Arbelog: Difference between revisions

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{{Critter
{{Critter
|new=No
|Critter Name = Arbelog
|Image File = arbelog.jpg
|Image File=arbelog.jpg
|Province=Therengia
|MinCap = 74
|City=Riverhaven
|MaxCap = 100
|MapList=*{{rmap|32|Riverhaven West Wilds (32)}}
|BodyType = biped
|simulevel=13
|Skinnable = Yes
|naturallevel=12
|Has Coins = Yes
|weaponlevel=13
|Has Gems = Yes
|defenselevel=13
|Has Boxes = Yes
|MinCap=50
|Evil = No
|MaxCap=85
|Corporeal = Yes
|BodyType=biped
|BackStabbable = Yes
|BodyType2=creatural
|Poachable = No
|BodySize=medium
|Casts Spells = No
|Attack Range = Melee
|Attack Range=Melee
|Has Coins=yes
|Stealthy = No
|Has Gems=yes
|Special = No
|Has Boxes=yes
|Province = Therengia
|Evil=no
|City = Riverhaven
|Construct=no
|MapList = *{{rmap|32|Riverhaven West Wilds}}
|Corporeal=yes
|Skin Name = an arbelog claw
|Special=no
|Skin Type = claw
|Casts Spells=no
|Weight = 5
|Stealthy=no
|Tannable = No
|Defense=no
|Crushable = No
|Skinnable=yes
|RequiredRanks = 60
|hasskin=No
|MaxVal = 46 Lirums
|haspart=Yes
|MaxArrangedVal =
|Part Name=an arbelog claw
|Manipulated = Yes
|Part Weight=4
|InitCost = 51
|hasbone=No
|RequiredRanks=60
|MaxVal=46 Lirums
|Boxes=yes
|Manipulated=yes
|BackStabbable=yes
|hasorgan=No
}}
}}
__NOTOC__

==Description==
==Description==
The arbelog stands about six feet in height, humanoid in appearance, with inordinately long, muscular arms and prehensile-toed feet. It is covered with thick brown fur, lighter at the belly and face, a dark stripe running down its back. Large heavily lidded eyes peer out over a flat wrinkled nose and nearly lipless mouth.
The arbelog stands about six feet in height, humanoid in appearance, with inordinately long, muscular arms and prehensile-toed feet. It is covered with thick brown fur, lighter at the belly and face, a dark stripe running down its back. Large heavily lidded eyes peer out over a flat wrinkled nose and nearly lipless mouth.


==In Depth==
==In Depth==
It is wearing nothing!
It is wearing nothing!<br>
It is carrying nothing!
It is carrying nothing!


===Trivia===
===Trivia===
In 1996 arbelog boxes used to contain gold coins. It is where the high level characters went to hunt.
In 1996, arbelogs are where the high level characters went to hunt, since the boxes contained gold coins. They still yield around 1,000 Lirums per box.

===Notes===
TM hard caps at 100 ranks.<br>
Defenses hard cap at 91 ranks.<br>
Evasion soft caps at ~74 even with multiple arbelogs. (Tested on Survival primary.)<br>
Weapons crawl beyond 80, possibly with an 85 hard cap. The bears and rams won't teach weapons at all past 80.<br>
Not recommended below 80 defenses, and unfortunately only teach up to 90. Multiple arbelogs can be quite dangerous below 90, especially once you build up any sort of burden.<br>
The only hunting area that spawn these (West of Riverhaven) is also a spawning area for Meadow Rams and Black Bears, both of which stop teaching significantly earlier than Arbelogs. Furthermore, the bears almost always go after the other critters before engaging players. Bears will work together to kill all rams and arbelogs in an area before going after a hunter. Rams and arbelogs act normally, going after the hunter and ignoring the bears unless engaged with them.<br>
It is possible (though very rare) for dusk ogres to wander into this area from the nearby cave, but they aren't dangerous if you're hunting here.<br>

As of 8/25/18:
TM only 1/34 @ 92 ranks.

===Skinning and Lockpicking===
Arbelogs train skinning fairly well in the mid-60s.

Boxes are at-level within the range of approximately 60-70 ranks. Can pick and disarm carefully in the high 40's.

Latest revision as of 21:21, 17 March 2021


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on premium only, Infobox entry on maximum arranged skin value, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
arbelog
Arbelog.jpg
Creature Levels:
    Overall 13
    Level Variance -
    Natural Attack 12
    Weapon Attack 13
    Defense 13
    Player Estimated -
Potential overall skill: 52
Skill Cap 50 to 85
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses No
Body Type biped
Body Type (Alt) creatural
Body Size medium
Located:
Premium-Only Unknown
Skinning Details
Part Name arbelog claw
Part Weight 4
Ranks Required 60
Max Value 46 Lirums57.5 Kronars <br />41.492 Dokoras <br />0.0575 LTBpoints <br />0.0575 Tickets <br />0.0575 Scrips <br />
Max Arranged ?
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

The arbelog stands about six feet in height, humanoid in appearance, with inordinately long, muscular arms and prehensile-toed feet. It is covered with thick brown fur, lighter at the belly and face, a dark stripe running down its back. Large heavily lidded eyes peer out over a flat wrinkled nose and nearly lipless mouth.

In Depth

It is wearing nothing!
It is carrying nothing!

Trivia

In 1996, arbelogs are where the high level characters went to hunt, since the boxes contained gold coins. They still yield around 1,000 Lirums per box.

Notes

TM hard caps at 100 ranks.
Defenses hard cap at 91 ranks.
Evasion soft caps at ~74 even with multiple arbelogs. (Tested on Survival primary.)
Weapons crawl beyond 80, possibly with an 85 hard cap. The bears and rams won't teach weapons at all past 80.
Not recommended below 80 defenses, and unfortunately only teach up to 90. Multiple arbelogs can be quite dangerous below 90, especially once you build up any sort of burden.
The only hunting area that spawn these (West of Riverhaven) is also a spawning area for Meadow Rams and Black Bears, both of which stop teaching significantly earlier than Arbelogs. Furthermore, the bears almost always go after the other critters before engaging players. Bears will work together to kill all rams and arbelogs in an area before going after a hunter. Rams and arbelogs act normally, going after the hunter and ignoring the bears unless engaged with them.
It is possible (though very rare) for dusk ogres to wander into this area from the nearby cave, but they aren't dangerous if you're hunting here.

As of 8/25/18: TM only 1/34 @ 92 ranks.

Skinning and Lockpicking

Arbelogs train skinning fairly well in the mid-60s.

Boxes are at-level within the range of approximately 60-70 ranks. Can pick and disarm carefully in the high 40's.