Adan'f blood warrior: Difference between revisions
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{{Critter |
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[[Category:Bestiary]] |
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|new=No |
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[[Category:Ilithi Creatures]] |
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|Image File=adanfwarrior.jpg |
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[[Category:Shard Creatures]] |
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|Province=Ilithi |
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|City=Shard |
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|MapList=*{{rmap|69 | Whistling Woods (69)}} |
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|simulevel=58 |
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|naturallevel=54 |
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|weaponlevel=58 |
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|defenselevel=58 |
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|level=58 |
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|flex=No |
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|MinCap=250 |
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|MaxCap=325 |
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|BodyType2=creatural |
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|BodySize=large |
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|Has Coins=yes |
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|Has Gems=yes |
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|Has Boxes=yes |
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|Special=no |
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|Evil=cursed |
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|Construct=no |
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|Corporeal=yes |
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|Casts Spells=no |
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|Stealthy=no |
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|Skinnable=yes |
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|hasskin=No |
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|haspart=Yes |
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|Part Name=an adan'f tail barb |
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|Part Weight=4 |
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|hasbone=No |
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|RequiredRanks=180 |
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|MaxVal=446 Dokoras |
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|lskill1=<218 |
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|Manipulated=yes |
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|BackStabbable=yes |
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}} |
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__NOTOC__ |
__NOTOC__ |
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{{Critter at a Glance | |
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Critter Name = Adan'f Bloodwarrior | |
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==Description== |
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Image File = adanfwarrior.jpg | |
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Skinnable = Yes | |
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Has Coins = Yes | |
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Has Gems = Yes | |
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Has Boxes = Yes | |
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Evil = Yes | |
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Corporeal = Yes | |
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BackStabbable = Yes | |
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Poachable = No | |
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Casts Spells = No | |
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Attack Range = Melee | |
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Stealthy = No | |
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Special = No | |
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Poison = No | |
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MapList = *[[RanikMap69 | Whistling Woods (69)]] |
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*[[RanikMap69a | Ice Caves (69a)]] |
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}}==Description== |
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Like all of the Adan'f race, the bloodwarrior vaguely resembles a large lizard, complete with green-black scales and forked tongue. Slitted red eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a stocky body, thickly corded with muscle. The bloodwarrior's large chest and legs provide great strength and speed, and its long barbed tail provides excellent balance. Its arms end in three strong fingers, tipped by sharp, stained claws. |
Like all of the Adan'f race, the bloodwarrior vaguely resembles a large lizard, complete with green-black scales and forked tongue. Slitted red eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a stocky body, thickly corded with muscle. The bloodwarrior's large chest and legs provide great strength and speed, and its long barbed tail provides excellent balance. Its arms end in three strong fingers, tipped by sharp, stained claws. |
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==In Depth== |
==In Depth== |
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<br \> |
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{| style="float: right;" |
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===Special Abilities=== |
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|- |
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*Warriors can use their tails to trip people out of hiding, causing them to fall and giving leg bleeders. |
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|{{Critter Skin | |
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*Warriors will buff their offense factor using the blood of their fallen allies. This will be reflected in the entry about their offensive capabilities in the {{com|appraise}} {{tt|careful}} output. |
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Skin Name = Adan'f tail barb | |
