Major Physical Protection: Difference between revisions

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{{Spell
{{Spell
|abbrev=mapp
|name=Major Physical Protection
|minprep=5
|minprep=5
|castcap=100
|castcap=100
|minskill=10
|abbrev=mapp
|maxskill=600
|validtarget=self
|minduration=10
|maxduration=40
|validtarget=Self
|guild=Cleric
|guild=Cleric
|magic=Holy Magic
|spellbook=Holy Defense
|spellbook=Holy Defense
|prereqs=[[Minor Physical Protection 3.0|Minor Physical Protection]]
|prereqs=[[Minor Physical Protection]]
|slot=2
|slot=3
|desc=The Major Physical Protection spell will impart the caster with a temporarily enhanced ability to avoid attacks. Scholars of the Holy arts have surmised that the spell also instills a calm that may be a boon in any defensive battle.
|desc=The Major Physical Protection spell will impart the caster with a temporarily enhanced ability to avoid attacks. Scholars of the Holy arts have surmised that the spell also instills a calm that may be a boon in any defensive battle.
|buffs=Defending skill, Evasion skill
|debuffs=No debuffs
|dtype=No damage
|htype=No heal
|messaging=''Start/Refresh:'' A bright silver nimbus roars up around you as streaks of steel-blue light descend in a convex field.<br />A sense of calm focus takes hold as the luminous pattern washes over you. You feel slightly more able to avoid attacks with your energized joints.<br />
|messaging=''Start/Refresh:'' A bright silver nimbus roars up around you as streaks of steel-blue light descend in a convex field.<br />A sense of calm focus takes hold as the luminous pattern washes over you. You feel slightly more able to avoid attacks with your energized joints.<br />


''End:'' The field of silver-blue light dissipates from around you. The sense of calm focus leaves you, and your joints feel strangely stiffer than before.
''End:''
|sig=No
|diff=advanced
|diff=basic
|source=standard
|source=standard
|type=augmentation
|type=augmentation
|ctype=standard
|ctype=standard
}}
}}
==Notes==
*Can be placed into the [[Osrel Meraud]] orb.

Latest revision as of 10:41, 8 April 2021

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice, Infobox entry on corrupt
Cleric thumb.jpgCleric Guild


Major Physical Protection
Abbreviation: MAPP
Prerequisites: Minor Physical Protection
Signature: No
Spell Slots: 3
Mana Type: Holy Magic
Spell Type: standard / augmentation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: The Major Physical Protection spell will impart the caster with a temporarily enhanced ability to avoid attacks. Scholars of the Holy arts have surmised that the spell also instills a calm that may be a boon in any defensive battle.
Effect: +Defending skill, +Evasion skill
Example Messaging: Start/Refresh: A bright silver nimbus roars up around you as streaks of steel-blue light descend in a convex field.
A sense of calm focus takes hold as the luminous pattern washes over you. You feel slightly more able to avoid attacks with your energized joints.

End: The field of silver-blue light dissipates from around you. The sense of calm focus leaves you, and your joints feel strangely stiffer than before.

Devices/Tattoos: Silver inkpot

Notes