Sand sprite: Difference between revisions
No edit summary |
|||
(62 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ |
|||
{{Critter |
{{Critter |
||
|new=Yes |
|||
|Critter Name = Sand Sprite |
|||
|Critter Name=Sand Sprite |
|||
|Image File = sand_sprite.jpg |
|||
|Image File=sand_sprite.jpg |
|||
|MinCap = 50 |
|||
|Province=Qi'Reshalia |
|||
|MaxCap = 100 |
|||
|City=Ratha |
|||
|BodyType = Biped |
|||
|MapList=*{{rmap|90a | Wreck of the Seerah (90a)}} |
|||
|Skinnable = No |
|||
|simulevel=11 |
|||
|Has Coins = Yes |
|||
|naturallevel=10 |
|||
|Has Gems = Yes |
|||
|weaponlevel=12 |
|||
|Has Boxes = Yes |
|||
|defenselevel=11 |
|||
|Evil = No |
|||
|level=11 |
|||
|Corporeal = Yes |
|||
|MinCap=50 |
|||
|Construct = No |
|||
|MaxCap=73 |
|||
|BackStabbable = Yes |
|||
|BodyType2=humanoid |
|||
|Poachable = No |
|||
|BodySize=medium |
|||
|Casts Spells = Yes |
|||
|Attack Range=Melee |
|||
|Has Coins=yes |
|||
|Stealthy = No |
|||
|Has Gems=yes |
|||
|Special = No |
|||
|Has Boxes=yes |
|||
|Province = Qi'Reshalia |
|||
|Evil=no |
|||
|City = Ratha |
|||
|Construct=no |
|||
|MapList = *{{rmap|90a | Wreck of the Seerah (90a)}} |
|||
|Corporeal=yes |
|||
|Skin Name = |
|||
|Special=no |
|||
|Skin Type = |
|||
|Casts Spells=yes |
|||
|Weight = |
|||
|Stealthy=no |
|||
|Tannable = |
|||
|Skinnable=no |
|||
|NumPieces = |
|||
|hasskin=No |
|||
|Crushable = |
|||
|haspart=No |
|||
|RequiredRanks = |
|||
|hasbone=No |
|||
|MaxVal = |
|||
|Manipulated=yes |
|||
|MaxArrangedVal = |
|||
|BackStabbable=yes |
|||
|Manipulated = Yes |
|||
|hasorgan=No |
|||
|InitCost = 48 |
|||
}} |
}} |
||
__NOTOC__ |
|||
==Description== |
==Description== |
||
The sand sprite is a lithe, agile creature with pinkish skin and long, fine golden hair. Her wild, sea-green eyes flash mischievously as she tries to wreak havok on all that cross her path. |
The sand sprite is a lithe, agile creature with pinkish skin and long, fine golden hair. Her wild, sea-green eyes flash mischievously as she tries to wreak havok on all that cross her path. |
||
==In Depth== |
==In Depth== |
||
===Skill Levels=== |
|||
Casts [[casts spell::Tingle]].<br /> |
|||
Need 50 defensive average to start hunting. Rather safe at 60.<br /> |
|||
''The sand sprite grabs a handful of sand and gestures at it, charging it with electrical energy!'' |
|||
Need 50 overall ranks in melee weapon to hit.<br /> |
|||
Offensive soft caps at 70.<br /> |
|||
Targeted Magic hard caps at 86.<br /> |
|||
Evasion soft caps around 73.<br /> |
|||
''Giggling childishly the sand sprite throws the sparkling sand towards you!'' |
|||
Hiding soft caps around 75.<br /> |
|||
Parry doesn't move off dabbling after 73.<br /> |
|||
Locksmithing trains well into 90's.<br /> |
|||
===Messaging=== |
|||
Need 65-70 defensive average to start hunting |
|||
'''Room Movement Messaging:''' ''A sand sprite skips west, sea-green eyes flashing as she glares in your direction.''<br> |
|||
'''Death Messaging:''' ''A sand sprite slowly falls to the ground, moaning in despair, shuddering in pain before taking her last breath.''<br> |
|||
Sand sprites will advance on you extremely quickly (skipping pole range). |
|||
Need 55-65 ranks in melee weapon |
|||
===Special Attacks=== |
|||
Will teach defense until 110ish.<br /> |
|||
Casts [[casts spell::Tingle]].<br /> |
|||
''The sand sprite grabs a handful of sand and gestures at it, charging it with electrical energy!''<br /> |
|||
''Giggling childishly the sand sprite throws the sparkling sand towards you!''<br /> |
|||
Note: This is easily resisted if you are fighting them at-circle.<br /> |
|||
===Training=== |
|||
Will teach stalking to 112. |
|||
Sand Sprites are excellent for learning combat skills and [[Locksmithing skill|Locksmithing]], making them a popular rung on the training ladder. In addition, they are found just two rooms away from a city ([[Ratha]]) and they have a phenomenal spawn rate. |
|||
===Equipment/Loot=== |
===Equipment/Loot=== |
||
a {{cloot|i|kelp dress}}<br /> |
a {{cloot|i|kelp dress}}<br /> |
||
a {{cloot|w|coral knife}} |
a {{cloot|w|coral knife}} |
||
*Boxes require a minimum of roughly 40 ranks of Locksmithing (with a lot of patience and struggle), with 65 considered "at level." Expect an average of 1,500 lirum per box, with rare jackpot boxes possible. Example:<br /> |
