txt [$date] 4-armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs
put #log >RankChart-$charactername.txt [$date] 5-survival Athletics $Athletics.Ranks %Athletics.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP
put #log >RankChart-$charactername.txt [$date] 5-survival Evasion $Evasion.Ranks %Evasion.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP
put #log >RankChart-$charactername.txt [$date] 5-survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP
put #log >RankChart-$charactername.txt [$date] 5-survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP
put #log >RankChart-$charactername.txt [$date] 5-survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP
put #log >RankChart-$charactername.txt [$date] 5-survival Perception $Perception.Ranks %Perception.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP
put #log >RankChart-$charactername.txt [$date] 5-survival Skinning $Skinning.Ranks %Skinning.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks
put #log >RankChart-$charactername.txt [$date] 5-survival Stealth $Stealth.Ranks %Stealth.RP
put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs
put #log >RankChart-$charactername.txt [$date] 5-survival Thievery $Thievery.Ranks %Thievery.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP
put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP
put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks
put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs
put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks
put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs
}
}


End:
echo
echo
echo STATS LOGGED
echo STATS LOGGED

Latest revision as of 12:49, 15 January 2018

Stat and Rank Logger (script)
Category information
Front-end Genie
Author Isharon


Description

This script logs the following information about your character to a text file:

  • net worth (converted to Kronars)
  • circle
  • stats (including concentration)
  • ranks (numerical and RP)

Required Genie Settings

The "net worth" function requires you to be using my Bank Balance Tracker, including its required settings. Follow the instructions there to install it.

Triggers

You must install the following triggers:

#trigger {^Name:.+Race:\s+(Dwarf|Elf|Elothean|Gnome|Gor'Tog|Halfling|Human|Kaldar|Prydaen|Rakash|S'Kra Mur)\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var race $1;#var guild $2}
#trigger {^Gender:\s+(Male|Female)\s+Age:\s+(\d*)\s+Circle:\s+(\d*)$} {#var sex $1;#var age $2;#var circle $3}
#trigger {^\s+Strength\s+:\s+(\d*)\s+Reflex\s+:\s+(\d*)} {#var strength $1;#var reflex $2}
#trigger {^\s+Intelligence\s+:\s+(\d*)\s+Stamina\s+:\s+(\d*)} {#var intelligence $1;#var stamina2 $2}
#trigger {^\s+Agility\s+:\s+(\d*)\s+Charisma\s+:\s+(\d*)} {#var agility $1;#var charisma $2}
#trigger {^\s+Discipline\s+:\s+(\d*)\s+Wisdom\s+:\s+(\d*)} {#var discipline $1;#var wisdom $2}
#trigger {^Concentration\s+:\s+\d*\s+Max\s+:\s+(\d*)} {#var maxcon $1}