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::''An Adan'f blood warrior kneels beside an Adan'f shadow mage and stabs its srhhtel hammer into the dead body!'' |
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Skin Type = Barb | |
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::''It begins chanting in a strange tongue:'' |
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Weight = 12 stones | |
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::<br> |
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Tannable = No | |
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::''"Adan'f lusss! Adan'f lusss!'' |
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NumPieces = N/A | |
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::''Adan'f lusss nehhwar'r!'' |
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Crushable = yes | |
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::''Adan'f inja ssskramur!"'' |
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RequiredRanks = ? | |
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::<br> |
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MaxValKro = | |
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::''The warrior pulls its weapon from the body and reverently wipes off the blood as it stands up. The weapon appears more deadly than before.'' |
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MaxValLir = | |
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MaxValDok = 446 | |
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MaxArrangedKro = | |
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MaxArrangedLir = | |
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MaxArrangedDok = | |
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}} |
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|- |
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|{{Manipulation | |
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Manipulated = | |
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InitCost = | |
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InitCost2 = | |
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InitCost3 = | |
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InitCost4 = | |
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InitCost5 = | |
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}} |
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|} |
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===Special Attacks=== |
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Warriors can use their tails to trip people out of hiding, causing them to fall and giving leg bleeders. |
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===Equipment/Loot=== |
===Equipment/Loot=== |
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{{ |
* {{cloot|a|dented visored helm}}<br/> |
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{{ |
* {{cloot|a|rusted plate armor}}<br/> |
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{{ |
* {{cloot|w|srhhtel hammer}}<br/> |
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{{ |
* {{cloot|s|battered oval shield}} |
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===Hunting Info=== |
===Hunting Info=== |
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*Body Type: Biped |
*Body Type: Biped |
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*Attacks: Claws, Pounds and Weapons |
*Attacks: Claws, Pounds and Weapons |
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*'''WARNING''': Upon death, all of the item's on a warrior's body are automatically destroyed. This will include anything lodged in it. |
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*Weapon Caps: 250 rank to 380 ranks |
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12/9/17 locking Evasion @ 342, Tactics @ 377, Empathy @ 507, Stealth @ 313 |
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12/26/2017 Evasion softcaps at 350, Empathy hardcaps at 521, stealth softcaps around 340. |
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12/25/2019 Empathy softcaps at 530, 11/34 maximum at 535. |
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7/18/2020 Weapons hard cap at 370. |
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11/24/2022 Weapons moving ok at 331. Boxes doable carefully and usually at 8 or 9 difficulty with 235 perception, 218 locksmithing for a survival tert with 50 agility. |
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{{RefAl}} |
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{{cat|Adan'f}} |
Latest revision as of 01:21, 24 November 2022
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Description
Like all of the Adan'f race, the bloodwarrior vaguely resembles a large lizard, complete with green-black scales and forked tongue. Slitted red eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a stocky body, thickly corded with muscle. The bloodwarrior's large chest and legs provide great strength and speed, and its long barbed tail provides excellent balance. Its arms end in three strong fingers, tipped by sharp, stained claws.
In Depth
Special Abilities
- Warriors can use their tails to trip people out of hiding, causing them to fall and giving leg bleeders.
- Warriors will buff their offense factor using the blood of their fallen allies. This will be reflected in the entry about their offensive capabilities in the APPRAISE CAREFUL output.
- An Adan'f blood warrior kneels beside an Adan'f shadow mage and stabs its srhhtel hammer into the dead body!
- It begins chanting in a strange tongue:
- "Adan'f lusss! Adan'f lusss!
- Adan'f lusss nehhwar'r!
- Adan'f inja ssskramur!"
- The warrior pulls its weapon from the body and reverently wipes off the blood as it stands up. The weapon appears more deadly than before.
Equipment/Loot
Hunting Info
- Body Type: Biped
- Attacks: Claws, Pounds and Weapons
- WARNING: Upon death, all of the item's on a warrior's body are automatically destroyed. This will include anything lodged in it.
12/9/17 locking Evasion @ 342, Tactics @ 377, Empathy @ 507, Stealth @ 313
12/26/2017 Evasion softcaps at 350, Empathy hardcaps at 521, stealth softcaps around 340.
12/25/2019 Empathy softcaps at 530, 11/34 maximum at 535.
7/18/2020 Weapons hard cap at 370.
11/24/2022 Weapons moving ok at 331. Boxes doable carefully and usually at 8 or 9 difficulty with 235 perception, 218 locksmithing for a survival tert with 50 agility.