Dark fiend: Difference between revisions

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{{Critter
{{Critter
|new=No
|Image File=darkfiend.jpg
|Image File=darkfiend.jpg
|Province=Therengia
|MinCap=70
|City=Riverhaven
|MaxCap=90
|MapList=*{{rmap|30b|Dunshade Manor (30b)}}
|BodyType=Biped
|simulevel=11
|Skinnable=no
|naturallevel=11
|weaponlevel=12
|defenselevel=11
|flex=No
|MinCap=60
|MaxCap=75
|Attack Range=Melee
|Has Coins=yes
|Has Coins=yes
|Has Gems=yes
|Has Gems=yes
|Has Boxes=yes
|Has Boxes=yes
|Special=no
|Evil=yes
|Evil=undead
|Construct=no
|Construct=no
|Corporeal=no
|Corporeal=no
|BackStabbable=yes
|Casts Spells=no
|Casts Spells=no
|Stealthy=no
|Stealthy=no
|Special=no
|Skinnable=no
|Attack Range=Melee
|Province=Therengia
|City=Riverhaven
|MapList=*{{rmap|30b|Dunshade Manor (30b)}}
|hasskin=No
|hasskin=No
|haspart=No
|haspart=No
|hasbone=No
|hasbone=No
|BackStabbable=yes
|hasorgan=No
|hasorgan=No
}}
}}
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The equipment disappears when the Dark Fiend is killed.
The equipment disappears when the Dark Fiend is killed.

Large Edge at 79 would not move from Dabbling. 2HE at 81 would not move from Clear. -5/7/2015

Shield at 72, chain at 74, defending at 71, parry at 73, evasion at 77, armor Tertiary - could not move past perusing against 3. Monsters seem not to swarm - could not find more than 3 at once. -- 6/5/2015

Trains def skills at a good pace around 60 little danger with def in the low 60s then slows a lot around 67 ranks; weapon training is rather slow at 63 ranks but tactics lock easy even at 72 ranks semm to cap at 3 mobs.-- 2/7/2018
side note even as a cleric i feel there are just better non un-dead alternatives still drops boxes and coins

Spawns three per hunter. Defenses slow to (1/34) in the low/mid 70s. (25 August 2019)

Tactics and Targeted Magic hard cap at 85. (January 2020)

{{RefAl}}
{{cat|Extra-planar creatures}}

Latest revision as of 13:49, 29 March 2023


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on whether it's manipulable, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
dark fiend
Darkfiend.jpg
Creature Levels:
    Overall 11
    Level Variance -
    Natural Attack 11
    Weapon Attack 12
    Defense 11
    Player Estimated -
Potential overall skill: 44
Skill Cap 60 to 75
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal No
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type unknown
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

A truly massive figure, the fiend is draped in shadows. It's very armor appears to be fashioned from the darkness. No details of its appearance can be seen except the malevolent glow of two glaring red eyes staring out from behind its helm. They seem to look deep into your soul seeking out any deed or misvirtue for which it may be due.


In Depth

Equipment/Loot

It is wearing some shadow gauntlets, a shadow helm, some shadow armor.
It is carrying a twisted mass of shadows.

The equipment disappears when the Dark Fiend is killed.

Large Edge at 79 would not move from Dabbling. 2HE at 81 would not move from Clear. -5/7/2015

Shield at 72, chain at 74, defending at 71, parry at 73, evasion at 77, armor Tertiary - could not move past perusing against 3. Monsters seem not to swarm - could not find more than 3 at once. -- 6/5/2015

Trains def skills at a good pace around 60 little danger with def in the low 60s then slows a lot around 67 ranks; weapon training is rather slow at 63 ranks but tactics lock easy even at 72 ranks semm to cap at 3 mobs.-- 2/7/2018 side note even as a cleric i feel there are just better non un-dead alternatives still drops boxes and coins

Spawns three per hunter. Defenses slow to (1/34) in the low/mid 70s. (25 August 2019)

Tactics and Targeted Magic hard cap at 85. (January 2020)


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