Adan'f blood warrior: Difference between revisions
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{{Critter |
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__NOTOC__ |
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|new=No |
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{{Critter at a Glance | |
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|Image File=adanfwarrior.jpg |
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Critter Name = Adan'f Bloodwarrior | |
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|Province=Ilithi |
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Skinnable = Yes | |
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|City=Shard |
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Has Coins = Yes | |
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|MapList=*{{rmap|69 | Whistling Woods (69)}} |
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Has Gems = Yes | |
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|simulevel=58 |
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Has Boxes = Yes | |
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|naturallevel=54 |
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Evil = Yes | |
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|weaponlevel=58 |
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Corporeal = Yes | |
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|defenselevel=58 |
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BackStabbable = Yes | |
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|level=58 |
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Casts Spells = No | |
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|flex=No |
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Attack Range = Melee | |
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|MinCap=250 |
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Stealthy = No | |
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|MaxCap=325 |
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Special = No | |
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|BodyType2=creatural |
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MapList = *[[RanikMap69 | Whistling Woods (69)]] |
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|BodySize=large |
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*[[RanikMap69a | Ice Caves (69a)]] |
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|Has Coins=yes |
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|Has Gems=yes |
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|Has Boxes=yes |
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|Special=no |
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|Evil=cursed |
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|Construct=no |
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|Corporeal=yes |
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|Casts Spells=no |
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|Stealthy=no |
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|Skinnable=yes |
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|hasskin=No |
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|haspart=Yes |
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|Part Name=an adan'f tail barb |
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|Part Weight=4 |
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|hasbone=No |
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|RequiredRanks=180 |
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|MaxVal=446 Dokoras |
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|lskill1=<218 |
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|Manipulated=yes |
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|BackStabbable=yes |
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}} |
}} |
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__NOTOC__ |
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<html><img src="http://www.elanthipedia.com/ranik/critters/adanfwarrior.jpg"/></html> |
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<br/><br/> |
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==Description== |
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Like all of the Adan'f race, the bloodwarrior vaguely resembles a large lizard, complete with green-black scales and forked tongue. Slitted red eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a stocky body, thickly corded with muscle. The bloodwarrior's large chest and legs provide great strength and speed, and its long barbed tail provides excellent balance. Its arms end in three strong fingers, tipped by sharp, stained claws. |
Like all of the Adan'f race, the bloodwarrior vaguely resembles a large lizard, complete with green-black scales and forked tongue. Slitted red eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a stocky body, thickly corded with muscle. The bloodwarrior's large chest and legs provide great strength and speed, and its long barbed tail provides excellent balance. Its arms end in three strong fingers, tipped by sharp, stained claws. |
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* It is wearing a dented visored helm, some rusted plate armor. |
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* It is carrying a srhhtel hammer, a battered oval shield. |
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==In Depth== |
==In Depth== |
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<br \> |
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===Special Abilities=== |
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*Warriors can use their tails to trip people out of hiding, causing them to fall and giving leg bleeders. |
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*Warriors will buff their offense factor using the blood of their fallen allies. This will be reflected in the entry about their offensive capabilities in the {{com|appraise}} {{tt|careful}} output. |
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::''An Adan'f blood warrior kneels beside an Adan'f shadow mage and stabs its srhhtel hammer into the dead body!'' |
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::''It begins chanting in a strange tongue:'' |
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::<br> |
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::''"Adan'f lusss! Adan'f lusss!'' |
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::''Adan'f lusss nehhwar'r!'' |
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::''Adan'f inja ssskramur!"'' |
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::<br> |
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::''The warrior pulls its weapon from the body and reverently wipes off the blood as it stands up. The weapon appears more deadly than before.'' |
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===Equipment/Loot=== |
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* Body Type: Biped |
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* Attacks: Claws, Pounds and Weapons |
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* Weapon Caps: 250 rank to 360 ranks |
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* {{cloot|a|dented visored helm}}<br/> |
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{{Critter Skin | |
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* {{cloot|a|rusted plate armor}}<br/> |
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Skin Name = Adan'f tail barb | |
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* {{cloot|w|srhhtel hammer}}<br/> |
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Skin Type = Barb | |
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* {{cloot|s|battered oval shield}} |
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Weight = 12 stones | |
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Tannable = No | |
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===Hunting Info=== |
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NumPieces = N/A | |
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*Body Type: Biped |
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Crushable = N/A | |
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*Attacks: Claws, Pounds and Weapons |
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RequiredRanks = ? | |
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*'''WARNING''': Upon death, all of the item's on a warrior's body are automatically destroyed. This will include anything lodged in it. |
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MaxVal = 56 | |
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MaxArranged = ? |
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12/9/17 locking Evasion @ 342, Tactics @ 377, Empathy @ 507, Stealth @ 313 |
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}} |
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12/26/2017 Evasion softcaps at 350, Empathy hardcaps at 521, stealth softcaps around 340. |
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12/25/2019 Empathy softcaps at 530, 11/34 maximum at 535. |
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7/18/2020 Weapons hard cap at 370. |
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11/24/2022 Weapons moving ok at 331. Boxes doable carefully and usually at 8 or 9 difficulty with 235 perception, 218 locksmithing for a survival tert with 50 agility. |
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{{RefAl}} |
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{{cat|Adan'f}} |
Latest revision as of 01:21, 24 November 2022
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Description
Like all of the Adan'f race, the bloodwarrior vaguely resembles a large lizard, complete with green-black scales and forked tongue. Slitted red eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a stocky body, thickly corded with muscle. The bloodwarrior's large chest and legs provide great strength and speed, and its long barbed tail provides excellent balance. Its arms end in three strong fingers, tipped by sharp, stained claws.
In Depth
Special Abilities
- Warriors can use their tails to trip people out of hiding, causing them to fall and giving leg bleeders.
- Warriors will buff their offense factor using the blood of their fallen allies. This will be reflected in the entry about their offensive capabilities in the APPRAISE CAREFUL output.
- An Adan'f blood warrior kneels beside an Adan'f shadow mage and stabs its srhhtel hammer into the dead body!
- It begins chanting in a strange tongue:
- "Adan'f lusss! Adan'f lusss!
- Adan'f lusss nehhwar'r!
- Adan'f inja ssskramur!"
- The warrior pulls its weapon from the body and reverently wipes off the blood as it stands up. The weapon appears more deadly than before.
Equipment/Loot
Hunting Info
- Body Type: Biped
- Attacks: Claws, Pounds and Weapons
- WARNING: Upon death, all of the item's on a warrior's body are automatically destroyed. This will include anything lodged in it.
12/9/17 locking Evasion @ 342, Tactics @ 377, Empathy @ 507, Stealth @ 313
12/26/2017 Evasion softcaps at 350, Empathy hardcaps at 521, stealth softcaps around 340.
12/25/2019 Empathy softcaps at 530, 11/34 maximum at 535.
7/18/2020 Weapons hard cap at 370.
11/24/2022 Weapons moving ok at 331. Boxes doable carefully and usually at 8 or 9 difficulty with 235 perception, 218 locksmithing for a survival tert with 50 agility.