Category talk:Private ships: Difference between revisions
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Kraelyst's site is down. I know he and his wife have not played in some time. I moved the FAQ here, because its large and I'm not sure the best way to break it up presently. WWW.ARCHIVE.ORG currently has most (if not all) of the page information saved. I highly suggest that the boat scripts (as well as the travel scripts) be pulled from the pages and archived here. The table for the ship sailing schedules is something that may need to be added as well. --[[User:Ysselt|Ysselt]] 19:45, 11 May 2009 (UTC) |
Kraelyst's site is down. I know he and his wife have not played in some time. I moved the FAQ here, because its large and I'm not sure the best way to break it up presently. WWW.ARCHIVE.ORG currently has most (if not all) of the page information saved. I highly suggest that the boat scripts (as well as the travel scripts) be pulled from the pages and archived here. The table for the ship sailing schedules is something that may need to be added as well. --[[User:Ysselt|Ysselt]] 19:45, 11 May 2009 (UTC) |
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I have removed the FAQ and placed it on the page for Private Ships. --[[User:Hexedbythenet|hexedbythenet]] 15:17, 23 January 2014 (UTC) |
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== FAQ from Kraelyst's Site == |
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Where can I buy a ship? |
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You can buy ships at a shipyard. Currently only one shipyard exists: Barana’s Shipyard in The Crossing. From the bank go SW, Go Bridge, SW, Go Gate, Go Office. Join the appointment book and then enter the door when the clerk says they are ready for you. |
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How much do ships cost? |
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The Cog |
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This is a single-masted, single-sailed vessel with three rooms above deck (no other rooms) |
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Build Price = 80000000 Kronars. (8,000 platinum Kronars) |
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Build Time = Approximately 15 game days. |
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Crew wages = 38000 Kronars every 30 Real Life days |
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Speed = Moderate |
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The Cutter |
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This is a single-masted vessel with five sails, three rooms above deck, and a customizable cabin. |
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Build Price = 120000000 Kronars. (12,000 platinum Kronars) |
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Build Time = Approximately 30 game days. |
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Crew Wages = 58000 Kronars every 30 Real Life days |
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Speed = Moderately Fast |
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The Brig |
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This is a double-masted vessel featuring eight sails, four rooms above deck, a customizable |
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cabin, and the choice of either a hold or a galley. |
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Build Price = 15000000 Kronars. (15,000 platinum Kronars) |
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Build Time = Approximately 60 game days. |
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Crew Wages = 66000 Kronars every 30 Real Life days |
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Speed = Fast |
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The Galleon |
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This is a four-masted vessel boasting twelve sails, four rooms above deck, a hold, a galley, |
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a customizable cabin, and a second simply-furnished cabin. |
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Build Price = 200000000 Kronars. (20,000 platinum Kronars) |
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Build Time = Approximately 90 game days. |
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Crew Wages = 144000 Kronars every 30 Real Life days |
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Speed = Very Fast |
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How do I get a custom name? |
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When you enter Barana’s office, type REQUEST or REQUEST [ship name]. If you want the ship to be preceeded by “the” then you need to include that in your request. |
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Example 1: REQUEST the Frayed Knot |
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Your ship would be seen in the room as… You also see the Frayed Knot. |
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Example 2: REQUEST Frayed Knot |
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Your ship would be seen in the room as… You also see Frayed Knot. |
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Custom names must be approved by a GameMaster, so obviously prime time is your best chance of getting a GM. If you make a request and don't get a response, try back during prime time another day. Once approved, the name will become an option available in the ship-buying process. If the name you want is not there, do NOT complete the ship transaction. You MUST wait for your name to be choosable because once you choose a different name they will not change it. |
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How do I customize my cabin? (cutter, brig, and galleon only) |
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Your cabin will have five pieces of furniture in it: table, bed, chest, wall, and window. While ordering your ship you will choose from a pre-set list of descriptions for each piece of furniture. You may enter the ship office and get a list of the furniture options by typing ASK BARANA ABOUT FURNITURE. The following are the furniture options available as of 8-19-05. |
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Beds |
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1 - a simple pine cot |
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2 - a knotted rope hammock |
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3 - an overstuffed leather sofa with patched cushions and a missing leg |
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4 - a plain oak box bed |
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Windows |
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1 - a pine-framed porthole |
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2 - an oak-framed porthole |
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3 - a brass-trimmed porthole |
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4 - a cracked window |
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Tables |
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1 - a knotty oak table |
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2 - a worm-rotted pine table |
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3 - a deeply-scratched redwood table |
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4 - a chipped and peeling white-washed oak desk |
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5 - a roughly cut pine desk |
