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::I'll dust off my AIM name and get in touch with you soonish...prob. after I've shaken off the first days of HE frenzy...hehe. Maybe once we figure out the best way to present the list, we can recruit Absolon to help code us up a template for adding things. He made up a new template recently for the [[healing herbs]] that maybe we can use as a base for a "pickables" template. After mulling it over a bit, I suspect the biggest challenge will be how to organize the "landing page" for them; there are 100's of items on the list and we'll need to figure out how to organize it down into manageable tables or searches. For example, by province then city works good for folks exploring, but it doesn't help someone looking for a daisy or cloudberries. Obviously, the wiki-search will make some of that easier. But I think it would still be nice to have a single page to start off from too. --[[Kythryn]] 14:43, 30 October 2014 (CDT)
::I'll dust off my AIM name and get in touch with you soonish...prob. after I've shaken off the first days of HE frenzy...hehe. Maybe once we figure out the best way to present the list, we can recruit Absolon to help code us up a template for adding things. He made up a new template recently for the [[healing herbs]] that maybe we can use as a base for a "pickables" template. After mulling it over a bit, I suspect the biggest challenge will be how to organize the "landing page" for them; there are 100's of items on the list and we'll need to figure out how to organize it down into manageable tables or searches. For example, by province then city works good for folks exploring, but it doesn't help someone looking for a daisy or cloudberries. Obviously, the wiki-search will make some of that easier. But I think it would still be nice to have a single page to start off from too. --[[Kythryn]] 14:43, 30 October 2014 (CDT)
:::Yeppers! Plus the finding a cloudberry issue will be solved if we then actually make the flowers too. Okay great, looking forward to working on it with you! [[Linett]] 18:33, 30 October 2014
:::Yeppers! Plus the finding a cloudberry issue will be solved if we then actually make the flowers too. Okay great, looking forward to working on it with you! [[Linett]] 18:33, 30 October 2014
::::Heya! So I started some ground work on the pickable flower project. A couple things for you to look over help with some feedback.
::::: [[Picked Flora]] is a new page for getting us organized. Right now, it's just got some basic information with each sub-section, and then I did compile a list of a good portion of the known flowers we can pick. There are notes on there when I thought maybe we should combine them with another similar flower type. Let me know if you think we should keep each kind separate or combine things.
::::: Started work on organizing the individual pages with the [[Rose]] page. A number of those searches were already on the page when I started updating. I'm not tied to keeping the "color" and some of the others on there. But, I don't think it hurts anything either.
::::: I'll try and nudge you on AIM after a couple days if you miss this note too...:) Thanks! --[[Kythryn]] 08:07, 22 November 2014 (CST)

== picked food ==

So I noted you made a change on the [[House of the Gilded Longleaf (location)]] page that removed the "shop" information from a couple of picked fruits. Is that how you want ALL the picked fruits handled? I had been giving the sloot to picked flowers, but doing the whole shop thing with the picked foods since sometimes the food has a longer or different name on the tree/ground/whatever (see the "seasonal gardens" for a good example of that) than it does in your hand. Also, it's food, and the shop-type set up is how Caraamon had indicated I should set up other "free food" items, so I figured since this was food too...
: Anyhow, I'll watch for your reply. --[[Kythryn]] 22:13, 15 March 2015 (CDT)

