Major Physical Protection: Difference between revisions
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{{Spell |
{{Spell |
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⚫ | |||
|name=Major Physical Protection |
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|minprep=5 |
|minprep=5 |
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|castcap=100 |
|castcap=100 |
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|minskill=10 |
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⚫ | |||
|maxskill=600 |
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⚫ | |||
|minduration=10 |
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|maxduration=40 |
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⚫ | |||
|guild=Cleric |
|guild=Cleric |
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|magic=Holy Magic |
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|spellbook=Holy Defense |
|spellbook=Holy Defense |
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|prereqs=[[ |
|prereqs=[[Minor Physical Protection]] |
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|slot= |
|slot=3 |
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|desc=The Major Physical Protection spell will impart the caster with a temporarily enhanced ability to avoid attacks. Scholars of the Holy arts have surmised that the spell also instills a calm that may be a boon in any defensive battle. |
|desc=The Major Physical Protection spell will impart the caster with a temporarily enhanced ability to avoid attacks. Scholars of the Holy arts have surmised that the spell also instills a calm that may be a boon in any defensive battle. |
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|buffs=Defending skill, Evasion skill |
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|debuffs=No debuffs |
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|dtype=No damage |
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|htype=No heal |
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|messaging=''Start/Refresh:'' A bright silver nimbus roars up around you as streaks of steel-blue light descend in a convex field.<br />A sense of calm focus takes hold as the luminous pattern washes over you. You feel slightly more able to avoid attacks with your energized joints.<br /> |
|messaging=''Start/Refresh:'' A bright silver nimbus roars up around you as streaks of steel-blue light descend in a convex field.<br />A sense of calm focus takes hold as the luminous pattern washes over you. You feel slightly more able to avoid attacks with your energized joints.<br /> |
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''End:'' The field of silver-blue light dissipates from around you. The sense of calm focus leaves you, and your joints feel strangely stiffer than before. |
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''End:'' |
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|sig=No |
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|diff= |
|diff=basic |
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|source=standard |
|source=standard |
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|type=augmentation |
|type=augmentation |
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|ctype=standard |
|ctype=standard |
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}} |
}} |
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==Notes== |
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*Can be placed into the [[Osrel Meraud]] orb. |
Latest revision as of 10:41, 8 April 2021
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
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Abbreviation: | MAPP | |
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Prerequisites: | Minor Physical Protection | |
Signature: | No | |
Spell Slots: | 3 | |
Mana Type: | Holy Magic | |
Spell Type: | standard / augmentation | |
Difficulty: | basic | |
Prep (min/max): | 5 / 100 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | Self | |
Duration (min/max): | 10 minutes / 40 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Major Physical Protection spell will impart the caster with a temporarily enhanced ability to avoid attacks. Scholars of the Holy arts have surmised that the spell also instills a calm that may be a boon in any defensive battle. | |
Effect: | +Defending skill, +Evasion skill | |
Example Messaging: | Start/Refresh: A bright silver nimbus roars up around you as streaks of steel-blue light descend in a convex field. A sense of calm focus takes hold as the luminous pattern washes over you. You feel slightly more able to avoid attacks with your energized joints. End: The field of silver-blue light dissipates from around you. The sense of calm focus leaves you, and your joints feel strangely stiffer than before. | |
Devices/Tattoos: | Silver inkpot |
Notes
- Can be placed into the Osrel Meraud orb.