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6 - a dry-rotted mahogany desk |
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7 - a dark cherrywood desk with sword-notched legs |
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8 - a polished maple desk with mismatched legs |
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9 - a knotty pine table |
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Walls |
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1 - a pine-paneled wall |
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2 - an oak-paneled wall |
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3 - a tapestry covered wall |
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4 - a white-washed wall |
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5 - a rough plaster wall |
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Chests |
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1 - an oak footlocker |
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2 - a pine footlocker |
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3 - a warped cherry cabinet |
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4 - a brass-bound worm-riddled wood chest |
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5 - a crate |
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Can I customize my pilot? (name, race, gender, clothing, etc) |
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No. You receive a randomly generated pilot with a randomly generated name. |
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How do I find out how much time is left until my ship is ready? |
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You can ask the foreman at your ship in the shipyard. The foremen are only present during daytime hours. Additionally, for the first 12 real life hours the ship will not be far enough along for the foreman to tell you anything about it. Syntax: ASK FOREMAN ABOUT SHIP or ASK FOREMAN ABOUT TIME |
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How do I bribe the foreman to speed up work on my ship? |
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ASK FOREMAN ABOUT TIME and then GIVE FOREMAN 100000 KRONARS. The foreman is only present during daytime hours and you may not be able to bribe him during the first 12 Real Life hours. |
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My ship is completed. Where is it and what do I do next? |
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Once the ship is completed it will sail to the nearest dock. In Crossing this is either the Crossing Docks (2 rooms west of the shipyard gate) or the Landfall Dock (from the bank go E, S, S, S, Climb Stair, Down, Go Dock). |
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Immediately board your ship, go aft, and do 2 things: |
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1. COMMAND {pilot name} TO SET TITLE |
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2. ASK {pilot name} ABOUT RING |
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What happens if I lose my captain's ring? |
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Go back to your pilot and ASK {pilot name} ABOUT RING |
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How do I interact with my pilot? |
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Type COMMAND {pilot name} TO to get a list of possible commands. |
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You can also ASK {pilot name} ABOUT {destination, guard, launch, speed, position, accounts, help, or wages} |
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Who can control the ship? |
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Only 3 people at any time are able to control each ship – the Captain, Ship’s Master, and Ship’s Mate. The Captain assigns the Master and Mate. The Captain can also assign the rank of Seaman to 10 people, but a Seaman cannot control the ship and cannot board the ship if the ship is being guarded. |
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Can I pay Crew Wages in advance? |
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Yes, you can pay in advance. GIVE {pilot name} {amount} KRONARS |
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What happens if I don’t pay my wages? |
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If your wages are not current the pilot will not respond to commands. If your wages go unpaid for 3 months your ship will be RECLAIMED AND SOLD AT AUCTION! It is wise to pay your wages well in advance, and if you are planning any extended absences you should also alert Simutronics via Feedback or Billing. |
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ASK {pilot name} ABOUT WAGES |
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ASK {pilot name} ABOUT ACCOUNT |
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Can I withdraw from my Crew Wages account? |
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No. |
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How do I buy additional ship routes? |
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Only the Captain may buy ship routes and they must have the captain’s ring. Go into the shipyard, go corridor, and go west into the “Cartography Services” room. Type ORDER. |
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How do I transfer ownership to another character? |
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Only the Captain may transfer ownership and they must have the captain’s ring. Go to the broker’s office inside the shipyard office, put the captain’s ring in your right hand and GIVE {new owner}. |
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Do the ships travel at different speeds? |
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Yes! The more sails a ship has the faster it travels. Cogs are the slowest, cutters are faster, brigs are faster still, and then galleons are fastest of all. |
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How many items can be stored on a ship? |
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WARNING: Items stored on a ship are NOT secure! Items can be picked up by other players, they can disappear in a game crash, and it is even possible a rogue janitor can get them, and if lost the GameMasters will NOT replace them. Do not put any items of value on your ships! |
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Now, to answer the question. You can put many items in and on furniture without fear of the “regular” janitor. In the captain’s cabin (cutter, brig, galleon) there is a table/desk that will hold a few things including large items (including weapons, containers, pyramids, etc), a cabinet that will hold a lot of smaller items (such as food, drink, herbs). In the hold (brig, galleon) there is a chest and a net, each will hold a fairly large number of smallish items (like herbs, lockpicks, ropes, torches, gem pouches, etc). Other furniture exists also that can hold items. So in other words, the ships will hold tons of items if they’re relatively small and a number of large items as well, but again, don’t put anything there you aren’t willing to lose! |
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Can a player-owned ship be damaged? |
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Not currently. |
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How do I buy mangonels, trader tables, forges, stoves, or other major permanent items for my ship? |
