Tremor: Difference between revisions
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{{Spell |
{{Spell |
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|abbrev=trem |
|abbrev=trem |
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|minprep= |
|minprep=10 |
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|castcap= |
|castcap=66 |
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|minskill=80 |
|minskill=80 |
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|maxskill=800 |
|maxskill=800 |
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|minduration=- |
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|validtarget= |
|validtarget=Creature, Area |
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|guild=Warrior Mage |
|guild=Warrior Mage |
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|magic=Elemental Magic |
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|spellbook=Earth Manipulation |
|spellbook=Earth Manipulation |
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|prereqs=[[Anther's Call]] or [[Sure Footing]] |
|prereqs=[[Anther's Call]] or [[Sure Footing]] |
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|slot= |
|slot=2 |
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|illegal=illegal |
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|desc=The Tremor spell shakes the very ground, knocking over anyone without the reflexes to remain on their feet. It may only be used outside, as the consequences of unleashing seismic forces inside a building or cave would be very unfortunate. With higher levels of skill, the caster can choose to strike just a particular target. |
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|corrupt=none |
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⚫ | |||
|desc=The Tremor spell shakes the very ground, knocking over anyone without the reflexes to remain on their feet. You can direct it to affect the area around you, or one particular foe depending on your need, though while inside a building or cave it will not expand beyond one foe. When the power of this spell well overcomes your opponents skill, it will even tumble them backwards away from you as the earth ripples and heaves outward. |
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|buffs=No buffs |
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|debuffs=No debuffs |
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|dtype=Balance damage |
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|htype=No heal |
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|poststring=No |
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⚫ | |||
|messaging=You gesture. |
|messaging=You gesture. |
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The earth beneath your feet begins to shake violently!<br /> |
The earth beneath your feet begins to shake violently!<br /> |
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A black-backed jackal is thrown to the ground by the heaving of the earth! The ground ripples, as a black-backed jackal tumbles away from you.<br /> |
A black-backed jackal is thrown to the ground by the heaving of the earth! The ground ripples, as a black-backed jackal tumbles away from you.<br /> |
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Roundtime: 3 sec. |
Roundtime: 3 sec. |
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You gesture.<br /> |
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The earth beneath your feet begins to shake violently!<br /> |
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A sudden shout of "The man's dangerous!" heralds a nearby citizen to run for the guards. It won't be long before the Crossing authorities will try to bring you in for endangering the public.<br /> |
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|offtype=magic |
|offtype=magic |
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|deftype= |
|deftype=reflexes |
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|sig=No |
|sig=No |
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|diff= |
|diff=intermediate |
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|source=standard |
|source=standard |
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|type=debilitation, area of effect |
|type=debilitation, area of effect |
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|ctype= |
|ctype=battle |
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}} |
}} |
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==Notes== |
==Notes== |
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* |
*The single-target option was removed on 2/8/2018. |
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*The area effect can only be used outdoors. |
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*It doesn't mention above that you shouldn't cast this in Justice Zones. Casting in Justice Zones will have you charged with endangering the public. |
Latest revision as of 18:40, 6 August 2024
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Abbreviation: | TREM | |
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Prerequisites: | Anther's Call or Sure Footing | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Elemental Magic | |
Spell Type: | battle / debilitation, area of effect | |
Difficulty: | intermediate | |
Prep (min/max): | 10 / 66 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Creature, Area | |
Duration (min/max): | Instant | |
Justice: | illegal | |
Corruption: | none | |
Description: | The Tremor spell shakes the very ground, knocking over anyone without the reflexes to remain on their feet. You can direct it to affect the area around you, or one particular foe depending on your need, though while inside a building or cave it will not expand beyond one foe. When the power of this spell well overcomes your opponents skill, it will even tumble them backwards away from you as the earth ripples and heaves outward. | |
Effect: | Balance damage, possible knock-down or knock-back, pulses | |
Example Messaging: | You gesture.
The earth beneath your feet begins to shake violently! | |
Contest Type: | magic / reflexes | |
Devices/Tattoos: | Crackled black inkpot, Crackled inkpot |
Notes
- The single-target option was removed on 2/8/2018.
- The area effect can only be used outdoors.
- It doesn't mention above that you shouldn't cast this in Justice Zones. Casting in Justice Zones will have you charged with endangering the public.