Glyph of Mana: Difference between revisions
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|desc=Raises Holy mana in the room where the glyph is traced by drawing it from nearby rooms. The mana boost leaves when the Paladin that traces it leaves the room, but the [[Marshal Order]] spell increases the duration of the glyph. The soul pool cost is based on the size of the boost you're looking to get -- more room exits means more potential sources of mana to draw from and therefore a higher boost (higher circles also get higher boosts). The Paladin will experience a moderate soul boost if it's traced in a room where a [[Cleric]] is rejuvenating or resurrecting a dead person. |
|desc=Raises Holy mana in the room where the glyph is traced by drawing it from nearby rooms. The mana boost leaves when the Paladin that traces it leaves the room, but the [[Marshal Order]] spell increases the duration of the glyph. The soul pool cost is based on the size of the boost you're looking to get -- more room exits means more potential sources of mana to draw from and therefore a higher boost (higher circles also get higher boosts). The Paladin will experience a moderate soul boost if it's traced in a room where a [[Cleric]] is rejuvenating or resurrecting a dead person. |
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|buffs= |
|buffs=Mana level, |
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|debuffs=No debuffs |
|debuffs=No debuffs |
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|dtype=No damage |
|dtype=No damage |
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|htype=No heal |
|htype=No heal |
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|effect=raises Holy mana |
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|messaging=You trace a glyph into the air in an attempt to channel more mana into the area from the surrounding area.<br>You sense a change in holy power throughout the area. |
|messaging=You trace a glyph into the air in an attempt to channel more mana into the area from the surrounding area.<br>You sense a change in holy power throughout the area. |
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|teacher= |
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==Notes== |
==Notes== |
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*Syntax: {{tt|GLYPH MANA <self>}} |
*Syntax: {{tt|GLYPH MANA <self>}} |
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*Quest granted by any guildleader. |
*[[Glyph_of_Mana_walkthrough|Quest]] granted by any guildleader. |
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{{RefAl}} |
{{RefAl}} |
Latest revision as of 09:28, 7 September 2021
Requirements: | 20th circle | |
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Difficulty: | None | |
Type / Skill: | glyph / - | |
Description: | Raises Holy mana in the room where the glyph is traced by drawing it from nearby rooms. The mana boost leaves when the Paladin that traces it leaves the room, but the Marshal Order spell increases the duration of the glyph. The soul pool cost is based on the size of the boost you're looking to get -- more room exits means more potential sources of mana to draw from and therefore a higher boost (higher circles also get higher boosts). The Paladin will experience a moderate soul boost if it's traced in a room where a Cleric is rejuvenating or resurrecting a dead person. | |
Effect: | +Mana level | |
Messaging: | You trace a glyph into the air in an attempt to channel more mana into the area from the surrounding area. You sense a change in holy power throughout the area. |
Notes
- Syntax: GLYPH MANA <SELF>
- Quest granted by any guildleader.