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You don’t. These are not currently available. You got a stinking ship, isn’t that enough? |
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Can I attack other ships, pirates, sea monsters, harbors, or anything else? |
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No. And if you interefere with any regular route ships (like the Skirr’lolasu, Halasa Selhin, Kree’la, etc) you will be in serious trouble and possibly have your ship taken away. Do NOT moor to these ships! |
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Are there limitations on where different classes of ships can travel? |
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No. All player-owned ships can travel to all the same areas. |
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Can I AFK script on my ship? |
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If you or anyone else is caught afk-scripting on your ship all learning may be permanently turned off on your ship, same as what happens with homes. Just say no! |
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How do I command my ship by remote? |
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One time every 24 hours you can command your ship to sail to one of the main ports by remote with your Captain's Ring. To set the destination TAP RING. To command the pilot to sail to the set destination RUB RING. |
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You can also STUDY RING to receive a gweth message from your pilot with the whereabouts of your ship. |
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Can Captain's Rings be altered? |
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Yes, if you find an alterer who is willing to work on it. |
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== Enclave Script == |
== Enclave Script == |
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Line 323: | Line 117: | ||
ECHO |
ECHO |
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</pre> |
</pre> |
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== M'Riss Script == |
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Here is a copy of Kraelyst's script to sail to M'Riss. Replace "yed" with your ship captain's name --[[User:Kythryn|Kythryn]] 12:02, 1 August 2012 (UTC) |
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<pre> |
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#M'riss 11/03/05 |
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; -- This script was created by Kraelyst the Hand |
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; -- Most current version of this script available at |
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; -- http://www.lurksponge.com/travel |
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ECHO |
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ECHO =============================== |
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ECHO |
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ECHO *** CAUTION: If you leave the docks at Fever Point on M'riss you can not get back onto the docks unless you are a citizen or are taken to the docks by a citizen! |
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ECHO |
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ECHO =============================== |
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ECHO |
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mriss: |
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save mriss |
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match mer-mri moored to the Mer'Kresh docks |
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match finish moored to Fever Point pier |
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match tomriss You glance |
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match pause ...wait |
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match pause type ahead |
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put look |
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put glance |
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matchwait |
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tomriss: |
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put command yed to sail for Mer'Kresh |
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match mriss Sailors quickly tie |
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match mriss barks the order to tie off |
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matchwait |
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mer-mri: |
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put command yed to launch |
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pause |
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ECHO |
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ECHO *** Estimated travel time by brig: 4 roisaen |
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ECHO |
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waitfor calls out, "Cast off!" |
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put command yed to sail towards ocean |
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put command yed to trim |
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put command yed to trim |
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2-mer-mri: |
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pause |
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match 3-mer-mri Fever Point pier |
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match 2-mer-mri afloat in Torbis Bay |
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match 2-mer-mri ...wait |
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put look |
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matchwait |
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3-mer-mri: |
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put command yed to sail toward pier |
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put command yed to trim |
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put command yed to trim |
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waitfor Sailors quickly tie |
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goto finish |
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========================= |
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trim: |
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pause |
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match trim sails to trim |
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match trim raising sail |
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match trim setting all yards |
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match pause working the ship to sail trim |
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match pause maximum capability |
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match trim ...wait |
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put command yed to trim |
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put command yed to trim |
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matchwait |
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ease: |
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pause |
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pause |
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put command yed to ease full |