::Hi hi! Sorry was having a long nap to try and slay this cold that won't go away. Well I thought since they weren't really ON a surface, like a table or whatever, and they were picked, like the flowers already in that room, it made sense for them to just look the same as flowers. Anything on a surface, table, etc, where you can look on XX and see the bounty of food/drink, totally set up like a shop. But if it is picked just like a flower, it made sense to list it like a flower.
:::Ugh, being sick sucks! Hope you feel better soon!
The garden thing, I almost changed all that to just the name, not the whole long xx picked from the garden, but since they are all |named=right it seemed fine, even if long. Only because typically on a shop surface for food/drink (but really more so any item) you never list the a/an/some part. So seeing it just made me wanna edit it right away :)
:: I say we blame Caraamon for this one (the a/an/some additions). When I first started on the 'free food' stuff, I asked him to set up [[Catherine's Court]] how he thought that should be done. He had them on the "name" so I just went with that going forward. When in doubt, blame the Big Cheese...:)<br />
<br />
I guess what I would say is, this is really all your baby. SO ... I would just prefer it is all one way kind of from the start. So, my logic was if picked, it made sense to list it like the "picked" flowers. If you like it the other way, just let me know and I will patrol it that way. Plus, even though it would mean changing stuff you already did, you can also decide to just do everything like a shop surface, flowers and food (pickable and otherwise) if you thought you liked that better? I discussed with Caraamon, and stylistically it is all the same difference to him.
: I was approaching the pickable foods as any other "free food" and was trying to mirror the documentation that way, even though it is a pickable. For instance the page that brought this up (Gilded Longleaf), I had just consolidated the 2 fruits into a single "On the trees" shop listing, but if you TAP the plum it is "On the plum tree" and if you TAP the cherry it is "On the cherry tree".
: The flowers I thought worked better as the sloot lists because they are across the boards wonky with the location within a room. Sometimes, you TAP a flower and it is on a tree/bush/etc. Other times, it is on the ground. And then sometimes, you TAP and it's just floating in a room with no indication of where it is located. Which would make it weird with a "shop" set up, since at the top where normally you have the "On the flower bush." message, maybe half the time it would be blank.
: That being said, if you want everything consistent, where it's EITHER sloot lists or shop item lists, I'd have to vote on the sloot lists and then I could do a ''location'' note after, like I do with seasonal. Although, that diminishes the prominence of the seasonal notes...
: You guys might just want to tell me what to do on this one and I'll go back and make changes. Heh.
::Maybe we could do a more table sort of thing, like the auction table, or raffle table that is item | note | note |however many notes you wanna make. If you wanted it to sort of be a clearly defined, flower, location, season type of thing. Overall I prefer sloot not a shop table look for the flowers and stuff, things that aren't easily defined on a table, etc. I liked the idea I guess too of if it is just randomly in the room and not on a surface, that it looked different (sloot versus a shop table) thank a real table you could look on and see it all in the game. It just seemed to make it clearer. I am working on a stupidly stubborn map for the past few days, as soon as I finish remaking the entire thing I will see where you are, I have loads of stuff to still patrol you made on flowers :)
::: I made some changes off your suggestions to the plum/cherry section of the [[House of the Gilded Longleaf (location)]].
::: I agree that flowers don't belong in a shop table, although I do need to double check those seasonal gardens, now that I think about it I might have put the flowers from those in there.
::: I do still think having any edible pickable food in a shop table is going to be consistent with other food items, but that sub-set of the pickable items could go either way. If you'd prefer the picked food to be displayed the same as pickable flowers, just let me know, it's not going to bug me one way or the other. I've been thinking of the picked food as '''food''' 1st, '''pickable''' 2nd, but I can just do a mental shift on that...:)

<br />
I was curious why you aren't listing the scent of a flower before it is preserved and then if it loses it once preserved or changes, since nearly every flower does one or the other. I can't think of any flowers I did as an example except maybe the boneflower from Naohii's boneyard. --[[User:LOREALI6|Linett]] 23:49, 15 March 2015 (EDT)
: Honesty, I've never really cared too much about the preserved smell, other than just the academics that the current preservative potions change the "picked" smell, so it just hasn't been on my to-do list considering ALL the other documentation that needs to happen with the project. If I was a Ranger, I would have likely done a preserve/smell addition since they have the beseech (and I *think* the beseech changes the smell to something different than the potions sometimes too, so that would be a 3rd thing to check), but for practicality, I don't really want to carry around a bunch of potions for it. I think it would be a great addition for someone that was really motivated to do it to add that in.
: And now that I am thinking about it, I might add some more information to the preservative potion and beseech pages about the SMELL factors. I need to fact check myself here, but IIRC, not only do the potions preserve a different smell from the beseech, but if you let the flower wilt down, THOSE smells are different too. Which would make 5 different possible smells for each flower, and possibly 2 more if the 'dead' flowers retain smell too. Ugh! I will do the tests on a handful of flowers to check that out, but the idea of picking multiple of each flower in order to preserve it multiple times in multiple states makes my soul ache...:P<br />--[[Kythryn]] 01:21, 16 March 2015 (CDT)
:: Holy crap.. I didn't even know it changes scent for each stage of wilting/dying. ugh. To me the preserved scent only mattered since if you preserved it, it was interesting to know if it still smelled good/bad. But I only documented both since I carry potions with me usually, that way I know if it even needs preserved, since not all flowers do and I never thought of another way to tell cept carrying them all and seeing if they die. No one likely cares if the scent changes.. overall. Maybe we can come up with a note like, scent may or may not change or disappear entirely once preserved or if it begins to decay.
::: Thankfully I was wrong with that though! I knew there were various SMELL options as things decayed, but it turns out, weather from a bug or design, the potions/beseech "revert" the smell back to if the flowers were freshly picked. So, for instance, you could have ''a dead rose'' that has a "clean, subtle fragrance". I did put a note about that on the message boards (seems weird it does that), so even if I wanted to go re-visit the preserved smell on things, I would wait until a GM chimes in on that, in case it IS a bug and they tinker with how the preservation potions deal with the decay-state smells.
::: All that being said, I don't really have the motivation to do the preservation smells at this time. I've really only got about 1/4 of all the flowers done so far, and that's taken me what...2-3 months? --[[Kythryn]] 20:52, 17 March 2015 (CDT)