Changelog

  • 1/15/2018: Updated Paladin guild skill name to Conviction

Script

action setvariable Alchemy.RP $1 when ^\s+Alchemy: (.+)\s+$
action setvariable Appraisal.RP $1 when ^\s+Appraisal: (.+)\s+$
action setvariable Arcana.RP $1 when ^\s+Arcana: (.+)\s+$
action setvariable Arcane_Magic.RP $1 when ^\s+Arcane Magic: (.+)\s+$
action setvariable Astrology.RP $1 when ^\s+Astrology: (.+)\s+$
action setvariable Athletics.RP $1 when ^\s+Athletics: (.+)\s+$
action setvariable Attunement.RP $1 when ^\s+Attunement: (.+)\s+$
action setvariable Augmentation.RP $1 when ^\s+Augmentation: (.+)\s+$
action setvariable Backstab.RP $1 when ^\s+Backstab: (.+)\s+$
action setvariable Bardic_Lore.RP $1 when ^\s+Bardic Lore: (.+)\s+$
action setvariable Bow.RP $1 when ^\s+Bow: (.+)\s+$
action setvariable Brawling.RP $1 when ^\s+Brawling: (.+)\s+$
action setvariable Brigandine.RP $1 when ^\s+Brigandine: (.+)\s+$
action setvariable Chain_Armor.RP $1 when ^\s+Chain Armor: (.+)\s+$
action setvariable Conviction.RP $1 when ^\s+Conviction: (.+)\s+$
action setvariable Crossbow.RP $1 when ^\s+Crossbow: (.+)\s+$
action setvariable Debilitation.RP $1 when ^\s+Debilitation: (.+)\s+$
action setvariable Defending.RP $1 when ^\s+Defending: (.+)\s+$
action setvariable Elemental_Magic.RP $1 when ^\s+Elemental Magic: (.+)\s+$
action setvariable Empathy.RP $1 when ^\s+Empathy: (.+)\s+$
action setvariable Enchanting.RP $1 when ^\s+Enchanting: (.+)\s+$
action setvariable Engineering.RP $1 when ^\s+Engineering: (.+)\s+$
action setvariable Evasion.RP $1 when ^\s+Evasion: (.+)\s+$
action setvariable Expertise.RP $1 when ^\s+Expertise: (.+)\s+$
action setvariable First_Aid.RP $1 when ^\s+First Aid: (.+)\s+$
action setvariable Forging.RP $1 when ^\s+Forging: (.+)\s+$
action setvariable Heavy_Thrown.RP $1 when ^\s+Heavy Thrown: (.+)\s+$
action setvariable Holy_Magic.RP $1 when ^\s+Holy Magic: (.+)\s+$
action setvariable Inner_Fire.RP $1 when ^\s+Inner Fire: (.+)\s+$
action setvariable Inner_Magic.RP $1 when ^\s+Inner Magic: (.+)\s+$
action setvariable Large_Blunt.RP $1 when ^\s+Large Blunt: (.+)\s+$
action setvariable Large_Edged.RP $1 when ^\s+Large Edged: (.+)\s+$
action setvariable Life_Magic.RP $1 when ^\s+Life Magic: (.+)\s+$
action setvariable Light_Armor.RP $1 when ^\s+Light Armor: (.+)\s+$
action setvariable Light_Thrown.RP $1 when ^\s+Light Thrown: (.+)\s+$
action setvariable Locksmithing.RP $1 when ^\s+Locksmithing: (.+)\s+$
action setvariable Lunar_Magic.RP $1 when ^\s+Lunar Magic: (.+)\s+$
action setvariable Mechanical_Lore.RP $1 when ^\s+Mechanical Lore: (.+)\s+$
action setvariable Melee_Mastery.RP $1 when ^\s+Melee Mastery: (.+)\s+$
action setvariable Missile_Mastery.RP $1 when ^\s+Missile Mastery: (.+)\s+$
action setvariable Offhand_Weapon.RP $1 when ^\s+Offhand Weapon: (.+)\s+$
action setvariable Outdoorsmanship.RP $1 when ^\s+Outdoorsmanship: (.+)\s+$
action setvariable Outfitting.RP $1 when ^\s+Outfitting: (.+)\s+$
action setvariable Parry_Ability.RP $1 when ^\s+Parry Ability: (.+)\s+$
action setvariable Perception.RP $1 when ^\s+Perception: (.+)\s+$
action setvariable Performance.RP $1 when ^\s+Performance: (.+)\s+$
action setvariable Plate_Armor.RP $1 when ^\s+Plate Armor: (.+)\s+$
action setvariable Polearms.RP $1 when ^\s+Polearms: (.+)\s+$
action setvariable Scholarship.RP $1 when ^\s+Scholarship: (.+)\s+$
action setvariable Scouting.RP $1 when ^\s+Scouting: (.+)\s+$
action setvariable Shield_Usage.RP $1 when ^\s+Shield Usage: (.+)\s+$
action setvariable Skinning.RP $1 when ^\s+Skinning: (.+)\s+$
action setvariable Slings.RP $1 when ^\s+Slings: (.+)\s+$
action setvariable Small_Blunt.RP $1 when ^\s+Small Blunt: (.+)\s+$
action setvariable Small_Edged.RP $1 when ^\s+Small Edged: (.+)\s+$
action setvariable Sorcery.RP $1 when ^\s+Sorcery: (.+)\s+$
action setvariable Staves.RP $1 when ^\s+Staves: (.+)\s+$
action setvariable Stealth.RP $1 when ^\s+Stealth: (.+)\s+$
action setvariable Summoning.RP $1 when ^\s+Summoning: (.+)\s+$
action setvariable Tactics.RP $1 when ^\s+Tactics: (.+)\s+$
action setvariable Targeted_Magic.RP $1 when ^\s+Targeted Magic: (.+)\s+$
action setvariable Thanatology.RP $1 when ^\s+Thanatology: (.+)\s+$
action setvariable Theurgy.RP $1 when ^\s+Theurgy: (.+)\s+$
action setvariable Thievery.RP $1 when ^\s+Thievery: (.+)\s+$
action setvariable Trading.RP $1 when ^\s+Trading: (.+)\s+$
action setvariable Twohanded_Blunt.RP $1 when ^\s+Twohanded Blunt: (.+)\s+$
action setvariable Twohanded_Edged.RP $1 when ^\s+Twohanded Edged: (.+)\s+$
action setvariable Utility.RP $1 when ^\s+Utility: (.+)\s+$
action setvariable Warding.RP $1 when ^\s+Warding: (.+)\s+$

put .gametime
waitfor GAMETIME SCRIPT DONE

send info
waitforre ^Debt:$
send exp 0
waitforre ^EXP HELP for more information$
send exp rp 0
waitforre ^EXP HELP for more information$
put #var save

put /sort 1
waitforre ^EXP HELP for more information
put /sort armor 1
waitforre ^EXP HELP for more information
put /sort weapon 1
waitforre ^EXP HELP for more information
put /sort magic 1
waitforre ^EXP HELP for more information
put /sort survival 1
waitforre ^EXP HELP for more information
put /sort lore 1
waitforre ^EXP HELP for more information
put #var save

