Arbelog: Difference between revisions
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{{Critter |
{{Critter |
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|new=No |
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|Image File=arbelog.jpg |
|Image File=arbelog.jpg |
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⚫ | |||
⚫ | |||
⚫ | |||
|simulevel=13 |
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|naturallevel=12 |
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|weaponlevel=13 |
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|defenselevel=13 |
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|MinCap=50 |
|MinCap=50 |
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|MaxCap=85 |
|MaxCap=85 |
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|BodyType=biped |
|BodyType=biped |
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|BodyType2=creatural |
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⚫ | |||
|BodySize=medium |
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⚫ | |||
|Has Coins=yes |
|Has Coins=yes |
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|Has Gems=yes |
|Has Gems=yes |
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|Construct=no |
|Construct=no |
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|Corporeal=yes |
|Corporeal=yes |
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|Special=no |
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⚫ | |||
|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Defense=no |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|hasskin=No |
|hasskin=No |
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|haspart=Yes |
|haspart=Yes |
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|Part Weight=4 |
|Part Weight=4 |
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|hasbone=No |
|hasbone=No |
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⚫ | |||
|RequiredRanks=60 |
|RequiredRanks=60 |
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|MaxVal=46 Lirums |
|MaxVal=46 Lirums |
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|Boxes=yes |
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|Manipulated= |
|Manipulated=yes |
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⚫ | |||
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}} |
}} |
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__NOTOC__ |
__NOTOC__ |
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TM hard caps at 100 ranks.<br> |
TM hard caps at 100 ranks.<br> |
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Defenses hard cap at 91 ranks.<br> |
Defenses hard cap at 91 ranks.<br> |
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Evasion soft caps at ~74 even with multiple arbelogs. (Tested on Survival primary.)<br> |
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Weapons crawl beyond 80, possibly with an 85 hard cap. The bears and rams won't teach weapons at all past 80.<br> |
Weapons crawl beyond 80, possibly with an 85 hard cap. The bears and rams won't teach weapons at all past 80.<br> |
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Not recommended below 80 defenses, and unfortunately only teach up to 90. Multiple arbelogs can be quite dangerous below 90, especially once you build up any sort of burden.<br> |
Not recommended below 80 defenses, and unfortunately only teach up to 90. Multiple arbelogs can be quite dangerous below 90, especially once you build up any sort of burden.<br> |
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The only hunting area that spawn these (West of Riverhaven) is also a spawning area for Meadow Rams and Black Bears, both of which stop teaching significantly earlier than Arbelogs. Furthermore, the bears almost always go after the other critters before engaging players. Bears will work together to kill all rams and arbelogs in an area before going after a hunter. Rams and arbelogs act normally, going after the hunter and ignoring the bears unless engaged with them.<br> |
The only hunting area that spawn these (West of Riverhaven) is also a spawning area for Meadow Rams and Black Bears, both of which stop teaching significantly earlier than Arbelogs. Furthermore, the bears almost always go after the other critters before engaging players. Bears will work together to kill all rams and arbelogs in an area before going after a hunter. Rams and arbelogs act normally, going after the hunter and ignoring the bears unless engaged with them.<br> |
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It is possible (though very rare) for dusk ogres to wander into this area from the nearby cave, but they aren't dangerous if you're hunting here.<br> |
It is possible (though very rare) for dusk ogres to wander into this area from the nearby cave, but they aren't dangerous if you're hunting here.<br> |
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As of 8/25/18: |
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TM only 1/34 @ 92 ranks. |
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===Skinning and Lockpicking=== |
===Skinning and Lockpicking=== |
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Arbelogs train skinning fairly well in the mid-60s. |
Arbelogs train skinning fairly well in the mid-60s. |
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Boxes are at-level within the range of approximately 60-70 ranks. |
Boxes are at-level within the range of approximately 60-70 ranks. Can pick and disarm carefully in the high 40's. |
Latest revision as of 21:21, 17 March 2021
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Description
The arbelog stands about six feet in height, humanoid in appearance, with inordinately long, muscular arms and prehensile-toed feet. It is covered with thick brown fur, lighter at the belly and face, a dark stripe running down its back. Large heavily lidded eyes peer out over a flat wrinkled nose and nearly lipless mouth.
In Depth
It is wearing nothing!
It is carrying nothing!
Trivia
In 1996, arbelogs are where the high level characters went to hunt, since the boxes contained gold coins. They still yield around 1,000 Lirums per box.
Notes
TM hard caps at 100 ranks.
Defenses hard cap at 91 ranks.
Evasion soft caps at ~74 even with multiple arbelogs. (Tested on Survival primary.)
Weapons crawl beyond 80, possibly with an 85 hard cap. The bears and rams won't teach weapons at all past 80.
Not recommended below 80 defenses, and unfortunately only teach up to 90. Multiple arbelogs can be quite dangerous below 90, especially once you build up any sort of burden.
The only hunting area that spawn these (West of Riverhaven) is also a spawning area for Meadow Rams and Black Bears, both of which stop teaching significantly earlier than Arbelogs. Furthermore, the bears almost always go after the other critters before engaging players. Bears will work together to kill all rams and arbelogs in an area before going after a hunter. Rams and arbelogs act normally, going after the hunter and ignoring the bears unless engaged with them.
It is possible (though very rare) for dusk ogres to wander into this area from the nearby cave, but they aren't dangerous if you're hunting here.
As of 8/25/18: TM only 1/34 @ 92 ranks.
Skinning and Lockpicking
Arbelogs train skinning fairly well in the mid-60s.
Boxes are at-level within the range of approximately 60-70 ranks. Can pick and disarm carefully in the high 40's.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures without special defenses
- Riverhaven creatures
- Bestiary
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures