Thunder ram

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Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on special defense capability
  • Infobox entry on maximum unarranged skin value
  • Infobox entry on manipulate 1 skill
  • Infobox entry on manipulate 2 skill
  • Infobox entry on manipulate cap
Thunder Ram
Relative Level 10
Skill Cap 47 to 70
Skinnable Yes
Has Coins No
Has Gems No
Has Boxes No
Evil No
Corporeal Yes
Construct No
Backstabbable Ambush only
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Skinning Details
Part Name ram horn
Part Weight 4
Ranks Required 37
Max Value Unknown
Max Arranged 180 Lirums
225 Kronars
162.36 Dokoras
0.225 LTBpoints
0.225 Tickets
0.225 Scrips
Manipulatable Yes
Skill Required Unknown / Unknown
Teaching Cap Unknown


Though nearly five feet tall, and equipped with a deadly set of curved horns, the ram seems more interested in chomping on grass than running down visitors to its home.

In Depth

  • Note: Several of the rooms in Neer's Hummock where Thunder Rams are located (at least on the southern side, possibly the northern side as well) have rooms with shifting ground. In other words, it can be difficult to maintain balance when attacking, and will be noticeable by additional messaging.


You find it hard to maintain your footing.
< You slice a curved fiery-red moonblade at a thunder ram. A thunder ram fails to dodge, taking the full blow. The moonblade cuts a blazing arc through the water and lands a heavy (8/23) strike that painfully mashes several toes of the left foot.
[You're very beat up, winded, somewhat off balance with opponent in excellent position.]
[Roundtime 4 sec.]

Bumbling, you slip and fall while attempting to make the attack.

This may be the result of low stats, or simply the way the area is designed. Use caution when hunting at-level.