Pour command: Difference between revisions

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In [[Alchemy]] the pour verb can be used to move liquids from one container to another. Mostly though it is used to [[Alchemy: Break|break]] and [[Alchemy: Combine|combine]] liquids. The liquid is broken in the starting container and combined in the final container. With [[Alchemy]] the need for exact parts is crucial so use of this verb is very important.<br>
The <b><tt>POUR</tt></b> command is used to move and measure liquids between containers. {{tt|POUR}} serves the same function for liquids as the {{com|Break}} and the {{com|Combine}} commands do for solids, namely reducing or increasing the number of parts in a single inventory "piece" of the liquid. When you {{tt|POUR}} you are left with a reduced quantity in the originating container, and an increased quantity in the target container. In [[Alchemy]] the need for exact parts is crucial so use of this verb is very important to that system. [[Engineering]] and [[Forging craft|Forging]] also make use of the <tt>POUR command.


==Syntax==
<br>
{{tt|POUR}}<br>
>pour help
<tt>POUR [PART|HALF|MOST|ALL] &lt;CONTAINER&gt;</tt><br />
<tt>POUR [PART|HALF|MOST|ALL] &lt;CONTAINER1&gt; IN &lt;CONTAINER2&gt;</tt><br />


[<tt>PART|HALF|MOST|ALL</tt>] is optional and defaults to <tt>ALL</tt><br />
POUR<br>
*<tt>PART</tt> equals one part
POUR [part|half|most|all] {container}<br>
*<tt>HALF</tt> is half the contents
POUR [part|half|most|all] {container} IN {container}<br>
*<tt>MOST</tt> is three quarters the contents
*<tt>ALL</tt> is all of the contents


<tt>POUR [oil, stain] on <item to be repaired>
[part|half|most|all] is optional and defaults to all<br>
*PART equals one part
*HALF is half the contents
*MOST is three quarters the contents
*ALL if all of the contents


===Examples===
<br>
<b>Usage Example</b>
<tt>LOOK IN JAR</tt><br />
<i>In the jar you see some water.</i><br />
<br>
<tt>POUR <b>PART</b> JAR INTO MY CAULDRON</tt><br />
>look in jar<br>
<i>You pour <b>part</b> of your water from your jar into a cauldron.</i><br />
In the jar you see some water.<br>
<br />
>pour <b>part</b> jar into my cauldron<br>
<tt>LOOK IN JAR</tt><br />
You pour <b>part</b> of your water from your jar into a cauldron.<br>
>pour <b>part</b> jar into my cauldron<br>
<i>In the jar you see some water.</i><br />
You pour <b>part</b> of your water from your jar into a cauldron.<br>
<tt>POUR <b>ALL</b> JAR INTO MY CAULDRON</tt><br />
That was the last of your water. <br>
<i>You pour <b>all</b> of your water from your jar into a cauldron.</i><br />
<i>That was the last of your water.</i><br />



<br>
[[Category:Commands]][[page type is::command| ]]
>look in jar<br>
In the jar you see some water.<br>
>pour <b>all</b> jar into my cauldron<br>
You pour <b>all</b> of your water from your jar into a cauldron.<br>
That was the last of your water. <br>

Latest revision as of 18:03, 13 July 2020

The POUR command is used to move and measure liquids between containers. POUR serves the same function for liquids as the BREAK and the COMBINE commands do for solids, namely reducing or increasing the number of parts in a single inventory "piece" of the liquid. When you POUR you are left with a reduced quantity in the originating container, and an increased quantity in the target container. In Alchemy the need for exact parts is crucial so use of this verb is very important to that system. Engineering and Forging also make use of the POUR command.

Syntax

POUR
POUR [PART|HALF|MOST|ALL] <CONTAINER>
POUR [PART|HALF|MOST|ALL] <CONTAINER1> IN <CONTAINER2>

[PART|HALF|MOST|ALL] is optional and defaults to ALL

  • PART equals one part
  • HALF is half the contents
  • MOST is three quarters the contents
  • ALL is all of the contents

POUR [oil, stain] on <item to be repaired>

Examples

LOOK IN JAR
In the jar you see some water.
POUR PART JAR INTO MY CAULDRON
You pour part of your water from your jar into a cauldron.

LOOK IN JAR
In the jar you see some water.
POUR ALL JAR INTO MY CAULDRON
You pour all of your water from your jar into a cauldron.
That was the last of your water.