Category talk:Bestiary: Difference between revisions
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I think that some of the categories that the critter at a glance template automatically adds are kind of pointless... not really information people would be looking for by category. The ones i would remove personally if everyone else agrees are basically the negative half of them |
I think that some of the categories that the critter at a glance template automatically adds are kind of pointless... not really information people would be looking for by category. The ones i would remove personally if everyone else agrees are basically the negative half of them |
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"does not have coins" "does not have gems" "does not have boxes" "not backstabbable" "not poachable" "not skinnable" and to be honest i don't know anyone who really would look at the "has gems" "has coins" categories either... the has boxes, skinnable, Backstabbable and poachable categories i see being worthwhile though... what do you all think?--[[User:Rawkus|Rawkus]] 12:18, 30 January 2008 (CST) |
"does not have coins" "does not have gems" "does not have boxes" "not backstabbable" "not poachable" "not skinnable" and to be honest i don't know anyone who really would look at the "has gems" "has coins" categories either... the has boxes, skinnable, Backstabbable and poachable categories i see being worthwhile though... what do you all think?--[[User:Rawkus|Rawkus]] 12:18, 30 January 2008 (CST) |
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:sometimes its nice to know what you can't do to the critter before you try, i usually look at all that stuff before i hunt something new--[[User:Legeres|Legeres]] 17:34, 30 January 2008 (CST) |
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::I'm not suggesting removing them from the page, rather, just removing the category, they would still be listed on the "critter-at-a-glance".--[[User:Rawkus|Rawkus]] 17:49, 30 January 2008 (CST) |
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:::The poachable category is a bit redundant anyway. As far as I've seen any creature that is not backstabable is poachable, and anything not poachable is backstabable. There may be exceptions to this rule but I've never heard of one. --[[User:Cierst|Cierst]] ([[User talk:Crazyfoolusc|talk]]) 05:28, 28 June 2008 (CDT) |
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::::It's been awhile, but this is not always true, Humanoids are pretty much the only backstabbables, and quad's are the only poachables, with some exceptions to that rule of course.--[[User:Rawkus|Rawkus]] 16:25, 21 July 2008 (CDT) |
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== Bestiary Semantics == |
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I think our next HUGE project should be overhauling the Bestiary with the semantic mediawiki stuff. Thoughts? When we do this, I think we should try to incorporate all the bestiary templates into one template, making the page more streamlined in the process and creating a form for it. Plus, with the Semantics, we can get rid of all those extraneous categories. --[[User:Naeya|Naeya]] <sup>([[User talk:Naeya|talk]])</sup> 13:00, 30 July 2008 (CDT) |
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:I don't know if we want them ALL in one template, that might make formatting a little odd.... I'll have to think about it. But at the least, I can make a form to edit all of them at once.... at least I think I can. -[[User:Caraamon|Caraamon Strugr-Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 18:07, 15 August 2008 (CDT) |
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== Individual creature pages == |
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I just wanted to mention something I found frustrating with the individual creature pages (oh and you guys should install wikied). |
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None of them have the creature's level caps on their pages! This is really frustrating while trying to find things to hunt, in say Aesry, since I look at the Aesry creatures, but then it never tells me what levels they are. -[[User:Tea|Tea]] |
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:It's on my list of things to do. -[[User:Caraamon|Caraamon Strugr-Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 13:00, 28 September 2008 (CDT) |
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== Skinning == |
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You know what would be cool is if somebody went through the skinnable creatures in the bestiary and added numbers for when you can learn from skinning failures, not just when you start peeling pelts off of things [[User:Guaranzo|Guaranzo]] 14:15, 28 November 2009 (UTC) |
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== Bestiary Search == |
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The bestiary search would be a lot more useful if it weren't searching for exact matches on skill. If I enter minimum skill A and maximum skill B into the search, I'm really looking for something I can hunt with A that will teach to B. So it should return any critter with minimum skill less than or equal to A and maximum skill greater than or equal to B.--[[User:Antendren|Antendren]] 07:42, 14 September 2010 (UTC) |
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:There ya go. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 23:55, 14 September 2010 (UTC) |
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== Skill Caps == |
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It seems that creatures stop training offensive skills at a different cap than at which they stop training defensive skills. I'm noticing, for example, that bucca seem to stop training my defensives around 65, but my offensives seem to hit about 90 before not training. Are there two stats on creatures? Or maybe more, if skinning and other skills stop at different caps? [[User:GEM6ICE|GEM6ICE]] ([[User talk:GEM6ICE|talk]]) 18:02, 20 March 2015 (CDT) |
Latest revision as of 17:02, 20 March 2015
Categorization
been thinking about this, so tell me what you think as well: should categorize the bests a bit better, instead of like "young forest gryphon", it could be "gryphon, young forest" this way we can get all the gryphons together, and goblins and trolls, and what have you...
also i need help getting a link to the category:bestiary/level list on the actual bestiary page. i'm still very Wiki ignorant. The catalog thing could be done with level list i guess, but a lot of the creatures aren't on the official site where i got the information from. we'd need to place them where the might go... i know the what to hunt is a good indicator. ~ Yamcer 00:16, 19 May 2007 (CDT)
- Very good points, Yamcer. I'll touch on the bestiary categorization first. There is a way to leave the articles named as they are, but to have then placed into the category alphabetically by another letter, number or symbol. Using your example, Young Forest Gryphon could go into the category like so [[Category:Bestiary|Gryphon]]. In theory this should work perfect for those types of creatures. It will have to be worked from the Critter at a Glance template, I'll see if it can be done.
