Item:Medicated bandage: Difference between revisions
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(Created page with "{{Item |noun=bandage |look=- |MTag=- |CTag=- |STag=- |type=magic |weight=5 |appcost=12,500 |sourcetype=- |fname=No |metal=no }} RUB the medicated bandage over bleeding wounds ...") |
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|istone=No |
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|enchanted=No |
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{{RTOC}} |
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RUB the medicated bandage over bleeding wounds to heal them. |
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==How it works== |
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* Players can {{com|RUB}} the bandage to completely heal all wounds/scars in one to four bleeding areas (depending on number of [[#Unlocks|unlocks]]). |
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* The bandage first targets any external bleeding areas, then any internal bleeding areas. |
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* Priority is location based. In order, that is: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye, tail, and skin. |
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* The bandage does not prioritize strongest bleeders first. |
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===Example=== |
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In the example below, a medicated bandage without any upgrades completely heals all external head wounds and scars. Notice that internal head wounds and scars were not healed. |
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====Bleeding (before use)==== |
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Area Rate |
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head slight |
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neck slight |
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right arm slight |
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left arm slight |
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inside head slight |
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inside neck slight |
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inside r. arm slight |
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inside l. arm slight |
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====Messaging==== |
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>rub band |
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You gently drape the medicated bandage over your painful areas. With a relieving rush, the wounds concealed beneath the bandage heal! |
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Roundtime: 8 sec. |
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====Bleeding (after use)==== |
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Area Rate |
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neck slight |
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right arm slight |
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left arm slight |
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inside head slight |
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inside neck slight |
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inside r. arm slight |
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inside l. arm slight |
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==Unlocks== |
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Applying a [[Item:Potency crystal|potency crystal]] increases the number of bleeding wounds healed by 1 AND reduces the cooldown (when activated) by 1 day. The maximum upgraded version allowed is 4 wounds with a 4 day cooldown. Wounds below the bleeding threshold are ignored. |
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1) Heal two bleeding wounds, 6 day cooldown (locked) |
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2) Heal three bleeding wounds, 5 day cooldown (locked) |
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3) Heal four bleeding wounds, 4 day cooldown (locked) |
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The next unlock will heal 2 bleeding wounds with a cooldown of 6 days. |
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==Recharge Info== |
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Using an [[Item:Infuser stone|infuser stone]] on the medicated bandage will remove any remaining cooldown between uses. |
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[There's no current active cooldown. You can't use an infuser stone at this time.] |
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You can't tell anything else about a medicated bandage. |
Latest revision as of 20:25, 29 November 2022
medicated bandage | |
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Look: | You see nothing unusual. |
Weight: | 5 stones |
Metal: | Unknown |
Appraised Cost: | 12,500 Kronars10,000 Lirums <br />9,020 Dokoras <br />12.5 LTBpoints <br />12.5 Tickets <br />12.5 Scrips <br /> |
Properties: | This is an item.
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Dimensions: | 2 length x 1 width x 1 height |
Sources: | Source is Drathrok's Duskruin 426/Drathrok's Assemblage, Drathrok's Duskruin 422/Drathrok's Assemblage, Drathrok's Duskruin 421/Drathrok's Assemblage, Drathrok's Duskruin 419/Drathrok's Assemblage |
How it works
- Players can RUB the bandage to completely heal all wounds/scars in one to four bleeding areas (depending on number of unlocks).
- The bandage first targets any external bleeding areas, then any internal bleeding areas.
- Priority is location based. In order, that is: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye, tail, and skin.
- The bandage does not prioritize strongest bleeders first.
Example
In the example below, a medicated bandage without any upgrades completely heals all external head wounds and scars. Notice that internal head wounds and scars were not healed.
Bleeding (before use)
Area Rate head slight neck slight right arm slight left arm slight inside head slight inside neck slight inside r. arm slight inside l. arm slight
Messaging
>rub band You gently drape the medicated bandage over your painful areas. With a relieving rush, the wounds concealed beneath the bandage heal! Roundtime: 8 sec.
Bleeding (after use)
Area Rate neck slight right arm slight left arm slight inside head slight inside neck slight inside r. arm slight inside l. arm slight
Unlocks
Applying a potency crystal increases the number of bleeding wounds healed by 1 AND reduces the cooldown (when activated) by 1 day. The maximum upgraded version allowed is 4 wounds with a 4 day cooldown. Wounds below the bleeding threshold are ignored. 1) Heal two bleeding wounds, 6 day cooldown (locked) 2) Heal three bleeding wounds, 5 day cooldown (locked) 3) Heal four bleeding wounds, 4 day cooldown (locked) The next unlock will heal 2 bleeding wounds with a cooldown of 6 days.
Recharge Info
Using an infuser stone on the medicated bandage will remove any remaining cooldown between uses. [There's no current active cooldown. You can't use an infuser stone at this time.] You can't tell anything else about a medicated bandage.