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''Favored by the [[Monks of the Crystal Hand]], the prism is a divination tool used by [[Moon Mage]]s. As the prism spins on its chain, the mage interprets the patterns of colors and fractures to determine what the future holds. It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.


==Use==
You immediately will your consciousness deep into the flows of fate. (Mozzik becomes very still, eyes unfocused.) - prediction + 420 astro (AuS and capped CJ not enough to get to the next level)
A prism's readings are fairly precise, and the prisms themselves have a long lifespan, however, getting a skill reading is impossible without a chart, and the prism can only be used on oneself. As with any other tool, you must have the {{com|Align}} ability, and must make a successful observation before you can predict. When you are prepared, {{com|TURN}} your prism to wind the chain around it, and then {{com|RAISE}} it to catch the light and unwind.


===When Used===
After a few moments, the mists of time begin to part.
''Raising it to catch the available light, you release the prism, allowing it to spin freely from the chain. You focus your sight on the prism as it spins, casting light violet tinged light as it moves in a small, uneven spiral then cracks into a random series of fractures. As the sapphire prism swings to a halt you notice the cracks go smooth and feel a fleeting moment of joy.
You see yourself eviscerating a scaly seordmaor.
You see a chill rain splattering a muddy trail.
You see a mouse being stalked by a cat.


==Possible Interpretations==
Suddenly your mind receives a numbing jolt!
To interpret a prism prediction:
The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew.
#First examine the color of light that passes through it, as this will tell you the magnitude. Like the basic light spectrum, violet light is cold and therefore weak, while red light is hot and therefore strong.
You sense the visions involve using halberds.
#The duration is determined by the way the prism spins. The wider the course of the spinning prism, the longer the prediction will last, and the tighter the spiral, the shorter it will be.
#The skill is described in the fractures you will see.
#The feeling of joy or sorrow tells you whether it is a blessing or a curse, respectively.


The possible skills affected by certain fractures are as such:
The world around you fades from sight as you turn your gaze inward. A few images materialize before your mind's eye and you pick out the following:


'''Survival'''<br>
A vivid fiery moonblade that disappears and is replaced by a halberd. It hangs in the air a moment before fading from sight. An Elothean man stands in the background, watching.
Climbing - several scattered<br>
Roundtime: 5 sec.
Evasion - few thick<br>
Perception - several thick<br>
Stealing - handful of thick<br>
Stalking - many thick<br>
Hiding - countless thick<br>
Lockpicking - few wide<br>
Disarm Traps - many wide<br>
First Aid - some long<br>
Escaping - few long<br>
Foraging - few broad<br>
Skinning - several broad<br>
Swimming - many broad<br>

'''Lore'''<br>
Scholarship - some twisting<br>
Mechanical Lore - several twisting<br>
Appraisal - many twisting<br>
Teaching - some large<br>
Astrology - countless large<br>
Percussion Instrument - few miniscule<br>
Strings - several miniscule<br>
Wind Instruments - many miniscule<br>
Vocal Instrument - countless miniscule<br>

'''Magic'''<br>
Primary Magic - few spiraling<br>
Harness Ability - several spiraling<br>
Power Perception - handful of spiraling<br>
Magical Devices - many spiraling<br>
Targeted Magic - countless spiraling<br>

'''Offense'''<br>
Light Edged - few thin<br>
Medium Edged - several thin<br>
Heavy Edged - many thin<br>
Twohanded Edged - countless thin<br>
Light Blunt - few slanted<br>
Medium Blunt - several slanted<br>
Large Blunt - many slanted<br>
Twohanded Blunt - countless slanted<br>
Slings - few barely noticeable<br>
Staff Sling - several barely noticeable<br>
Composite Bow - handful of barely noticeable<br>
Short Bow - many barely noticeable<br>
Long Bow - countless barely noticeable<br>
Light Crossbow - few fractures of varying width<br>
Heavy Crossbow - several fractures of varying<br>
Short Staff - few hairline<br>
Quarter Staff - several hairline<br>
Pikes - many hairline<br>
Halberds - countless hairline<br>
Light Thrown - few jagged<br>
Heavy Thrown - several jagged<br>
Brawling - many jagged <br>