|||
*Boxes require 40 ranks of Lockpicking & Disarm |
|||
<blockquote> |
|||
''In the driftwood strongbox you see a large clear diamond, a huge yellow diamond, some copper coins, some bronze coins, a silver coin, some gold coins, some platinum coins, a huge russet sapphire, a huge lilac opal, a huge smoky clear star-stone, a huge moss-green emerald, and a huge yellow-green alexandrite.'' <br /> |
|||
Total net worth was 5 plat in coin and 35 plat in gems. |
|||
the rate that a box with more than a few gold will drop is close to 1 in 500 boxes took months of farming to get a jackpot box |
|||
</blockquote> |
|||
*40 rank "minimum" in locksmithing means that, while success is possible, you will still frequently fail to disarm these boxes, and encounter difficulty in opening them. 45 + buffs recommended to start. |
|||
{{Cat|Sprites,Fae}} |
|||
''-- Paladin with 24 agility and 48/42 in Disarm/lockpick can successfully open about 20% of boxes.'' <br /> |
|||
''-- Necro with 21 agility and 42/37 was able to barely open boxes with generous use of the careful option. At 56/53 boxes appraise slightly difficult but open easily with an unmodified disarm''<br /> |
|||
''-- Barb with 16 agil and 39/37 was also able to barely open all of the boxes. Quickly taught disarm/lockp too, went to 48/45 in a matter of about 5 full backpacks over a couple of days.'' |
|||
''-- Thief with 19 agility and Khri Focus, 40/40 disarm/lockpick (and 72 perception) is still not a surefire thing. Very few failures on the disarm attempts, though, but it takes a few tries. |
Latest revision as of 07:02, 3 November 2021
Missing or Incomplete Creature Information Needed |
Incomplete Article
|
To add any of the missing information listed above, use THIS FORM. |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Description
The sand sprite is a lithe, agile creature with pinkish skin and long, fine golden hair. Her wild, sea-green eyes flash mischievously as she tries to wreak havok on all that cross her path.
In Depth
Skill Levels
Need 50 defensive average to start hunting. Rather safe at 60.
Need 50 overall ranks in melee weapon to hit.
Offensive soft caps at 70.
Targeted Magic hard caps at 86.
Evasion soft caps around 73.
Hiding soft caps around 75.
Parry doesn't move off dabbling after 73.
Locksmithing trains well into 90's.
Messaging
Room Movement Messaging: A sand sprite skips west, sea-green eyes flashing as she glares in your direction.
Death Messaging: A sand sprite slowly falls to the ground, moaning in despair, shuddering in pain before taking her last breath.
Sand sprites will advance on you extremely quickly (skipping pole range).
Special Attacks
Casts Tingle.
The sand sprite grabs a handful of sand and gestures at it, charging it with electrical energy!
Giggling childishly the sand sprite throws the sparkling sand towards you!
Note: This is easily resisted if you are fighting them at-circle.
Training
Sand Sprites are excellent for learning combat skills and Locksmithing, making them a popular rung on the training ladder. In addition, they are found just two rooms away from a city (Ratha) and they have a phenomenal spawn rate.
Equipment/Loot
- Boxes require a minimum of roughly 40 ranks of Locksmithing (with a lot of patience and struggle), with 65 considered "at level." Expect an average of 1,500 lirum per box, with rare jackpot boxes possible. Example:
In the driftwood strongbox you see a large clear diamond, a huge yellow diamond, some copper coins, some bronze coins, a silver coin, some gold coins, some platinum coins, a huge russet sapphire, a huge lilac opal, a huge smoky clear star-stone, a huge moss-green emerald, and a huge yellow-green alexandrite.
Total net worth was 5 plat in coin and 35 plat in gems. the rate that a box with more than a few gold will drop is close to 1 in 500 boxes took months of farming to get a jackpot box
- 40 rank "minimum" in locksmithing means that, while success is possible, you will still frequently fail to disarm these boxes, and encounter difficulty in opening them. 45 + buffs recommended to start.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Ratha creatures
- Bestiary
- Qi'Reshalia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Sprites
- Fae