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put command yed to trim |
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goto pause |
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pause: |
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pause |
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goto %s |
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finish: |
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pause |
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put set room |
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put set desc |
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pause |
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ECHO |
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ECHO *** You have arrived *** |
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ECHO |
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</pre> |
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== Travel Times == |
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I'm using a very simple script to gather travel times. Use .sail <destination> and subtract 2 minutes from the script execution time. You just need to set your pilot's name. - [[User:RY4NPW|padhg]] ([[User talk:RY4NPW|talk]]) 15:19, 10 May 2016 (CDT) |
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setvariable pilot <Pilot name> |
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if_1 goto sail |
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error: |
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echo Please specify a valid destination. Try COMMAND %pilot% TO for options. |
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exit |
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sail: |
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match error Available locations |
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match dock I will pilot |
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put command %pilot% to sail for %1 |
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matchwait |
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dock: |
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waitforre (Sailors quickly tie|order to tie off) |
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exit |
Latest revision as of 23:15, 10 May 2016
Kraelyst's site is down. I know he and his wife have not played in some time. I moved the FAQ here, because its large and I'm not sure the best way to break it up presently. WWW.ARCHIVE.ORG currently has most (if not all) of the page information saved. I highly suggest that the boat scripts (as well as the travel scripts) be pulled from the pages and archived here. The table for the ship sailing schedules is something that may need to be added as well. --Ysselt 19:45, 11 May 2009 (UTC)
I have removed the FAQ and placed it on the page for Private Ships. --hexedbythenet 15:17, 23 January 2014 (UTC)
Enclave Script
Here is a copy of Kraeylst's script to reach the Enclave (Hara'Jaal). Replace "yed" with the name of your ship captain - --Kythryn 12:00, 1 August 2012 (UTC)
#Enclave 11/03/05 ; -- This script was created by Kraelyst the Hand ; -- Most current version of this script available at ; -- http://www.lurksponge.com/travel ECHO ECHO =============================== ECHO *** takes you to the Enclave on Hara'Jaal ECHO =============================== ECHO enclave: save enclave match har-enc moored to a sandy beach match finish moored to the Sumilo dock match finish moored to the Raenaden dock match toenclave You glance match pause ...wait match pause type ahead put look put glance matchwait toenclave: put command yed to sail for Hara'jaal match enclave Sailors quickly tie match enclave barks the order to tie off matchwait har-enc: put command yed to launch pause ECHO ECHO *** Estimated travel time by brig: 4 roisaen ECHO waitfor calls out, "Cast off!" put command yed to sail towards Tyvalger Bay put command yed to trim save 2-har-enc goto trim 2-har-enc: pause 8 put command yed to ease full put command yed to trim put command yed to trim pause put command yed to trim put command yed to trim 3-har-enc: pause 2 match 4-har-enc afloat in Tyvalger Bay match 3-har-enc afloat in The Reshal Sea match 3-har-enc ...wait put look matchwait 4-har-enc: pause 2 match finish moored to the Sumilo dock match finish moored to the Raenaden dock match 4b-har-enc Tyvalger Bay ( match 4c-har-enc the open ocean ( match 4-har-enc ...wait put look matchwait 4b-har-enc: pause put command yed to sail toward Tyvalger Bay put command yed to trim put command yed to trim goto 4-har-enc 4c-har-enc: pause put command yed to sail toward Raenaden dock put command yed to trim goto 4-har-enc ========================= trim: pause match trim sails to trim match trim raising sail match trim setting all yards match pause working the ship to sail trim match pause maximum capability match trim ...wait put command yed to trim put command yed to trim matchwait ease: pause pause put command yed to ease full put command yed to trim goto pause pause: pause goto %s finish: pause put set room put set desc pause ECHO ECHO *** You have arrived *** ECHO
M'Riss Script
Here is a copy of Kraelyst's script to sail to M'Riss. Replace "yed" with your ship captain's name --Kythryn 12:02, 1 August 2012 (UTC)
#M'riss 11/03/05 ; -- This script was created by Kraelyst the Hand ; -- Most current version of this script available at ; -- http://www.lurksponge.com/travel ECHO ECHO =============================== ECHO ECHO *** CAUTION: If you leave the docks at Fever Point on M'riss you can not get back onto the docks unless you are a citizen or are taken to the docks by a citizen! ECHO ECHO =============================== ECHO mriss: save mriss match mer-mri moored to the Mer'Kresh docks match finish moored to Fever Point pier match tomriss You glance match pause ...wait match pause type ahead put look put glance matchwait tomriss: put command yed to sail for Mer'Kresh match mriss Sailors quickly tie match mriss barks the order to tie off matchwait mer-mri: put command yed to launch pause ECHO ECHO *** Estimated travel time by brig: 4 roisaen ECHO waitfor calls out, "Cast off!" put command yed to sail towards ocean put command yed to trim put command yed to trim 2-mer-mri: pause match 3-mer-mri Fever Point pier match 2-mer-mri afloat in Torbis Bay match 2-mer-mri ...wait put look matchwait 3-mer-mri: put command yed to sail toward pier put command yed to trim put command yed to trim waitfor Sailors quickly tie goto finish ========================= trim: pause match trim sails to trim match trim raising sail match trim setting all yards match pause working the ship to sail trim match pause maximum capability match trim ...wait put command yed to trim put command yed to trim matchwait ease: pause pause put command yed to ease full put command yed to trim goto pause pause: pause goto %s finish: pause put set room put set desc pause ECHO ECHO *** You have arrived *** ECHO
Travel Times
I'm using a very simple script to gather travel times. Use .sail <destination> and subtract 2 minutes from the script execution time. You just need to set your pilot's name. - padhg (talk) 15:19, 10 May 2016 (CDT)
setvariable pilot <Pilot name> if_1 goto sail error: echo Please specify a valid destination. Try COMMAND %pilot% TO for options. exit sail: match error Available locations match dock I will pilot put command %pilot% to sail for %1 matchwait dock: waitforre (Sailors quickly tie|order to tie off) exit