Vigil: Difference between revisions
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{{Spell |
{{Spell |
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|name=Vigil |
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|abbrev=Vigil |
|abbrev=Vigil |
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|minprep=5 |
|minprep=5 |
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|castcap=100 |
|castcap=100 |
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|minskill= |
|minskill=10 |
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|maxskill=600 |
|maxskill=600 |
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|minduration=999 |
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|maxduration=999 |
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|validtarget=PC |
|validtarget=PC |
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|guild=Cleric |
|guild=Cleric |
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|magic=Holy Magic |
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|spellbook=Spirit Manipulation |
|spellbook=Spirit Manipulation |
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|prereqs=[[ |
|prereqs=[[Rejuvenation]] |
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|slot=1 |
|slot=1 |
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|desc=Through discipline and focus, the Cleric learns to manipulate the ebb and flow of an energy foreign to all but fellow clergy: the spirit. The Vigil spell will form a conduit of Holy essence between yourself and the target which will foster the passage of this spiritual energy. Whichever party lacks spirit while the other's cup overflows shall be the benefactor of this osmosis. This is especially useful to preserve the spirit of a fallen friend while ministering the rites of death. |
|desc=Through discipline and focus, the Cleric learns to manipulate the ebb and flow of an energy foreign to all but fellow clergy: the spirit. The Vigil spell will form a conduit of Holy essence between yourself and the target which will foster the passage of this spiritual energy. Whichever party lacks spirit while the other's cup overflows shall be the benefactor of this osmosis. This is especially useful to preserve the spirit of a fallen friend while ministering the rites of death. |
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|buffs=No buffs |
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|debuffs=No debuffs |
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Certain spiritual spells may be cast through this conduit, even if you are not in the same vicinity as the target, or the target is concealed. |
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|dtype=Spirit damage |
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⚫ | |||
|htype=Spirit heal |
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⚫ | |||
|messaging=You gesture at (person).<br />A shaft of pure white light pools in your hands and streaks out toward (person). |
|messaging=You gesture at (person).<br />A shaft of pure white light pools in your hands and streaks out toward (person). |
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You feel a conduit of magical energy form between yourself and (person)'s spirit. |
You feel a conduit of magical energy form between yourself and (person)'s spirit. |
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|ctype=standard |
|ctype=standard |
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}} |
}} |
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==Notes== |
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*[[Soul Shield]] can be cast on a linked player when at range. |
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*By Indefinite duration, the spell will maintain the link between two targets until the cleric forcibly ends it, via RELEASE VIGIL. |
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*Seems to maintain it's link across great distances. Certain rooms remove the link, however, and certain sequences will remove the link as well. |
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*The more mana put into the spell matrix, the higher possible amounts of spirit energy can be transferred per pulse. |
Latest revision as of 19:28, 6 May 2021
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
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Abbreviation: | VIGIL | |
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Prerequisites: | Rejuvenation | |
Signature: | No | |
Spell Slots: | 1 | |
Mana Type: | Holy Magic | |
Spell Type: | standard / utility | |
Difficulty: | basic | |
Prep (min/max): | 5 / 100 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | PC | |
Duration (min/max): | Indefinite minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Through discipline and focus, the Cleric learns to manipulate the ebb and flow of an energy foreign to all but fellow clergy: the spirit. The Vigil spell will form a conduit of Holy essence between yourself and the target which will foster the passage of this spiritual energy. Whichever party lacks spirit while the other's cup overflows shall be the benefactor of this osmosis. This is especially useful to preserve the spirit of a fallen friend while ministering the rites of death. | |
Effect: | Spirit damage, Spirit heal, Equalizes the spirit health of two linked players. | |
Example Messaging: | You gesture at (person). A shaft of pure white light pools in your hands and streaks out toward (person). You feel a conduit of magical energy form between yourself and (person)'s spirit. | |
Devices/Tattoos: | Item:Necklace made up of a number of tiny rat skulls sewn onto a brilliant silver thread, Necklace made up of a number of tiny rat skulls sewn onto a brilliant silver thread |
Notes
- Soul Shield can be cast on a linked player when at range.
- By Indefinite duration, the spell will maintain the link between two targets until the cleric forcibly ends it, via RELEASE VIGIL.
- Seems to maintain it's link across great distances. Certain rooms remove the link, however, and certain sequences will remove the link as well.
- The more mana put into the spell matrix, the higher possible amounts of spirit energy can be transferred per pulse.