Dark fiend: Difference between revisions
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{{Critter |
{{Critter |
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|new=No |
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|Critter Name = Dark Fiend |
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|Image File=darkfiend.jpg |
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|MinCap = 70 |
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|MaxCap = 90 |
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|BodyType = Biped |
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|simulevel=11 |
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|naturallevel=11 |
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|weaponlevel=12 |
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|defenselevel=11 |
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|flex=No |
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|Evil = Yes |
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|MinCap=60 |
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|MaxCap=75 |
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|Poachable = No |
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|Special=no |
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|Evil=undead |
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|Construct=no |
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|Skin Name = |
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|Skin Type = |
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|Weight = |
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|hasskin=No |
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|Tannable = |
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|haspart=No |
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|NumPieces = |
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|hasbone=No |
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|Crushable = |
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|RequiredRanks = |
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|hasorgan=No |
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|MaxVal = |
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|MaxArrangedVal = |
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|Manipulated = No |
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|InitCost = |
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}} |
}} |
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==Description== |
==Description== |
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A truly massive figure, the fiend is draped in shadows. It's very armor appears to be fashioned from the darkness. No details of its appearance can be seen except the malevolent glow of two glaring red eyes staring out from behind its helm. They seem to look deep into your soul seeking out any deed or misvirtue for which it may be due. |
A truly massive figure, the fiend is draped in shadows. It's very armor appears to be fashioned from the darkness. No details of its appearance can be seen except the malevolent glow of two glaring red eyes staring out from behind its helm. They seem to look deep into your soul seeking out any deed or misvirtue for which it may be due. |
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The equipment disappears when the Dark Fiend is killed. |
The equipment disappears when the Dark Fiend is killed. |
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Large Edge at 79 would not move from Dabbling. 2HE at 81 would not move from Clear. -5/7/2015 |
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Shield at 72, chain at 74, defending at 71, parry at 73, evasion at 77, armor Tertiary - could not move past perusing against 3. Monsters seem not to swarm - could not find more than 3 at once. -- 6/5/2015 |
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Trains def skills at a good pace around 60 little danger with def in the low 60s then slows a lot around 67 ranks; weapon training is rather slow at 63 ranks but tactics lock easy even at 72 ranks semm to cap at 3 mobs.-- 2/7/2018 |
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side note even as a cleric i feel there are just better non un-dead alternatives still drops boxes and coins |
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Spawns three per hunter. Defenses slow to (1/34) in the low/mid 70s. (25 August 2019) |
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Tactics and Targeted Magic hard cap at 85. (January 2020) |
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{{RefAl}} |
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{{cat|Extra-planar creatures}} |
Latest revision as of 13:49, 29 March 2023
Missing or Incomplete Creature Information Needed |
Incomplete Article
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To add any of the missing information listed above, use THIS FORM. |
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Description
A truly massive figure, the fiend is draped in shadows. It's very armor appears to be fashioned from the darkness. No details of its appearance can be seen except the malevolent glow of two glaring red eyes staring out from behind its helm. They seem to look deep into your soul seeking out any deed or misvirtue for which it may be due.
In Depth
Equipment/Loot
It is wearing some shadow gauntlets, a shadow helm, some shadow armor.
It is carrying a twisted mass of shadows.
The equipment disappears when the Dark Fiend is killed.
Large Edge at 79 would not move from Dabbling. 2HE at 81 would not move from Clear. -5/7/2015
Shield at 72, chain at 74, defending at 71, parry at 73, evasion at 77, armor Tertiary - could not move past perusing against 3. Monsters seem not to swarm - could not find more than 3 at once. -- 6/5/2015
Trains def skills at a good pace around 60 little danger with def in the low 60s then slows a lot around 67 ranks; weapon training is rather slow at 63 ranks but tactics lock easy even at 72 ranks semm to cap at 3 mobs.-- 2/7/2018 side note even as a cleric i feel there are just better non un-dead alternatives still drops boxes and coins
Spawns three per hunter. Defenses slow to (1/34) in the low/mid 70s. (25 August 2019)
Tactics and Targeted Magic hard cap at 85. (January 2020)
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