== second opinion on "jar" inventory ==

Hi ya! I'm working on tagging all the different "makeup" items, and I think I ran into some inventory that needs to be split into (1) and (2) versions, but I wanted a second opinion on that before I went charging in to do it.<br/>
Both [[Osgeth's]] and [[Nefari's Emporium]] have various ''<color> clay jar'' items in their inventory. But, I don't think the Nefari ones are going to be the facepain/makeup. Nefari has other alchemy tools, and there's no note on the catalogs that say there's paint in those. The [[Item:Brown clay jar]] will give you a specific example to check out.<br/>
Anyhow, let me know if you agree that the Nefari jars should likely have their own item page, and I can make those up and update the catalogs. Thanks! --[[Kythryn]] 10:27, 20 November 2015 (CST)

== Question re 'corrected' items ==
I came across an item with obvious typos in the look and bugged it. The item has been corrected. Should an alternate look be added to the item or should the look be corrected in the item? Thanks!<br />
[[User:FRACTALWAVE|FRACTALWAVE]] ([[User talk:FRACTALWAVE|talk]]) 06:49, 27 November 2015 (CST)

Latest revision as of 06:49, 27 November 2015

Just wanted to double check that you got my question on the thread you started over on my page. --TEVESHSZAT (talk) 00:14, 18 June 2014 (CDT)

Looks like you're busy updating pages right now, so let me know when you'd like to discuss the bin and crate pages! --TEVESHSZAT (talk) 01:01, 18 June 2014 (CDT)
Sorry, I have only used talk like 4 times with Caraamon. I got distracted with trying to figure some item out. I will be around today, if you don't remember my IM it is linett silvrtree - thanks!!!

pickable flowers

heya! I noticed you made individual pages for the 3 roses from Raven's Court. Is that something we want to do with all the flowers, fruits, etc. you can pick around the realms? I've been keeping track of them as I explore (http://www.kythsjournal.com/flowers.htm), and can start making pages for them as I run across them again. I might go ahead and move that list over here to epedia soonish too, regardless of if we want all the flowers to have pages or not. --Kythryn 00:42, 30 October 2014 (CDT)

Hi hi my favorite Kythryn! I plan on making a page for all free food and all pickable flowers with locations at some point, but didn't want to just steal all your info and I wasn't sure how to do it yet. I made those just because they were on the raven's page that I was working on. I cannot think it is BAD to document individual flowers, because then you can capture the smell which is mostly individual to the flower and if it is worn or not. So.. I am going to say yes! Let us document them ALL! :) IM me sometime, we can hash out a way for the huge arse list of all flowers to be. Linett silvrtree is my im !! Linett 01:47, 30 October 2014 EST
I'll dust off my AIM name and get in touch with you soonish...prob. after I've shaken off the first days of HE frenzy...hehe. Maybe once we figure out the best way to present the list, we can recruit Absolon to help code us up a template for adding things. He made up a new template recently for the healing herbs that maybe we can use as a base for a "pickables" template. After mulling it over a bit, I suspect the biggest challenge will be how to organize the "landing page" for them; there are 100's of items on the list and we'll need to figure out how to organize it down into manageable tables or searches. For example, by province then city works good for folks exploring, but it doesn't help someone looking for a daisy or cloudberries. Obviously, the wiki-search will make some of that easier. But I think it would still be nice to have a single page to start off from too. --Kythryn 14:43, 30 October 2014 (CDT)
Yeppers! Plus the finding a cloudberry issue will be solved if we then actually make the flowers too. Okay great, looking forward to working on it with you! Linett 18:33, 30 October 2014
Heya! So I started some ground work on the pickable flower project. A couple things for you to look over help with some feedback.
Picked Flora is a new page for getting us organized. Right now, it's just got some basic information with each sub-section, and then I did compile a list of a good portion of the known flowers we can pick. There are notes on there when I thought maybe we should combine them with another similar flower type. Let me know if you think we should keep each kind separate or combine things.
Started work on organizing the individual pages with the Rose page. A number of those searches were already on the page when I started updating. I'm not tied to keeping the "color" and some of the others on there. But, I don't think it hurts anything either.
I'll try and nudge you on AIM after a couple days if you miss this note too...:) Thanks! --Kythryn 08:07, 22 November 2014 (CST)

picked food

So I noted you made a change on the House of the Gilded Longleaf (location) page that removed the "shop" information from a couple of picked fruits. Is that how you want ALL the picked fruits handled? I had been giving the sloot to picked flowers, but doing the whole shop thing with the picked foods since sometimes the food has a longer or different name on the tree/ground/whatever (see the "seasonal gardens" for a good example of that) than it does in your hand. Also, it's food, and the shop-type set up is how Caraamon had indicated I should set up other "free food" items, so I figured since this was food too...

Anyhow, I'll watch for your reply. --Kythryn 22:13, 15 March 2015 (CDT)
Hi hi! Sorry was having a long nap to try and slay this cold that won't go away. Well I thought since they weren't really ON a surface, like a table or whatever, and they were picked, like the flowers already in that room, it made sense for them to just look the same as flowers. Anything on a surface, table, etc, where you can look on XX and see the bounty of food/drink, totally set up like a shop. But if it is picked just like a flower, it made sense to list it like a flower.
Ugh, being sick sucks! Hope you feel better soon!

The garden thing, I almost changed all that to just the name, not the whole long xx picked from the garden, but since they are all |named=right it seemed fine, even if long. Only because typically on a shop surface for food/drink (but really more so any item) you never list the a/an/some part. So seeing it just made me wanna edit it right away :)

I say we blame Caraamon for this one (the a/an/some additions). When I first started on the 'free food' stuff, I asked him to set up Catherine's Court how he thought that should be done. He had them on the "name" so I just went with that going forward. When in doubt, blame the Big Cheese...:)


I guess what I would say is, this is really all your baby. SO ... I would just prefer it is all one way kind of from the start. So, my logic was if picked, it made sense to list it like the "picked" flowers. If you like it the other way, just let me know and I will patrol it that way. Plus, even though it would mean changing stuff you already did, you can also decide to just do everything like a shop surface, flowers and food (pickable and otherwise) if you thought you liked that better? I discussed with Caraamon, and stylistically it is all the same difference to him.

I was approaching the pickable foods as any other "free food" and was trying to mirror the documentation that way, even though it is a pickable. For instance the page that brought this up (Gilded Longleaf), I had just consolidated the 2 fruits into a single "On the trees" shop listing, but if you TAP the plum it is "On the plum tree" and if you TAP the cherry it is "On the cherry tree".
The flowers I thought worked better as the sloot lists because they are across the boards wonky with the location within a room. Sometimes, you TAP a flower and it is on a tree/bush/etc. Other times, it is on the ground. And then sometimes, you TAP and it's just floating in a room with no indication of where it is located. Which would make it weird with a "shop" set up, since at the top where normally you have the "On the flower bush." message, maybe half the time it would be blank.
That being said, if you want everything consistent, where it's EITHER sloot lists or shop item lists, I'd have to vote on the sloot lists and then I could do a location note after, like I do with seasonal. Although, that diminishes the prominence of the seasonal notes...
You guys might just want to tell me what to do on this one and I'll go back and make changes. Heh.
Maybe we could do a more table sort of thing, like the auction table, or raffle table that is item | note | note |however many notes you wanna make. If you wanted it to sort of be a clearly defined, flower, location, season type of thing. Overall I prefer sloot not a shop table look for the flowers and stuff, things that aren't easily defined on a table, etc. I liked the idea I guess too of if it is just randomly in the room and not on a surface, that it looked different (sloot versus a shop table) thank a real table you could look on and see it all in the game. It just seemed to make it clearer. I am working on a stupidly stubborn map for the past few days, as soon as I finish remaking the entire thing I will see where you are, I have loads of stuff to still patrol you made on flowers :)
I made some changes off your suggestions to the plum/cherry section of the House of the Gilded Longleaf (location).
I agree that flowers don't belong in a shop table, although I do need to double check those seasonal gardens, now that I think about it I might have put the flowers from those in there.
I do still think having any edible pickable food in a shop table is going to be consistent with other food items, but that sub-set of the pickable items could go either way. If you'd prefer the picked food to be displayed the same as pickable flowers, just let me know, it's not going to bug me one way or the other. I've been thinking of the picked food as food 1st, pickable 2nd, but I can just do a mental shift on that...:)


