Punch command: Difference between revisions

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{{stub}}
{{Command
|rp=No
[[page type is::command| ]]
|combat=Yes
{{cat|Commands,Combat Commands}}
|magic=No
|settings=No
|systems=No
|description=Brawling maneuver that strikes an opponent with your fist. It is very quick and balance building, and one of the specific maneuvers that make up weapon combos.
}}
{{RTOC}}
The '''{{tt|punch}} command''' strikes an opponent with a closed fist. It requires a free hand, deals impact damage, and is the quickest of the balance-building brawling attacks.

==Syntax==
*{{tt|PUNCH}}
: Attack the enemy you are already engaged with, or pick a new one if you are not engaged.
*{{tt|PUNCH}} ''<enemy>''
: Attack the indicated enemy.
*{{tt|PUNCH}} ''<enemy>'' ''<body part>''
: Attack the indicated enemy, aiming for the named body part.
*{{tt|PUNCH LEFT}} ''<enemy>''
: Attack with your off hand, training [[Offhand Weapon skill]] alongside [[Brawling skill]].
*{{tt|PUNCH HELP}}
: Basic syntax help. {{tt|PUNCH HELP FULL}} gives the maneuver's mechanical profile, and {{tt|PUNCH HELP LIST}} lists the other combat options.

==Detailed Information==
Punch is a brawling maneuver.<br />
Punch tends to be a somewhat fatiguing maneuver. Attacking again too soon can make this worse.<br />
Punch tends to be balance building.<br />
Punch is a very quick maneuver, but heavy or unbalanced weapons can slow the attack further.<br />
Punch is more accurate than most maneuvers, and is best suited to impact weapons and least suited to both puncture and slice weapons.<br />
Punch temporarily penalizes all defenses, but is equally suited to evasion, parry, and shield defenses.<br />

==Notes==
* See [[Roundtime#Minimum_Roundtimes_for_Brawling_per_Attack_Type_.28Non-Grappled.29|Roundtime]] for brawling minimum roundtimes.
* Armor adds a small amount of damage based on its type, but only if you are wearing armor on the body part you are striking with. [[:Category:Brawling items|Brawling items]] such as [[knuckles]], elbow spikes and footwraps override that bonus and convert the damage type of the limb they cover.
* Punch remains available while grappling. See [[Roundtime#Minimum_Roundtimes_for_Brawling_per_Attack_Type_.28Grappled.29|Roundtime]] for brawling minimum roundtimes while grappled.

==See Also==
* {{com|claw}}
* {{com|elbow}}
* {{com|kick}}
* {{com|gouge}}
* [[Brawling skill]]
* [[Combat maneuvers]]

{{cat|Combat}}
{{RefAl}}

Latest revision as of 13:45, 12 September 2026

Punch
Brawling maneuver that strikes an opponent with your fist. It is very quick and balance building, and one of the specific maneuvers that make up weapon combos.
Unknown


The PUNCH command strikes an opponent with a closed fist. It requires a free hand, deals impact damage, and is the quickest of the balance-building brawling attacks.

Syntax

  • PUNCH
Attack the enemy you are already engaged with, or pick a new one if you are not engaged.
  • PUNCH <enemy>
Attack the indicated enemy.
  • PUNCH <enemy> <body part>
Attack the indicated enemy, aiming for the named body part.
  • PUNCH LEFT <enemy>
Attack with your off hand, training Offhand Weapon skill alongside Brawling skill.
  • PUNCH HELP
Basic syntax help. PUNCH HELP FULL gives the maneuver's mechanical profile, and PUNCH HELP LIST lists the other combat options.

Detailed Information

Punch is a brawling maneuver.
Punch tends to be a somewhat fatiguing maneuver. Attacking again too soon can make this worse.
Punch tends to be balance building.
Punch is a very quick maneuver, but heavy or unbalanced weapons can slow the attack further.
Punch is more accurate than most maneuvers, and is best suited to impact weapons and least suited to both puncture and slice weapons.
Punch temporarily penalizes all defenses, but is equally suited to evasion, parry, and shield defenses.

Notes

  • See Roundtime for brawling minimum roundtimes.
  • Armor adds a small amount of damage based on its type, but only if you are wearing armor on the body part you are striking with. Brawling items such as knuckles, elbow spikes and footwraps override that bonus and convert the damage type of the limb they cover.
  • Punch remains available while grappling. See Roundtime for brawling minimum roundtimes while grappled.

See Also

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