Ripple (2.0): Difference between revisions
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{{OSpell |
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|name=Ripple |
|name=Ripple |
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⚫ | |||
⚫ | |||
|minprep=10 |
|minprep=10 |
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|castcap=75 |
|castcap=75 |
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⚫ | |||
|validtarget=Critters, Objects |
|validtarget=Critters, Objects |
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⚫ | |||
⚫ | |||
⚫ | |||
|desc=The Ripple spell will create an area of unstable teleportational energy that tends to wink creatures and items out of existance. Be warned that this is a very difficult spell to handle. |
|desc=The Ripple spell will create an area of unstable teleportational energy that tends to wink creatures and items out of existance. Be warned that this is a very difficult spell to handle. |
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|messaging=The air ripples and distorts briefly. |
|messaging=The air ripples and distorts briefly. |
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The air ripples as a wave of distortion shudders through the area.<br>As the wave pulses outwards, a fendryad is jerked into a ripple of darkness and vanishes!<br>As the wave floods outward, it causes a bronze coin to vanish without a trace. |
The air ripples as a wave of distortion shudders through the area.<br>As the wave pulses outwards, a fendryad is jerked into a ripple of darkness and vanishes!<br />As the wave floods outward, it causes a bronze coin to vanish without a trace. |
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The distortion in the air fades away. |
The distortion in the air fades away. |
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|status=planned |
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⚫ | |||
⚫ | |||
|magictype=Lunar |
|magictype=Lunar |
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|spelltype=Area of Effect |
|spelltype=Area of Effect |
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|spelltype2=Utility |
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|tier=Fifth |
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}} |
}} |
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==[[DragonRealms Policy|Policy]] Notes== |
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Many GMs consider using Ripple to steamroll an invasion to be misuse of this spell. Caution should be taken in those situations.<ref>[[Post:Spell path opinions~ - 10/28/2009 - 17:05:27]]</ref> |
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==Notes== |
==Notes== |
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* Must be fully prepared when casting. This spell cannot be snap cast with any amount of skill. |
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* Destroys '''anything''' on the ground; do not use in areas or situations where item loss may be an issue (i.e. invasions). |
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* Angers [[Voidspawn]] summoned by rogue [[Moongate]]s but will not make them disappear. |
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==References== |
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<references /> |
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==Also See== |
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{{PostLink}} |
Latest revision as of 04:14, 23 January 2013
Abbreviation: | N/A | |
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Prerequisites: | Whole Displacement, 25th circle | |
Minimum Prep: | 10 | |
Casting Cap: | 75 | |
Valid Spell Target: | Critters, Objects | |
Description: | The Ripple spell will create an area of unstable teleportational energy that tends to wink creatures and items out of existance. Be warned that this is a very difficult spell to handle. | |
Example Messaging: | The air ripples and distorts briefly.
The air ripples as a wave of distortion shudders through the area. The distortion in the air fades away. |
Policy Notes
Many GMs consider using Ripple to steamroll an invasion to be misuse of this spell. Caution should be taken in those situations.[1]
Notes
- Must be fully prepared when casting. This spell cannot be snap cast with any amount of skill.
- Destroys anything on the ground; do not use in areas or situations where item loss may be an issue (i.e. invasions).
- Angers Voidspawn summoned by rogue Moongates but will not make them disappear.