Blood wolf (2): Difference between revisions
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{{Critter |
{{Critter |
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|Image File=Bloodwolf.jpg |
|Image File=Bloodwolf.jpg |
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|BodyType=Quadruped |
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|simulevel=14 |
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|naturallevel=14 |
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|weaponlevel=0 |
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|defenselevel=15 |
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|level=14 |
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|BodyType2=monstrous |
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|BodySize=medium |
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|Has Coins=no |
|Has Coins=no |
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|Has Gems=no |
|Has Gems=no |
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|Construct=no |
|Construct=no |
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|Corporeal=yes |
|Corporeal=yes |
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|Special=no |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Special=no |
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|hasskin=Yes |
|hasskin=Yes |
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|Skin Name=a blood wolf pelt |
|Skin Name=a blood wolf pelt |
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|Part Name=a blood wolf paw |
|Part Name=a blood wolf paw |
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|Part Weight=4 |
|Part Weight=4 |
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|hasbone= |
|hasbone=No |
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|Bone |
|Bone Weight=0 |
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|RequiredRanks=57 |
|RequiredRanks=57 |
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|MaxVal=221 Lirums |
|MaxVal=221 Lirums |
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|MaxArrangedVal=376 Lirums |
|MaxArrangedVal=376 Lirums |
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|Manipulated=yes |
|Manipulated=yes |
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|BackStabbable=no |
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|InitCost=3 |
|InitCost=3 |
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}} |
}} |
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__NOTOC__ |
__NOTOC__ |
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==In Depth== |
==In Depth== |
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Hard capped shield at 132 ranks dancing with 4. (Rocky Outcrop)<br> |
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Hard capped hiding at 132 ranks.<br> |
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Hard capped shield at 109 ranks. (Neer's Hummock)<br> |
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Hard capped evasion at 109 ranks.<br> |
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==3.0== |
==3.0== |
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Those in 'Neer's Hummock are fairly harmless with ~90 defenses.<br> |
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All combat related skills hard cap at 109, including armor, weapons, and TM/Debilitation.<br> |
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Skinning continues to learn well at 115 ranks. I suspect Stealth caps at 109 as well.<br> |
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A full 200 "pelt" bundle, all arranged for skin 5 times, yields 4-5 plat lirums. Haven't tested for paws, though it might be better for combat purposes as they weigh much less.<br> |
A full 200 "pelt" bundle, all arranged for skin 5 times, yields 4-5 plat lirums. Haven't tested for paws, though it might be better for combat purposes as they weigh much less.<br> |
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=== 3.1 === |
=== 3.1 === |
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Defensive Soft Cap: 89<br> |
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Skinning still learning at 130 (survival primary)<br> |
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Manipulation Empathy Cap: 120 |
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Tactics hard cap: 108<br> |
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Wolves out the west gate of the Crossing: Defense and Offense soft cap low 70s. |
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=== 3.2 === |
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Tactics at 91 ranks doesn't move off clear. Maybe offense hard caps at before 90? |
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Defensive Soft Cap: 94<br> |
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Defensive Hard Cap: 104<br> |
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Weapons Soft Cap: 90<br> |
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Weapons Hard Cap: 97<br> |
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TM Hard Cap: 108<br> |
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Weapons Minimum: 72 (1 hit out of 2 attempts)<br> |
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Weapons Bare Minimum: 65 (1 hit out of 5 attempts) |
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===Area Information=== |
===Area Information=== |
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Most races will need to kneel to get inside the [[RanikMap41a|Wolf Den]].<br> |
Most races will need to kneel to get inside the [[RanikMap41a|Wolf Den]].<br> |
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Being in the Wolf Den will periodically inflict nerve damage.<br> |
Being in the Wolf Den will periodically inflict nerve damage.<br> |
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The blood wolf area near El'bains [[RanikMap41|'Neer's Hummock (41)]] was expanded to include extra hunting rooms and 9 climbable trees of various difficulties. Wolves spawn 5 per hunter and can be extremely swarmy in the center rooms. The trees will train well up to |
The blood wolf area near El'bains [[RanikMap41|'Neer's Hummock (41)]] was expanded to include extra hunting rooms and 9 climbable trees of various difficulties. Wolves spawn 5 per hunter and can be extremely swarmy in the center rooms. The trees will train well up to 120 ranks. |
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==Messaging== |
==Messaging== |
Latest revision as of 20:01, 16 March 2021
Missing or Incomplete Creature Information Needed |
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- There are other pages that use the name "Blood wolf." Follow the link for more details.
Description
A beautiful red coat, flecked with gray, does not totally conceal the powerful form which lies beneath the wolf's exterior. A toothy "smile" accompanied by a low growl gives fair warning to those who pass by this carnivorous beast.
In Depth
3.0
A full 200 "pelt" bundle, all arranged for skin 5 times, yields 4-5 plat lirums. Haven't tested for paws, though it might be better for combat purposes as they weigh much less.
3.1
Defensive Soft Cap: 89
Skinning still learning at 130 (survival primary)
Tactics hard cap: 108
3.2
Defensive Soft Cap: 94
Defensive Hard Cap: 104
Weapons Soft Cap: 90
Weapons Hard Cap: 97
TM Hard Cap: 108
Weapons Minimum: 72 (1 hit out of 2 attempts)
Weapons Bare Minimum: 65 (1 hit out of 5 attempts)
Area Information
Most races will need to kneel to get inside the Wolf Den.
Being in the Wolf Den will periodically inflict nerve damage.
The blood wolf area near El'bains 'Neer's Hummock (41) was expanded to include extra hunting rooms and 9 climbable trees of various difficulties. Wolves spawn 5 per hunter and can be extremely swarmy in the center rooms. The trees will train well up to 120 ranks.
Messaging
Entrance: The blood wolf slowly enters, evaluating the area.
Exit: The blood wolf moves east.
Death: A blood wolf whines briefly before closing its eyes forever.
Decay: A blood wolf decays away.
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- El'Bain's creatures
- Aesry creatures
- Bestiary
- Qi'Reshalia creatures
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures