Sand sprite: Difference between revisions

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{{Critter
{{Critter
|new=Yes
|Critter Name=Sand Sprite
|Critter Name=Sand Sprite
|Image File=sand_sprite.jpg
|Image File=sand_sprite.jpg
|MinCap=50
|MaxCap=100
|BodyType=Biped
|Skinnable=No
|Has Coins=Yes
|Has Gems=Yes
|Has Boxes=Yes
|Evil=No
|Construct=No
|Corporeal=Yes
|BackStabbable=Yes
|Casts Spells=Yes
|Stealthy=No
|Special=No
|Attack Range=Melee
|Province=Qi'Reshalia
|Province=Qi'Reshalia
|City=Ratha
|City=Ratha
|MapList=*{{rmap|90a | Wreck of the Seerah (90a)}}
|MapList=*{{rmap|90a | Wreck of the Seerah (90a)}}
|simulevel=11
|Manipulated=Yes
|naturallevel=10
|InitCost=48
|weaponlevel=12
|Poachable=No
|defenselevel=11
|level=11
|MinCap=50
|MaxCap=73
|BodyType2=humanoid
|BodySize=medium
|Attack Range=Melee
|Has Coins=yes
|Has Gems=yes
|Has Boxes=yes
|Evil=no
|Construct=no
|Corporeal=yes
|Special=no
|Casts Spells=yes
|Stealthy=no
|Skinnable=no
|hasskin=No
|haspart=No
|hasbone=No
|Manipulated=yes
|BackStabbable=yes
|hasorgan=No
}}
}}
__NOTOC__
__NOTOC__
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==In Depth==
==In Depth==
===Skill Levels===
Need 65-70 defensive average to start hunting.<br />
Need 55-65 ranks in melee weapon.<br />
Need 50 defensive average to start hunting. Rather safe at 60.<br />
Will teach defense until 110ish.<br />
Need 50 overall ranks in melee weapon to hit.<br />
Offensive soft caps at 70.<br />
Will teach hiding/stalking until 112.
Targeted Magic hard caps at 86.<br />

Evasion soft caps around 73.<br />
Hiding soft caps around 75.<br />
Parry doesn't move off dabbling after 73.<br />
Locksmithing trains well into 90's.<br />

===Messaging===
'''Room Movement Messaging:''' ''A sand sprite skips west, sea-green eyes flashing as she glares in your direction.''<br>
'''Death Messaging:''' ''A sand sprite slowly falls to the ground, moaning in despair, shuddering in pain before taking her last breath.''<br>

Sand sprites will advance on you extremely quickly (skipping pole range).


===Special Attacks===
===Special Attacks===
Casts [[casts spell::Tingle]].<br />
Casts [[casts spell::Tingle]].<br />
''The sand sprite grabs a handful of sand and gestures at it, charging it with electrical energy!''<br />
''The sand sprite grabs a handful of sand and gestures at it, charging it with electrical energy!''<br />
''Giggling childishly the sand sprite throws the sparkling sand towards you!''
''Giggling childishly the sand sprite throws the sparkling sand towards you!''<br />
Note: This is easily resisted if you are fighting them at-circle.<br />

===Training===
Sand Sprites are excellent for learning combat skills and [[Locksmithing skill|Locksmithing]], making them a popular rung on the training ladder. In addition, they are found just two rooms away from a city ([[Ratha]]) and they have a phenomenal spawn rate.


===Equipment/Loot===
===Equipment/Loot===
a {{cloot|i|kelp dress}}<br />
a {{cloot|i|kelp dress}}<br />
a {{cloot|w|coral knife}}
a {{cloot|w|coral knife}}
*Boxes require a minimum of roughly 40 ranks of Locksmithing (with a lot of patience and struggle), with 65 considered "at level." Expect an average of 1,500 lirum per box, with rare jackpot boxes possible. Example:<br />
*Boxes require 40 ranks of Lockpicking & Disarm
<blockquote>
''In the driftwood strongbox you see a large clear diamond, a huge yellow diamond, some copper coins, some bronze coins, a silver coin, some gold coins, some platinum coins, a huge russet sapphire, a huge lilac opal, a huge smoky clear star-stone, a huge moss-green emerald, and a huge yellow-green alexandrite.'' <br />
Total net worth was 5 plat in coin and 35 plat in gems.
the rate that a box with more than a few gold will drop is close to 1 in 500 boxes took months of farming to get a jackpot box
</blockquote>
*40 rank "minimum" in locksmithing means that, while success is possible, you will still frequently fail to disarm these boxes, and encounter difficulty in opening them. 45 + buffs recommended to start.


{{Cat|Sprites,Fae}}
''-- Paladin with 24 agility and 48/42 in Disarm/lockpick can successfully open about 20% of boxes.'' <br />
''-- Necro with 21 agility and 42/37 was able to barely open boxes with generous use of the careful option. At 56/53 boxes appraise slightly difficult but open easily with an unmodified disarm''<br />
''-- Barb with 16 agil and 39/37 was also able to barely open all of the boxes. Quickly taught disarm/lockp too, went to 48/45 in a matter of about 5 full backpacks over a couple of days.''<br />
''-- Thief with 19 agility and Khri Focus, 40/40 disarm/lockpick (and 68 perception) is still not a surefire thing. Very few failures on the disarm attempts, though, but it takes a few tries.
''-- moon mage with 20 agility, 100 perception, 69/70 lock/disarm has a 100% chance of disarming and picking

Latest revision as of 07:02, 3 November 2021


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
Sand Sprite
Sand sprite.jpg
Creature Levels:
    Overall 11
    Level Variance -
    Natural Attack 10
    Weapon Attack 12
    Defense 11
    Player Estimated 11
Potential overall skill: 44
Skill Cap 50 to 73
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells Yes
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type unknown
Body Type (Alt) humanoid
Body Size medium
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

The sand sprite is a lithe, agile creature with pinkish skin and long, fine golden hair. Her wild, sea-green eyes flash mischievously as she tries to wreak havok on all that cross her path.

In Depth

Skill Levels

Need 50 defensive average to start hunting. Rather safe at 60.
Need 50 overall ranks in melee weapon to hit.
Offensive soft caps at 70.
Targeted Magic hard caps at 86.

Evasion soft caps around 73.
Hiding soft caps around 75.
Parry doesn't move off dabbling after 73.
Locksmithing trains well into 90's.

Messaging

Room Movement Messaging: A sand sprite skips west, sea-green eyes flashing as she glares in your direction.
Death Messaging: A sand sprite slowly falls to the ground, moaning in despair, shuddering in pain before taking her last breath.

Sand sprites will advance on you extremely quickly (skipping pole range).

Special Attacks

Casts Tingle.
The sand sprite grabs a handful of sand and gestures at it, charging it with electrical energy!
Giggling childishly the sand sprite throws the sparkling sand towards you!
Note: This is easily resisted if you are fighting them at-circle.

Training

Sand Sprites are excellent for learning combat skills and Locksmithing, making them a popular rung on the training ladder. In addition, they are found just two rooms away from a city (Ratha) and they have a phenomenal spawn rate.

Equipment/Loot

a kelp dress
a coral knife

  • Boxes require a minimum of roughly 40 ranks of Locksmithing (with a lot of patience and struggle), with 65 considered "at level." Expect an average of 1,500 lirum per box, with rare jackpot boxes possible. Example:

In the driftwood strongbox you see a large clear diamond, a huge yellow diamond, some copper coins, some bronze coins, a silver coin, some gold coins, some platinum coins, a huge russet sapphire, a huge lilac opal, a huge smoky clear star-stone, a huge moss-green emerald, and a huge yellow-green alexandrite.
Total net worth was 5 plat in coin and 35 plat in gems. the rate that a box with more than a few gold will drop is close to 1 in 500 boxes took months of farming to get a jackpot box

  • 40 rank "minimum" in locksmithing means that, while success is possible, you will still frequently fail to disarm these boxes, and encounter difficulty in opening them. 45 + buffs recommended to start.