User talk:ZUERCAT: Difference between revisions

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[[User talk:ZUERCAT/Archives|archived topics]]
== Nice work on the wood/stone/gold table! ==


== Hollow Eve 436 Shops ==
Very good way to compress all that info. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 17:56, 23 February 2015 (CST)
: Thanks! We must have had a hive-mind thing going, I was going to merge all that stuff over at the same time you were doing it too (ran into the "this page has been edited since you started message and everything). Thanks for getting that done! --[[Kythryn]] 18:06, 23 February 2015 (CST)


Sorry for so many wrong prices listed. I used a script to generate the wiki markup and obviously didn't spend enough time verifying the prices before posting. I imagine something like this[https://elanthipedia.play.net/index.php?title=Sputkin%27s_Splendors_(4)&curid=132389&diff=541490&oldid=539984] was due to multiple items on a surface that responded to the same `<article> <noun>`. I'll be more careful in the future. [[User:TRAIGA|TRAIGA]] ([[User talk:TRAIGA|talk]]) 19:59, 29 November 2020 (CST)
==Ice Fest==
: Don't even worry about it! There were so many new shops and items this year, the error rate is pretty low overall...:) Thanks for all your hard work documenting this year, it's been so nice to have everyone working to fill out all the information! [[Kythryn]] 20:02, 29 November 2020 (CST)


== Merged HE variable tables ==
You added a shop info on this fest info page, [[Ice Festival]] and I was wondering if you can tell me the source? I re-read the walkthru on DFP and cannot find any record of a pushcart inside Grubby's, so was trying to narrow it down a bit so I can create it as a shop page and get it referenced right.


Made some templates to help manage updating the variable tables for the HE prizes. If you know of a way to merge them so it's more like "HE2020 color, figures, fabrics" so it's one overall template that can spit out all the data, go ahead, just wasn't sure how to do it myself (at least right now). I figured you'd want to know since you're also making so many updates to the items! Template codes below.
It is all the info of this line and after..
<pre>
Within the patchwork tent, where Grubby's Mole Smashin' Emporium was found, was also a pushcart with the following items for sale:
{{HE2020Colors}}, {{HE2020Figures}}, {{HE2020Fabrics}}, {{HE2020Flowers}}, {{HE2020Gemstones}}, {{HE2020Gods}}, {{HE2020Leathers}}, {{HE2020Metaels}}, and {{HE2020Woods}

</pre>
Thanks! [[User:LOREALI6|Linett]]
--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 18:06, 9 November 2020 (CST)

: ohhh, that is an '''excellent''' change! Great idea and implementation! Once the fest is over, we should do this for the B&E loot pages too. I'll give some thought on how to consolidate into a single template, maybe scavenge the code from the <nowiki>{{CraftProp}}</nowiki> template somehow as that does have a "type" filter already. [[Kythryn]] 18:14, 9 November 2020 (CST)
: Any of the information I add to the festival pages comes from my own personal logs taken at the time, not DRFP. To quote my Word document for this specific information is the following, the the #6 referring to my own room numbers on my map of the area:
:: I was looking at CraftProp for inspiration, and I was hoping there was a way to have one single template call display everything at once vs having to still call each one at a time (which is understandable for CraftProp since you don't really need to call alchemy and metal at once)… hoping to do something like "HEVariables Colors, Gods" in the end --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 18:28, 9 November 2020 (CST)
:: 6. Patchwork tent - mole smashin' game and polished ebonwood pushcart
::: Even if we have it called 2 times on a single page, I think it'd still be a great timesaver. Looks like with [[Niniam]] the CraftProp just gets called 2 times, with separate types each call. I'll dive into tinkering if after you've had a go at a universal template it's still not how we want. [[Kythryn]] 18:48, 9 November 2020 (CST)
::: On the ebonwood pushcart you see an ebony necklace made of interlaced batwings, a tattered storm-grey cloak fastened with a rusted skull-shaped clasp, a tarnished silver earring shaped like a grinning cat, a dented bronze pin engraved with the word "Pivo'hrr'shu", a set of pale hair beads carved to resemble twisted skeletons and a patina-covered bronze necklace adorned with a single mole skull.

: I would only have made a note in my log if I actually had eyes-on something, therefore I added it to the epedia page. Let me know if you have any other questions. --[[Kythryn]] 22:15, 6 March 2015 (CST)

Latest revision as of 20:02, 29 November 2020

archived topics

Hollow Eve 436 Shops

Sorry for so many wrong prices listed. I used a script to generate the wiki markup and obviously didn't spend enough time verifying the prices before posting. I imagine something like this[1] was due to multiple items on a surface that responded to the same `<article> <noun>`. I'll be more careful in the future. TRAIGA (talk) 19:59, 29 November 2020 (CST)

Don't even worry about it! There were so many new shops and items this year, the error rate is pretty low overall...:) Thanks for all your hard work documenting this year, it's been so nice to have everyone working to fill out all the information! Kythryn 20:02, 29 November 2020 (CST)

Merged HE variable tables

Made some templates to help manage updating the variable tables for the HE prizes. If you know of a way to merge them so it's more like "HE2020 color, figures, fabrics" so it's one overall template that can spit out all the data, go ahead, just wasn't sure how to do it myself (at least right now). I figured you'd want to know since you're also making so many updates to the items! Template codes below.

{{HE2020Colors}}, {{HE2020Figures}}, {{HE2020Fabrics}}, {{HE2020Flowers}}, {{HE2020Gemstones}}, {{HE2020Gods}}, {{HE2020Leathers}}, {{HE2020Metaels}}, and {{HE2020Woods}

--TEVESHSZAT (talk) 18:06, 9 November 2020 (CST)

ohhh, that is an excellent change! Great idea and implementation! Once the fest is over, we should do this for the B&E loot pages too. I'll give some thought on how to consolidate into a single template, maybe scavenge the code from the {{CraftProp}} template somehow as that does have a "type" filter already. Kythryn 18:14, 9 November 2020 (CST)
I was looking at CraftProp for inspiration, and I was hoping there was a way to have one single template call display everything at once vs having to still call each one at a time (which is understandable for CraftProp since you don't really need to call alchemy and metal at once)… hoping to do something like "HEVariables Colors, Gods" in the end --TEVESHSZAT (talk) 18:28, 9 November 2020 (CST)
Even if we have it called 2 times on a single page, I think it'd still be a great timesaver. Looks like with Niniam the CraftProp just gets called 2 times, with separate types each call. I'll dive into tinkering if after you've had a go at a universal template it's still not how we want. Kythryn 18:48, 9 November 2020 (CST)