Work order: Difference between revisions
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==Gaining Work== |
==Gaining Work== |
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First you must obtain a crafting [[logbook]], which are sold inside Crafting Society buildings. It will bond to you when you {{com|Rub}} it. Each crafting society requires that you use a logbook specific to the crafting skill supported there; for example, in a Forging Society you must use a {{ilink|i|forging logbook}}, in the Outfitting Society you must use an [[outfitting logbook]], etc. |
First you must obtain a crafting [[logbook]], which are sold inside Crafting Society buildings. It will bond to you when you {{com|Rub}} it. Each crafting society requires that you use a logbook specific to the crafting skill supported there; for example, in a Forging Society you must use a {{ilink|i|forging logbook}}, in the Outfitting Society you must use an [[logbook|outfitting logbook]], etc. |
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*While holding the appropriate logbook, {{Com|ask}} ''<master>'' {{tt|for}} ''<{{tt|easy{{!}}challenging{{!}}hard}}>'' ''<discipline>'' {{tt|work}}. |
*While holding the appropriate logbook, {{Com|ask}} ''<master>'' {{tt|for}} ''<{{tt|easy{{!}}challenging{{!}}hard}}>'' ''<discipline>'' {{tt|work}}. |
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You must do this while in front of the crafting master, the logbook must be appropriate for that Crafting Society's skill, and you must choose one of that skill's three disciplines. See [[Crafting#Skills, Disciplines and Techniques|here]] for the list of skills and disciplines. |
You must do this while in front of the crafting master, the logbook must be appropriate for that Crafting Society's skill, and you must choose one of that skill's three disciplines. See [[Crafting#Skills, Disciplines and Techniques|here]] for the list of skills and disciplines. |
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{{tt|Easy}}, {{tt|Challenging}}, or {{tt|Hard}} will generate work orders of increasing difficulty, based on your skill. If the work given is somehow problematic |
{{tt|Easy}}, {{tt|Challenging}}, or {{tt|Hard}} will generate work orders of increasing difficulty, based on your skill. If the work given is somehow problematic, another order can be requested, which replaces the first without penalty. |
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The difficulty of the order you ask for also impacts the quality of the item you need to create: |
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* Easy: Requires items to be finely-crafted (>= 80) |
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* Challenging: Requires items to be superior quality (>= 85) |
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* Hard: Requires items to be exceptional quality (>=90) |
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The work order itself will consist of crafting a certain number of items within a certain time. |
The work order itself will consist of crafting a certain number of items within a certain time. |
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==Difficulty== |
==Difficulty== |
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The difficulty of work is set with regard to the requester's skill, not on an absolute basis. |
The difficulty of work is set with regard to the requester's skill, not on an absolute basis. The system '''does not''' take into account what techniques the requestor knows when calculating relative difficulty, making some tasks easier or harder than they might be otherwise. However, work orders prioritize items you have the techniques for. |
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The table below lists the un-bonused crafting skill (ranks) at which a given difficulty level becomes available. Challenging work orders will be one tier below Hard, and Easy will be two tiers below Hard. For example: |
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The system does not seem to take into account what techniques the worker knows, making some tasks easier or harder than they might be otherwise. |
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* Asking for a Hard work order with 150 skill will result in needing to fill the work order with Tier 5-Basic items |
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The following table lists unbonused crafting skill ranges for difficulties as indicated by reading the instruction page for a given item: |
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* Asking for a Challenging work order with 150 skill will result in needing to fill the work order with Tier 4-Simple items |
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* Asking for a Easy work order with 150 skill will result in needing to fill the work order with Tier 3-Easy items |
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{| class="wikitable" |
{| class="wikitable sortable" |
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!Skill!!Hard Difficulty !!Challenging Difficulty !!Easy Difficulty |
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| || Difficulty || Ranks |
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| 0||01-Extremely Easy ||01-Extremely Easy ||01-Extremely Easy |
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| 26||02-Very Easy ||01-Extremely Easy ||01-Extremely Easy |
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| 51||03-Easy ||02-Very Easy ||01-Extremely Easy |
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| Tier 3 || Easy || 52? |
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| 76||04-Simple ||03-Easy ||02-Very Easy |
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| 126||05-Basic ||04-Simple ||03-Easy |
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| Tier 5 || Basic || |
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| 176||06-Somewhat Challenging||05-Basic ||04-Simple |
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| 276||07-Challenging ||06-Somewhat Challenging||05-Basic |
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| 401||08-Complicated ||07-Challenging ||06-Somewhat Challenging |
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| Tier 8 || Complicated || 401 |
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| 501||09-Intricate ||08-Complicated ||07-Challenging |
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| 601||10-Difficult ||09-Intricate ||08-Complicated |
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| Tier 10 || Difficult || 601 |
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| 1001||11-Very Difficult ||10-Difficult ||09-Intricate |
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| 1501||12-Extremely Difficult ||11-Very Difficult ||10-Difficult |
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|} |
|} |
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==Submitting Work== |
==Submitting Work== |
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While holding your logbook in one hand and the requested item in the other, {{com|bundle}} ''<item>'' {{tt|with logbook}}. |
While holding your logbook in one hand and the requested item in the other, {{com|bundle}} ''<item>'' {{tt|with logbook}}. Note that for some especially large items, it might be necessary to first convert the completed item into a [[deed]] before bundling. |
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You may {{com|untie}} items from the logbook after they have been bundled. |
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==Pay== |
==Pay== |
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* '''Difficulty:''' The harder the order, the more that is paid out. |
* '''Difficulty:''' The harder the order, the more that is paid out. |
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* '''Item:''' Some items are just worth more, usually because they require more material or add on pieces. |
* '''Item:''' Some items are just worth more, usually because they require more material or add on pieces. |
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* '''Materials:''' Using cheap materials will reduce the pay received, and more expensive ones will |
* '''Materials:''' Using cheap materials will reduce the pay received, and more expensive ones will increase it. |
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* '''Quality:''' While only exceptional quality is required, higher quality will result in higher pay. |
* '''Quality:''' While only exceptional quality is required, higher quality will result in higher pay. |
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* '''Charisma:''' Nicer people get paid more. |
* '''Charisma:''' Nicer people get paid more. |
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* '''Guild:''' |
* '''Guild:''' [[Empaths]] and [[Bards]] receive a 5% bonus to WO payout, and [[Traders]] receive a 15% bonus. |
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* '''F2P:''' [[Free accounts]] do not earn money from work orders. |
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:When turning in a work order, F2P characters will see this messaging: |
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:''You hand <society representative> your logbook and bundled items. But your lack of standing in the Society prevents <society representative> from issuing a monetary reward for your service.'' |
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==[[Prestige]]== |
==[[Prestige]]== |
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* Use materials with high workabilities to complete orders that are hard for you. |
* Use materials with high workabilities to complete orders that are hard for you. |
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* High quality (fluxed) materials will bonus your skill to making an item. |
* High quality (fluxed) materials will bonus your skill to making an item. |
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* High quality |
* High quality tools will also give you a bonus. |
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* You can ask for a new work order |
* You can ask for a new work order repeatedly until you are given an item that you can successfully complete. |
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:The work orders you get are biased, but not exclusive, toward the techniques you know. |
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* If you change your mind and would like a different work order, {{com|untie}} any and all items from your logbook and ask for a new workorder. |
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{{RefAl| |
{{RefAl|a=y}} |
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* [[Prestige]] |
* [[Prestige]] |
Latest revision as of 16:28, 28 November 2020
Work orders is the system of requesting work from a crafting hall master, completion of which results in both pay and crafting prestige, and Trading skill experience if you are a Trader.
Gaining Work
First you must obtain a crafting logbook, which are sold inside Crafting Society buildings. It will bond to you when you RUB it. Each crafting society requires that you use a logbook specific to the crafting skill supported there; for example, in a Forging Society you must use a forging logbook, in the Outfitting Society you must use an outfitting logbook, etc.
- While holding the appropriate logbook, ASK <master> FOR <EASY|CHALLENGING|HARD> <discipline> WORK.
You must do this while in front of the crafting master, the logbook must be appropriate for that Crafting Society's skill, and you must choose one of that skill's three disciplines. See here for the list of skills and disciplines.
