Thunder ram: Difference between revisions
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|simulevel=10 |
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|naturallevel=10 |
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|weaponlevel=0 |
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|defenselevel=10 |
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|MinCap=47 |
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|MaxCap=70 |
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|BodyType2=monstrous |
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|BodySize=medium |
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|Has Coins=no |
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|Has Gems=no |
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|Has Boxes=no |
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|Evil=no |
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|Construct=no |
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|Corporeal=yes |
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|Special=no |
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|Casts Spells=no |
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|Stealthy=no |
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|Skinnable=yes |
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|hasskin=No |
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|haspart=Yes |
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|Part Name=a ram horn |
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|Part Weight=4 |
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|hasbone=No |
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|MaxArrangedVal=180 Lirums |
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|hasorgan=No |
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}} |
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__NOTOC__ |
__NOTOC__ |
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MinCap = 47 | |
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MaxCap = 70 | |
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BodyType = quadruped| |
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Skinnable = Yes | |
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Has Coins = No | |
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Has Gems = No | |
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Has Boxes = No | |
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Evil = No | |
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Corporeal = Yes | |
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Poachable = Yes | |
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Casts Spells = No | |
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Stealthy = No | |
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Special = No | |
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Skin Name = A Ram Horn | |
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Skin Type = Horn | |
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Weight = 15 | |
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Tannable = No | |
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NumPieces = N/A | |
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Crushable = Yes | |
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MaxValKro = | |
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MaxValLir = 39 | |
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MaxValDok = | |
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MaxArrangedKro = | |
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MaxArrangedLir = 117 | |
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MaxArrangedDok = | |
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InitCost2 = | |
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InitCost5 = | |
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Though nearly five feet tall, and equipped with a deadly set of curved horns, the ram seems more interested in chomping on grass than running down visitors to its home. |
Though nearly five feet tall, and equipped with a deadly set of curved horns, the ram seems more interested in chomping on grass than running down visitors to its home. |
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==In Depth== |
==In Depth== |
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*Note: Several of the rooms in Neer's Hummock where Thunder Rams are located (at least on the southern side, possibly the northern side as well) have rooms with shifting ground. In other words, it can be difficult to maintain balance when attacking, and will be noticeable by additional messaging. |
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Examples: |
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'''You find it hard to maintain your footing.'''<br /> |
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< You slice a curved fiery-red moonblade at a thunder ram. A thunder ram fails to dodge, taking the full blow. |
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The moonblade cuts a blazing arc through the water and lands a heavy (8/23) strike that painfully mashes several toes of the left foot.<br /> |
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[You're very beat up, winded, somewhat off balance with opponent in excellent position.]<br /> |
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[Roundtime 4 sec.] |
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>slice<br /> |
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'''Bumbling, you slip and fall while attempting to make the attack.''' |
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This is purely a mechanic of the area design, and cannot be negated by stats (tested with several high level characters). Use caution when hunting at-level, or just update your scripts to stand up anytime you fall. |
Latest revision as of 07:16, 19 March 2021
Missing or Incomplete Creature Information Needed |
Incomplete Article
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To add any of the missing information listed above, use THIS FORM. |
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Description
Though nearly five feet tall, and equipped with a deadly set of curved horns, the ram seems more interested in chomping on grass than running down visitors to its home.
In Depth
- Note: Several of the rooms in Neer's Hummock where Thunder Rams are located (at least on the southern side, possibly the northern side as well) have rooms with shifting ground. In other words, it can be difficult to maintain balance when attacking, and will be noticeable by additional messaging.
Examples:
You find it hard to maintain your footing.
< You slice a curved fiery-red moonblade at a thunder ram. A thunder ram fails to dodge, taking the full blow.
The moonblade cuts a blazing arc through the water and lands a heavy (8/23) strike that painfully mashes several toes of the left foot.
[You're very beat up, winded, somewhat off balance with opponent in excellent position.]
[Roundtime 4 sec.]
>slice
Bumbling, you slip and fall while attempting to make the attack.
This is purely a mechanic of the area design, and cannot be negated by stats (tested with several high level characters). Use caution when hunting at-level, or just update your scripts to stand up anytime you fall.
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Langenfirth creatures
- Therenborough creatures
- Bestiary
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures