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Triage in Zoluren, and especially Crossing Triage, has seen its practices change drastically over time. While once handled primarily in crisis situations by the [[Zoluren Militia]], the disbanding of said militia by Brigadier General Zukir in 392 forced procedures and practices to change, shifting away from centralized organization.<br>
Szrael says, "As I'm sure many of you are aware, the threat of Lyras and her undead hordes has cast a dark shadow upon our people. Though we shall fight valiantly to protect our lands and homes, it is certain that many of us shall be slain as we resist Lyras' efforts to enslave us."
<br>
Szrael says, "In the days to come, therefore, a coordinated Triage effort will be of vital importance. Effective Triage, and support of our warriors upon the front lines, might be the difference between success and failure."
Currently, Triage in Crossing is handled by sanctioned groups and other individuals trying to bring a sense of organization into the fold. Each group and individual have their own practices and protocols, although many of these points have started to converge in time.<br>
Szrael says, "Even those among you who cannot heal, raise the dead, or ward the fallen can -- and must -- contribute to the Triage effort. Bards may sing songs, any magic user can drag with the aid of an invisibility runestone, and we must all know the locations of our triage points in order to effectively render aid to the fallen, and get them fighting on the front lines once again, driving back the scourge."
<br>
Szrael says, "Points of importance: Triage! Personal preparedness! Community preparedness! I will save triage for last. These are just a few general words, after which we will discuss topics of community interest."
== Current Main Triage locations ==
Szrael says, "Personal preparedness: Vault anything you'd hate to lose. Expensive weapons, armor, heirlooms, and so on. Even if you -can- bear to lose it, remember also that in the days to come you might have to depart, and the fewer items you are wearing, the fewer you will have to retrieve from your grave."
=== Crossing Temple - Triage Hall ===
Szrael exclaims, "Remember too to get many favors with your god or goddess. It is impossible to know just what the future may bring, but it is best to prepare for the worst, while we hope for the best. Thus, do not assume that you'll be able to gain favor with your god as easily as you can now. The paths may be blocked by undead, or Lyras may target our holy places. Be prepared!"
The Temple is the ideal location for triage. First, it is a central location within the city, and houses the Resurrection Altar if departing is necessary. The Temple also houses underground tunnels that connect to four of the Guild halls, should quick and covert travel be needed. With the addition of the Temple defenses, the location is difficult to access for invaders (and impossible for many), making this location a prime choice for setting up Triage.
Szrael says, "Community preparedness: We must start stockpiling herbs, as well as blessed weapons, and spare shields and armor. There's a cabinet in the triage point in the temple which can be used to stockpile herbs, and the cleric guild donation chest is currently serving as an arms repository, as well as a collection tent just inside the temple gates that is ready to accept donations of herbs, blessed weapons, armor and ammunition."


'''Directions:''' From the Temple gate, north and go door, then three rooms widdershins from the favor altar. ([[RanikMap2|Map of the Temple Grounds]])<br>
<br>
=== Empath Guild - Healerie, White Area ===
The Healerie is well protected by special guards (no stealing, no hiding, no violence)so there's no need to constantly use powers and abilities that keep the room safe (such as a paladin's [[Banner of Truce]] or a Cleric's [[Commune|Meraud Commune]]). There are also tunnels leading from the Temple to the healerie, in case departing is necessary.<br>
<br>
The war against Lyras has proven that the Healerie is not completely safe, but it still holds an important role - that of being the primary empath triage for dealing with communicable diseases. Patients with infections and diseases are indeed encouraged to use a different Triage location if at all possible, rather than spreading the disease to everyone at the main Triage location.


'''Directions:''' From the Hospital: go ramp, go door, then east. From the Empath Guild main room: down and go door, then east. ([[RanikMap1e|Map of the Empath Guild]])<br>
NOTES:
<br>
===Cleric Guild - Gathering Hall ===
This is a last-resort triage, listed here there are those who insist use the Cleric's Guild for Triage purposes despite main Triage being organized elsewhere.


'''Directions: ''' From the entrance of the guild, go arched door, then go building. ([[RanikMap1e|Map of the Empath Guild]])<br>
+ Main Triage Points:
<br>


== Alternate Triage Locations ==
- Crossing Temple. Clerics are one widdershins of favor altar (dispensary). Empaths are three widdershins of favor altar (triage hall).
Although not being currently in use in regular invasions, these locations have been used for Triage in the past at one point or another, and may possibly see some use in the future.


=== Locations Within Crossing ===
- Healerie. (From the Empath Guild main room: down and through the doors). Empaths are in the white area (east of the entrance) and Clerics are in the Viewing Area (north of the entrance). This is also where triage for diseases will taken care of.
* Walls along the Northeast, East and West Gates - [[RanikMap1|Triage Tents]]


=== Locations Along the Northern Trade Road ===
- Cleric Guild. This is the last-resort triage, mainly because people will use it no matter what we say or do. The second room in the building has been closed, so Clerics will use the Gathering Hall and Empaths will use the Courtyard.
* Arthe Dale - [[RanikMap7b|Glythtide Shrine]]
* Kaerna Village - [[RanikMap9|At the Well]]


=== Locations in the Western Clans ===
The Healerie and Temple are ideal for several reasons. The healerie is already no-violence, no steal, no hide, etc., so there's no need to banner or consecrate constantly. There are also tunnels leading from the Temple to the healerie, in case departing is neccessary. The Temple is good for a similar reason -- departing is much easier there, and the proximity to the donation tent is handy. The temple is also in a relatively central location, so it's convenient to drag to.
* Tiger Clan - [[RanikMap4a|Togball Field]]<br>
<br>


== Flying Company Practices ==
Additionally triage locations: Midton, Arthe Dale (Glythtide's Shrine), and Tiger Clan's Togball field (in case the city is overrun). If these are over-run, then Kaerna Village's well is another fallback location.


At a meeting in April 2009, the Flying Company’s Triage coordinator Szrael went over a few important notes regarding Triage.
Triage Practices:
*A coordinated and effective Triage might be the difference between success and failure.
*Even if you cannot heal, raise or ward; you can still be an important part of the Triage effort. Bards are useful for singing enchantes and anyone can drag corpses.
*Personal preparedness: Know where the triage locations are, vault anything you aren’t prepared to lose, and get many favors from your God or Goddess.
*Community preparedness: Stockpile herbs at the Triage cabinet in the Temple or the collection tent just inside the temple gates. Stockpile spare armor, shields and blessed weapons in the Cleric’s Guild donation chest or the collection tent.


== White Rose Practices ==
Everyone who can should be encouraged to depart with a ward. This way, Empaths can concentrate their efforts on those who are still living, and clerics can concentrate on rejuving and blessing, PFE'ing, etc... instead of raising. In the event that wards are not available (or are undesirable -- triage in a place that would require running through hordes of undead, for instance...)


'''Triage practices'''
Empaths and Clerics should be in separate rooms. The living who need healing, and the dead who will eventually need raising will go to the "Empath" room. When a corpse is healed to viability, it is dragged to the Cleric room for raising.


Everyone who can should be encouraged to depart with a ward. This way, Empaths can concentrate their efforts on those who are still living, and clerics can concentrate on rejuving and blessing, PFE'ing, etc... instead of raising. In the event that wards are not available (or are undesirable -- triage in a place that would require running through hordes of undead, for instance...) <br>
1. Corpse Needs Raising: Drag to Empath spot, where the Empaths will heal to viabilitiy only. Drag to Cleric spot for raising. The now-living person will be encouraged to use herbs to finish their healing, unless they are are front lines fighter, in which case they can be healed completely and sent back into the fray.


Empaths and Clerics should be in separate rooms. The living who need healing, and the dead who will eventually need raising will go to the "Empath" room. When a corpse is healed to viability, it is dragged to the Cleric room for raising. <br>
2. Corpse Will Depart: Dragged directly to Cleric spot for rejuvination and ward, then departs. If a front lines fighter, get ready to go back in (possibly vigil and PFE). If not, stay in a safe area until spirit and health are restored.


1. Corpse Needs Raising: Drag to Empath spot, where the Empaths will heal to viabilitiy only. Drag to Cleric spot for raising. The now-living person will be encouraged to use herbs to finish their healing, unless they are are front lines fighter, in which case they can be healed completely and sent back into the fray. <br>
During all of this Paladins will be needed for warding, Bards for singing Naga's and others. Those who cannot heal, raise, sing or ward, can always be useful by "directing traffic" -- taking corpses to the appointed areas, dragging them when empaths declare them viable, telling people where to go for healing or weapon blessing, and so on.


2. Corpse Will Depart: Dragged directly to Cleric spot for rejuvination and ward, then departs. If a front lines fighter, get ready to go back in (possibly vigil and PFE). If not, stay in a safe area until spirit and health are restored. <br>
Cache Locations:

During all of this Paladins will be needed for warding, Bards for singing Naga's and others. Those who cannot heal, raise, sing or ward, can always be useful by "directing traffic" -- taking corpses to the appointed areas, dragging them when empaths declare them viable, telling people where to go for healing or weapon blessing, and so on. <br>

'''Cache Locations:'''

Currently, the best cache location is the tent arranged by Prince Vorclaf just inside the temple gate. It has spots for weapons, armor, herbs, and ammunition. Kits with hisan salve, cebi roots and imnera runestones are also for sale for 2 gold kronars, which is much below cost. <br>


Additionally: There are herb cabinets in the Temple dispensary and the Empath guild (west of the entrance). Blessed weapons are also being collected in the Cleric guild charity chest. <br>
Currently, the best cache location is the tent arranged by Prince Vorclaf just inside the temple gate. It has spots for weapons, armor, herbs, and ammunition. Kits with hisan salve, cebi roots and imnera runestones are also for sale for 2 gold kronars, which is much below cost.


In short: familiarize yourself with all of the triage locations, cache locations, and especially the tunnel network that runs from the temple to the Empath, Ranger, Paladin and Cleric guilds. (Though the Cleric guild entrance is only open to Clerics, I think.) <br>
Additionally: There are herb cabinets in the Temple dispensary and the Empath guild (west of the entrance). Blessed weapons are also being collected in the Cleric guild charity chest.


One last note: The Crossing Temple defense system was explained by a priest representing the temple. (Expect a longer post from someone else). It is powered by the cambrinth orbs inside the temple, which will take any mana type. Anyone who wishes to may spend a little time charging these orbs so that the defenses are prepared when Lyras comes calling. <br>
In short: familiarize yourself with all of the triage locations, cache locations, and especially the tunnel network that runs from the temple to the Empath, Ranger, Paladin and Cleric guilds. (Though the Cleric guild entrance is only open to Clerics, I think.)


One last note: The Crossing Temple defense system was explained by a priest representing the temple. (Expect a longer post from someone else). It is powered by the cambrinth orbs inside the temple, which will take any mana type. Anyone who wishes to may spend a little time charging these orbs so that the defenses are prepared when Lyras comes calling.


'''Herb Cache Locations'''
----
- Herb Cache Locations


The Order of the White Rose has a few additional cache locales:
The Order of the White Rose has a few additional cache locales:
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(From Town Green Northeast Go Walkway, N, N.)
(From Town Green Northeast Go Walkway, N, N.)


Also some miscellaneous tips for preparation:
'''Also some miscellaneous tips for preparation:'''


- Vault everything you can. The less you're wearing, the less you have to get out of your grave.
- Vault everything you can. The less you're wearing, the less you have to get out of your grave.
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*willow walk
*willow walk
*riverpine circle
*riverpine circle

[[category:Zoluren]]

Latest revision as of 16:35, 3 April 2010


This article has been tagged for wikification.
In other words, the format needs a bit of cleaning up and wikicode added to it.
Check Articles for wikification for more articles needing wikification.


Triage in Zoluren, and especially Crossing Triage, has seen its practices change drastically over time. While once handled primarily in crisis situations by the Zoluren Militia, the disbanding of said militia by Brigadier General Zukir in 392 forced procedures and practices to change, shifting away from centralized organization.

Currently, Triage in Crossing is handled by sanctioned groups and other individuals trying to bring a sense of organization into the fold. Each group and individual have their own practices and protocols, although many of these points have started to converge in time.

Current Main Triage locations

Crossing Temple - Triage Hall

The Temple is the ideal location for triage. First, it is a central location within the city, and houses the Resurrection Altar if departing is necessary. The Temple also houses underground tunnels that connect to four of the Guild halls, should quick and covert travel be needed. With the addition of the Temple defenses, the location is difficult to access for invaders (and impossible for many), making this location a prime choice for setting up Triage.