EASY, CHALLENGING, or HARD will generate work orders of increasing difficulty, based on your skill. If the work given is somehow problematic, another order can be requested, which replaces the first without penalty.
The difficulty of the order you ask for also impacts the quality of the item you need to create:
- Easy: Requires items to be finely-crafted (>= 80)
- Challenging: Requires items to be superior quality (>= 85)
- Hard: Requires items to be exceptional quality (>=90)
The work order itself will consist of crafting a certain number of items within a certain time.
Difficulty
The difficulty of work is set with regard to the requester's skill, not on an absolute basis. The system does not take into account what techniques the requestor knows when calculating relative difficulty, making some tasks easier or harder than they might be otherwise. However, work orders prioritize items you have the techniques for.
The table below lists the un-bonused crafting skill (ranks) at which a given difficulty level becomes available. Challenging work orders will be one tier below Hard, and Easy will be two tiers below Hard. For example:
- Asking for a Hard work order with 150 skill will result in needing to fill the work order with Tier 5-Basic items
- Asking for a Challenging work order with 150 skill will result in needing to fill the work order with Tier 4-Simple items
- Asking for a Easy work order with 150 skill will result in needing to fill the work order with Tier 3-Easy items
Skill | Hard Difficulty | Challenging Difficulty | Easy Difficulty |
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0 | 01-Extremely Easy | 01-Extremely Easy | 01-Extremely Easy |
26 | 02-Very Easy | 01-Extremely Easy | 01-Extremely Easy |
51 | 03-Easy | 02-Very Easy | 01-Extremely Easy |
76 | 04-Simple | 03-Easy | 02-Very Easy |
126 | 05-Basic | 04-Simple | 03-Easy |
176 | 06-Somewhat Challenging | 05-Basic | 04-Simple |
276 | 07-Challenging | 06-Somewhat Challenging | 05-Basic |
401 | 08-Complicated | 07-Challenging | 06-Somewhat Challenging |
501 | 09-Intricate | 08-Complicated | 07-Challenging |
601 | 10-Difficult | 09-Intricate | 08-Complicated |
1001 | 11-Very Difficult | 10-Difficult | 09-Intricate |
1501 | 12-Extremely Difficult | 11-Very Difficult | 10-Difficult |
Time
Work order times elapse whether or not the crafter is in game.
Submitting Work
While holding your logbook in one hand and the requested item in the other, BUNDLE <item> WITH LOGBOOK. Note that for some especially large items, it might be necessary to first convert the completed item into a deed before bundling.
You may UNTIE items from the logbook after they have been bundled.
Once the full order is bundled, GIVE the logbook to any crafting society master appropriate to the skill, and payment will be given.
Pay
The resulting pay from a work order is dependent on a number of factors:
- Difficulty: The harder the order, the more that is paid out.
- Item: Some items are just worth more, usually because they require more material or add on pieces.
- Materials: Using cheap materials will reduce the pay received, and more expensive ones will increase it.
- Quality: While only exceptional quality is required, higher quality will result in higher pay.
- Charisma: Nicer people get paid more.
- Guild: Empaths and Bards receive a 5% bonus to WO payout, and Traders receive a 15% bonus.
- F2P: Free accounts do not earn money from work orders.
- When turning in a work order, F2P characters will see this messaging:
- You hand <society representative> your logbook and bundled items. But your lack of standing in the Society prevents <society representative> from issuing a monetary reward for your service.
Prestige
- Difficulty: Hard work orders earn more prestige than challenging, which earn more than easy. Harder templates also award more prestige.
- Number: Work orders with more items in them earn more prestige.
- Quality: Higher quality items earn more prestige and orders with every item being masterfully crafted earning an additional bonus.
- Maker Mark: Marking your goods with a maker mark will give a small prestige award.
Tips and Tricks
- Use materials with high workabilities to complete orders that are hard for you.
- High quality (fluxed) materials will bonus your skill to making an item.
- High quality tools will also give you a bonus.
- You can ask for a new work order repeatedly until you are given an item that you can successfully complete.
- The work orders you get are biased, but not exclusive, toward the techniques you know.
- If you change your mind and would like a different work order, UNTIE any and all items from your logbook and ask for a new workorder.
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