I was curious why you aren't listing the scent of a flower before it is preserved and then if it loses it once preserved or changes, since nearly every flower does one or the other. I can't think of any flowers I did as an example except maybe the boneflower from Naohii's boneyard. --Linett 23:49, 15 March 2015 (EDT)

Honesty, I've never really cared too much about the preserved smell, other than just the academics that the current preservative potions change the "picked" smell, so it just hasn't been on my to-do list considering ALL the other documentation that needs to happen with the project. If I was a Ranger, I would have likely done a preserve/smell addition since they have the beseech (and I *think* the beseech changes the smell to something different than the potions sometimes too, so that would be a 3rd thing to check), but for practicality, I don't really want to carry around a bunch of potions for it. I think it would be a great addition for someone that was really motivated to do it to add that in.
And now that I am thinking about it, I might add some more information to the preservative potion and beseech pages about the SMELL factors. I need to fact check myself here, but IIRC, not only do the potions preserve a different smell from the beseech, but if you let the flower wilt down, THOSE smells are different too. Which would make 5 different possible smells for each flower, and possibly 2 more if the 'dead' flowers retain smell too. Ugh! I will do the tests on a handful of flowers to check that out, but the idea of picking multiple of each flower in order to preserve it multiple times in multiple states makes my soul ache...:P
--Kythryn 01:21, 16 March 2015 (CDT)
Holy crap.. I didn't even know it changes scent for each stage of wilting/dying. ugh. To me the preserved scent only mattered since if you preserved it, it was interesting to know if it still smelled good/bad. But I only documented both since I carry potions with me usually, that way I know if it even needs preserved, since not all flowers do and I never thought of another way to tell cept carrying them all and seeing if they die. No one likely cares if the scent changes.. overall. Maybe we can come up with a note like, scent may or may not change or disappear entirely once preserved or if it begins to decay.
Thankfully I was wrong with that though! I knew there were various SMELL options as things decayed, but it turns out, weather from a bug or design, the potions/beseech "revert" the smell back to if the flowers were freshly picked. So, for instance, you could have a dead rose that has a "clean, subtle fragrance". I did put a note about that on the message boards (seems weird it does that), so even if I wanted to go re-visit the preserved smell on things, I would wait until a GM chimes in on that, in case it IS a bug and they tinker with how the preservation potions deal with the decay-state smells.
All that being said, I don't really have the motivation to do the preservation smells at this time. I've really only got about 1/4 of all the flowers done so far, and that's taken me what...2-3 months? --Kythryn 20:52, 17 March 2015 (CDT)

second opinion on "jar" inventory

Hi ya! I'm working on tagging all the different "makeup" items, and I think I ran into some inventory that needs to be split into (1) and (2) versions, but I wanted a second opinion on that before I went charging in to do it.
Both Osgeth's and Nefari's Emporium have various <color> clay jar items in their inventory. But, I don't think the Nefari ones are going to be the facepain/makeup. Nefari has other alchemy tools, and there's no note on the catalogs that say there's paint in those. The Item:Brown clay jar will give you a specific example to check out.
Anyhow, let me know if you agree that the Nefari jars should likely have their own item page, and I can make those up and update the catalogs. Thanks! --Kythryn 10:27, 20 November 2015 (CST)

Question re 'corrected' items

I came across an item with obvious typos in the look and bugged it. The item has been corrected. Should an alternate look be added to the item or should the look be corrected in the item? Thanks!
FRACTALWAVE (talk) 06:49, 27 November 2015 (CST)