Directions: From the Temple gate, north and go door, then three rooms widdershins from the favor altar. (Map of the Temple Grounds)

Empath Guild - Healerie, White Area

The Healerie is well protected by special guards (no stealing, no hiding, no violence)so there's no need to constantly use powers and abilities that keep the room safe (such as a paladin's Banner of Truce or a Cleric's Meraud Commune). There are also tunnels leading from the Temple to the healerie, in case departing is necessary.

The war against Lyras has proven that the Healerie is not completely safe, but it still holds an important role - that of being the primary empath triage for dealing with communicable diseases. Patients with infections and diseases are indeed encouraged to use a different Triage location if at all possible, rather than spreading the disease to everyone at the main Triage location.

Directions: From the Hospital: go ramp, go door, then east. From the Empath Guild main room: down and go door, then east. (Map of the Empath Guild)

Cleric Guild - Gathering Hall

This is a last-resort triage, listed here there are those who insist use the Cleric's Guild for Triage purposes despite main Triage being organized elsewhere.

Directions: From the entrance of the guild, go arched door, then go building. (Map of the Empath Guild)

Alternate Triage Locations

Although not being currently in use in regular invasions, these locations have been used for Triage in the past at one point or another, and may possibly see some use in the future.

Locations Within Crossing

  • Walls along the Northeast, East and West Gates - Triage Tents

Locations Along the Northern Trade Road

Locations in the Western Clans


Flying Company Practices

At a meeting in April 2009, the Flying Company’s Triage coordinator Szrael went over a few important notes regarding Triage.

  • A coordinated and effective Triage might be the difference between success and failure.
  • Even if you cannot heal, raise or ward; you can still be an important part of the Triage effort. Bards are useful for singing enchantes and anyone can drag corpses.
  • Personal preparedness: Know where the triage locations are, vault anything you aren’t prepared to lose, and get many favors from your God or Goddess.
  • Community preparedness: Stockpile herbs at the Triage cabinet in the Temple or the collection tent just inside the temple gates. Stockpile spare armor, shields and blessed weapons in the Cleric’s Guild donation chest or the collection tent.

White Rose Practices

Triage practices

Everyone who can should be encouraged to depart with a ward. This way, Empaths can concentrate their efforts on those who are still living, and clerics can concentrate on rejuving and blessing, PFE'ing, etc... instead of raising. In the event that wards are not available (or are undesirable -- triage in a place that would require running through hordes of undead, for instance...)

Empaths and Clerics should be in separate rooms. The living who need healing, and the dead who will eventually need raising will go to the "Empath" room. When a corpse is healed to viability, it is dragged to the Cleric room for raising.

1. Corpse Needs Raising: Drag to Empath spot, where the Empaths will heal to viabilitiy only. Drag to Cleric spot for raising. The now-living person will be encouraged to use herbs to finish their healing, unless they are are front lines fighter, in which case they can be healed completely and sent back into the fray.

2. Corpse Will Depart: Dragged directly to Cleric spot for rejuvination and ward, then departs. If a front lines fighter, get ready to go back in (possibly vigil and PFE). If not, stay in a safe area until spirit and health are restored.

During all of this Paladins will be needed for warding, Bards for singing Naga's and others. Those who cannot heal, raise, sing or ward, can always be useful by "directing traffic" -- taking corpses to the appointed areas, dragging them when empaths declare them viable, telling people where to go for healing or weapon blessing, and so on.

Cache Locations:

Currently, the best cache location is the tent arranged by Prince Vorclaf just inside the temple gate. It has spots for weapons, armor, herbs, and ammunition. Kits with hisan salve, cebi roots and imnera runestones are also for sale for 2 gold kronars, which is much below cost.

Additionally: There are herb cabinets in the Temple dispensary and the Empath guild (west of the entrance). Blessed weapons are also being collected in the Cleric guild charity chest.

In short: familiarize yourself with all of the triage locations, cache locations, and especially the tunnel network that runs from the temple to the Empath, Ranger, Paladin and Cleric guilds. (Though the Cleric guild entrance is only open to Clerics, I think.)

One last note: The Crossing Temple defense system was explained by a priest representing the temple. (Expect a longer post from someone else). It is powered by the cambrinth orbs inside the temple, which will take any mana type. Anyone who wishes to may spend a little time charging these orbs so that the defenses are prepared when Lyras comes calling.