'''Defense'''<br>
Leather Armor - forming a lattice pattern<br>
Light Chain - few spiraling<br>
Heavy Chain - several spiraling<br>
Light Plate - many spiraling<br>
Heavy Plate - countless (spiraling)<br>
Shield Usage - few circular<br>
Parry Ability - several circular<br>
Multi Opponent - many circular<br>

==Notes==
*RP Verbs that can be used with prisms: {{com|peer}}, {{com|hug}}, {{com|poke}}, {{com|clean}}, {{com|push}}, {{com|tap}}.
*{{ilink|i|Sapphire Prism|These}} can be bought from the wandering [[A Dwarf (prediction tools)|Dwarf]] in Leth Deriel, near the Ankis Dir observatory.

[[Category:Moon Mage Abilities]]

Revision as of 16:18, 11 September 2009

Favored by the Monks of the Crystal Hand, the prism is a divination tool used by Moon Mages. As the prism spins on its chain, the mage interprets the patterns of colors and fractures to determine what the future holds. It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.

Use

A prism's readings are fairly precise, and the prisms themselves have a long lifespan, however, getting a skill reading is impossible without a chart, and the prism can only be used on oneself. As with any other tool, you must have the ALIGN ability, and must make a successful observation before you can predict. When you are prepared, TURN your prism to wind the chain around it, and then RAISE it to catch the light and unwind.

When Used

Raising it to catch the available light, you release the prism, allowing it to spin freely from the chain. You focus your sight on the prism as it spins, casting light violet tinged light as it moves in a small, uneven spiral then cracks into a random series of fractures. As the sapphire prism swings to a halt you notice the cracks go smooth and feel a fleeting moment of joy.

Possible Interpretations

To interpret a prism prediction:

  1. First examine the color of light that passes through it, as this will tell you the magnitude. Like the basic light spectrum, violet light is cold and therefore weak, while red light is hot and therefore strong.
  2. The duration is determined by the way the prism spins. The wider the course of the spinning prism, the longer the prediction will last, and the tighter the spiral, the shorter it will be.
  3. The skill is described in the fractures you will see.
  4. The feeling of joy or sorrow tells you whether it is a blessing or a curse, respectively.

The possible skills affected by certain fractures are as such:

Survival
Climbing - several scattered
Evasion - few thick
Perception - several thick
Stealing - handful of thick
Stalking - many thick
Hiding - countless thick
Lockpicking - few wide
Disarm Traps - many wide
First Aid - some long
Escaping - few long
Foraging - few broad
Skinning - several broad
Swimming - many broad

Lore
Scholarship - some twisting
Mechanical Lore - several twisting
Appraisal - many twisting
Teaching - some large
Astrology - countless large
Percussion Instrument - few miniscule
Strings - several miniscule
Wind Instruments - many miniscule
Vocal Instrument - countless miniscule

Magic
Primary Magic - few spiraling
Harness Ability - several spiraling
Power Perception - handful of spiraling
Magical Devices - many spiraling
Targeted Magic - countless spiraling

Offense
Light Edged - few thin
Medium Edged - several thin
Heavy Edged - many thin
Twohanded Edged - countless thin
Light Blunt - few slanted
Medium Blunt - several slanted
Large Blunt - many slanted
Twohanded Blunt - countless slanted
Slings - few barely noticeable
Staff Sling - several barely noticeable
Composite Bow - handful of barely noticeable
Short Bow - many barely noticeable
Long Bow - countless barely noticeable
Light Crossbow - few fractures of varying width
Heavy Crossbow - several fractures of varying
Short Staff - few hairline
Quarter Staff - several hairline
Pikes - many hairline
Halberds - countless hairline
Light Thrown - few jagged
Heavy Thrown - several jagged
Brawling - many jagged

Defense
Leather Armor - forming a lattice pattern
Light Chain - few spiraling
Heavy Chain - several spiraling
Light Plate - many spiraling
Heavy Plate - countless (spiraling)
Shield Usage - few circular
Parry Ability - several circular
Multi Opponent - many circular

Notes

  • RP Verbs that can be used with prisms: PEER, HUG, POKE, CLEAN, PUSH, TAP.
  • These can be bought from the wandering Dwarf in Leth Deriel, near the Ankis Dir observatory.