put #log >DataLog-$charactername.txt $date	$GameDate	bio	Circle	$circle
put #log >DataLog-$charactername.txt $date	$GameDate	bio	Age	$age
put #log >DataLog-$charactername.txt $date	$GameDate	bio	Net Worth	$NetWorth
put #log >DataLog-$charactername.txt $date	$GameDate	physical	Strength	$strength
put #log >DataLog-$charactername.txt $date	$GameDate	physical	Reflex	$reflex
put #log >DataLog-$charactername.txt $date	$GameDate	physical	Agility	$agility
put #log >DataLog-$charactername.txt $date	$GameDate	physical	Stamina	$stamina2
put #log >DataLog-$charactername.txt $date	$GameDate	mental	Charisma	$charisma
put #log >DataLog-$charactername.txt $date	$GameDate	mental	Discipline	$discipline
put #log >DataLog-$charactername.txt $date	$GameDate	mental	Wisdom	$wisdom
put #log >DataLog-$charactername.txt $date	$GameDate	mental	Intelligence	$intelligence
put #log >DataLog-$charactername.txt $date	$GameDate	mental	Concentration	$maxcon
put #log >DataLog-$charactername.txt $date	$GameDate	death	Favors	$favors
put #log >DataLog-$charactername.txt $date	$GameDate	death	Deaths	$deaths
put #log >DataLog-$charactername.txt $date	$GameDate	death	Departs	$departs

if $guild = Barbarian then
{
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Expertise	$Expertise.Ranks	%Expertise.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Inner Fire	$Inner_Fire.Ranks	%Inner_Fire.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Bard then
{
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Bardic Lore	$Bardic_Lore.Ranks	%Bardic_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Elemental Magic	$Primary_Magic.Ranks	%Elemental_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Attunement	$Attunement.Ranks	%Attunement.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Targeted Magic	$Targeted_Magic.Ranks	%Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Sorcery	$Sorcery.Ranks	%Sorcery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Cleric then
{
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Holy Magic	$Primary_Magic.Ranks	%Holy_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Attunement	$Attunement.Ranks	%Attunement.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Targeted Magic	$Targeted_Magic.Ranks	%Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Sorcery	$Sorcery.Ranks	%Sorcery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Theurgy	$Theurgy.Ranks	%Theurgy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Commoner then
{
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Empath then
{
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Empathy	$Empathy.Ranks	%Empathy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Life Magic	$Primary_Magic.Ranks	%Life_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Attunement	$Attunement.Ranks	%Attunement.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Targeted Magic	$Targeted_Magic.Ranks	%Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Sorcery	$Sorcery.Ranks	%Sorcery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Moon Mage then
{
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Lunar Magic	$Primary_Magic.Ranks	%Lunar_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Attunement	$Attunement.Ranks	%Attunement.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Targeted Magic	$Targeted_Magic.Ranks	%Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Sorcery	$Sorcery.Ranks	%Sorcery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Astrology	$Astrology.Ranks	%Astrology.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Necromancer then
{
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thanatology	$Thanatology.Ranks	%Thanatology.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcane Magic	$Primary_Magic.Ranks	%Arcane_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Attunement	$Attunement.Ranks	%Attunement.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Targeted Magic	$Targeted_Magic.Ranks	%Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Sorcery	$Sorcery.Ranks	%Sorcery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Paladin then
{
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Conviction	$Conviction.Ranks	%Conviction.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Holy Magic	$Primary_Magic.Ranks	%Holy_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Attunement	$Attunement.Ranks	%Attunement.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Targeted Magic	$Targeted_Magic.Ranks	%Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Sorcery	$Sorcery.Ranks	%Sorcery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Ranger then
{
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Scouting	$Scouting.Ranks	%Scouting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Life Magic	$Primary_Magic.Ranks	%Life_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Attunement	$Attunement.Ranks	%Attunement.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Targeted Magic	$Targeted_Magic.Ranks	%Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Sorcery	$Sorcery.Ranks	%Sorcery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Thief then
{
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Backstab	$Backstab.Ranks	%Backstab.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Inner Magic	$Inner_Magic.Ranks	%Inner_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Trader then
{
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Trading	$Trading.Ranks	%Trading.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Lunar Magic	$Primary_Magic.Ranks	%Lunar_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Attunement	$Attunement.Ranks	%Attunement.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Targeted Magic	$Targeted_Magic.Ranks	%Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Sorcery	$Sorcery.Ranks	%Sorcery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Warrior Mage then
{
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Elemental Magic	$Primary_Magic.Ranks	%Elemental_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Attunement	$Attunement.Ranks	%Attunement.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Targeted Magic	$Targeted_Magic.Ranks	%Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Sorcery	$Sorcery.Ranks	%Sorcery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Summoning	$Summoning.Ranks	%Summoning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

End:
echo
echo STATS LOGGED
echo