Herb Cache Locations

The Order of the White Rose has a few additional cache locales:

Under the herb shop counter.

Under the stool one room E of the Temple door.

Under the Cart on the way to the Landfall Dock. (From bank go E, S, S.)

Under the Bench in Midton. (From Town Green Northeast Go Walkway, N, N.)

Also some miscellaneous tips for preparation:

- Vault everything you can. The less you're wearing, the less you have to get out of your grave.

- Stock up on favors. As we'll need Clerics for blessing, etc., it helps take the load off. Also it's just nice to have a little insurance.

- Wear your herb pouch open, that way you can eat herbs straight out of the pouch without having to free up an extra hand for them. Useful during combat.

- Empaths, DO NOT SCRIPT HEAL. This will save you time, ultimately, as it's hard to get a script that'll only heal to viability, and the less you take - the less time you're sitting healing yourself. It's very easy to overheal when you're using a script, too.

- Order of healing. You Empaths probably already have this down, but I want to put it in writing just in case:

*Live front-line fighters.
*Live useful other people (Clerics, Pallies, echanteing Bards, etc.).
*Dead front-line fighters.
*Dead useful other people.
*Live everyone else.
*Dead everyone else.

- Diseases . Szrael mentioned this, but I want to reiterate it. If you have a disease, go directly to the healerie, do not pass Go, do not infect 200 other people.

Right.

Temple Defenses.

First off, they will have the Beacon ready. Just like old times.

The giant cambrinth spheres Szrael mentioned will power a giant magic force field. This force field will prevent anyone from entering the temple grounds unless they have a special 'key'. These 'key's won't just be handed out willy-nilly, but the priest who explained it said we'd be surprised at who gets them. (Who knows.) He said the High Priestess will be handling everything having to do with these keys, and that the activation of the defenses will be up to her as well.

The cambrinth spheres will be charged by players, and will take all mana types. So get chargin'.

The priest also said that there are other defense systems in place, but he was not at liberty to speak of them at this meeting. I'll leave the speculation up to you all.

condensed list

Triage One: Crossing Temple (Primary Triage inside Crossing) ---Directions: From the bank, SW, go gate, N, go door, go widdershins (Clerics), go widdershins, go widdershins (Empaths)

Triage Two: Empath Guild in Crossing (Primary Triage inside Crossing) ---Directions: From outside Empath Guild, go door, down, go door (There are four color-coded rooms for Triaging, Diseases will be treated here)

Triage Three: Cleric Guild in Crossing (Secondary Triage inside Crossing) ---Directions: From outside Cleric Guild, go guild, go arched door, go building

Triage Four: Midton Circle (Tertiary Triage inside Crossing) ---Directions: From Town Green Northeast, go walkway, N, N

Triage Five: Togball Field in Tiger Clan (Primary Triage outside West Gate of Crossing) ---Directions: From Tiger Clan gate, S, SE, S, SW, go green, SW

Triage Six: Glythtide's Shrine in Arthe Dale (Primary Triage outside Northeast Gate of Crossing) ---Directions: From Arthe Dale gate, go gate, N, N, W, W

Triage Seven: Ruined tollhouse on the NTR between Arthe Dale and Kaerna (Secondary Triage outside Northeast Gate) ---Directions: From Arthe Dale gate, Up, Up, W, NW, NW, N, N, N, NE, NE, go building

Cache Locations:

Cache One: Temple --- Directions: From Bank, SW, go gate, go tent This is the campaign tent

Cache Two: Temple --- Directions: From Bank, SW, go gate, N, E Look under stool

Cache Three: Temple --- Directions: From Bank, SW, go gate, N, W, NW, W Look under bench

Cache Four: Temple --- Directions: From Bank, SW, go gate, N, go door, go widdershin Look in cabinent

Cache Five: Empath Guild --- Directions: From Empath Guild, Go door, W Look in cabinent

Cache Six: Herb shop --- Directions: From Empath Guild, W, go shop Look under the counter

Cache Seven: Cart near bank --- Directions: From Bank, E, S, S Look under cart

Cache Eight: Alchemy shop --- Directions: From Empath Guild, W, N, W, go shop Look under the counter

additional possible triages

  • willow walk
  • riverpine circle