- The level list you created is great, it really is. I'd move it to just an article, and not a category like you have it though. Categories are more for the collecting of other categories and articles, and not for the purpose that I see of that list. If you like, move the data to a page titled perhaps... hmm Bestiary Level List or some such. Somewhere on the page (top or bottom doesn't matter), put in this text [[Category:Bestiary|*]]. That will put the list in the bestiary category and at the very top of the article listing too, since it will be categorized as the asterisk symbol, and not by it's article name. Also, you can edit Category:Bestiary to put a link at the top to that article.
- Let me know if you have any questions about what I've replied here.
Recall Information
GM Dartenian just posted the guilds who have access to some extra critter history/lore via RECALL <critter>.
Bards, Barbarians, Paladins -- full access
Clerics -- Cursed and undead creatures only
Rangers -- "beasts" only, ie non-biped low IQ
Critters which have this feature are: cave trolls, spriggans, ice ghasts, mountain giants, black apes, faenrae chanters, black gargoyles, deadwood dryads,and a few unknown.
I've added the ghast and deadwood dryad ones. I believe spriggans and faenrae chanters are invasion-only critters for now, so please add any of the rest (Cave Troll, Mountain Giant, Black Ape, Black Marble Gargoyle) if you can. Entrance into black gargoyles can be a little tricky, so if a bard/barb/paladin without good enough climbing (200 I think?) is willing, I can take them through the shortcut that requires Uncurse.
--Aetherie 07:22, 22 November 2007 (CST)
- Would 147 scholarship be enough to recall a black marble gargoyle? I'm a barbarian and if that's enough, I'll go recall it. Guaranzo 16:48, 24 November 2007 (CST)
- To be honest, I have no clue of the required skill levels for recall. On another note, goblins of several varieties have just been announced to also receive history/lore recalls. I'm assuming Goblin Zombie, Field Goblin, Wildland Goblin, Goblin Shaman, Snow Goblin and Black Goblin.--Aetherie 00:56, 25 November 2007 (CST)
Creature specific categories...
I think that some of the categories that the critter at a glance template automatically adds are kind of pointless... not really information people would be looking for by category. The ones i would remove personally if everyone else agrees are basically the negative half of them "does not have coins" "does not have gems" "does not have boxes" "not backstabbable" "not poachable" "not skinnable" and to be honest i don't know anyone who really would look at the "has gems" "has coins" categories either... the has boxes, skinnable, Backstabbable and poachable categories i see being worthwhile though... what do you all think?--Rawkus 12:18, 30 January 2008 (CST)
- sometimes its nice to know what you can't do to the critter before you try, i usually look at all that stuff before i hunt something new--Legeres 17:34, 30 January 2008 (CST)
- I'm not suggesting removing them from the page, rather, just removing the category, they would still be listed on the "critter-at-a-glance".--Rawkus 17:49, 30 January 2008 (CST)
- The poachable category is a bit redundant anyway. As far as I've seen any creature that is not backstabable is poachable, and anything not poachable is backstabable. There may be exceptions to this rule but I've never heard of one. --Cierst (talk) 05:28, 28 June 2008 (CDT)
- It's been awhile, but this is not always true, Humanoids are pretty much the only backstabbables, and quad's are the only poachables, with some exceptions to that rule of course.--Rawkus 16:25, 21 July 2008 (CDT)
- The poachable category is a bit redundant anyway. As far as I've seen any creature that is not backstabable is poachable, and anything not poachable is backstabable. There may be exceptions to this rule but I've never heard of one. --Cierst (talk) 05:28, 28 June 2008 (CDT)
- I'm not suggesting removing them from the page, rather, just removing the category, they would still be listed on the "critter-at-a-glance".--Rawkus 17:49, 30 January 2008 (CST)
Bestiary Semantics
I think our next HUGE project should be overhauling the Bestiary with the semantic mediawiki stuff. Thoughts? When we do this, I think we should try to incorporate all the bestiary templates into one template, making the page more streamlined in the process and creating a form for it. Plus, with the Semantics, we can get rid of all those extraneous categories. --Naeya (talk) 13:00, 30 July 2008 (CDT)
- I don't know if we want them ALL in one template, that might make formatting a little odd.... I'll have to think about it. But at the least, I can make a form to edit all of them at once.... at least I think I can. -Caraamon Strugr-Makdasi(talk) 18:07, 15 August 2008 (CDT)
Individual creature pages
I just wanted to mention something I found frustrating with the individual creature pages (oh and you guys should install wikied).
None of them have the creature's level caps on their pages! This is really frustrating while trying to find things to hunt, in say Aesry, since I look at the Aesry creatures, but then it never tells me what levels they are. -Tea
- It's on my list of things to do. -Caraamon Strugr-Makdasi(talk) 13:00, 28 September 2008 (CDT)
Skinning
You know what would be cool is if somebody went through the skinnable creatures in the bestiary and added numbers for when you can learn from skinning failures, not just when you start peeling pelts off of things Guaranzo 14:15, 28 November 2009 (UTC)
Bestiary Search
The bestiary search would be a lot more useful if it weren't searching for exact matches on skill. If I enter minimum skill A and maximum skill B into the search, I'm really looking for something I can hunt with A that will teach to B. So it should return any critter with minimum skill less than or equal to A and maximum skill greater than or equal to B.--Antendren 07:42, 14 September 2010 (UTC)
- There ya go. -Moderator Caraamon Makdasi(talk) 23:55, 14 September 2010 (UTC)
Skill Caps
It seems that creatures stop training offensive skills at a different cap than at which they stop training defensive skills. I'm noticing, for example, that bucca seem to stop training my defensives around 65, but my offensives seem to hit about 90 before not training. Are there two stats on creatures? Or maybe more, if skinning and other skills stop at different caps? GEM6ICE (talk) 18:02, 20 March 2015 (CDT)