Blend: Difference between revisions
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* Pulsing self-invisibility. |
* Pulsing self-invisibility. |
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* You can move around with it, and use it in cities with some additional difficulty and increased pulse length (based on your personal wilderness level, adjusted by [[Memory of Nature]], in whatever room you happen to be standing in when the system needs to calculate a pulse). |
* You can move around with it, and use it in cities with some additional difficulty and increased pulse length (based on your personal wilderness level, adjusted by [[Memory of Nature]], in whatever room you happen to be standing in when the system needs to calculate a pulse). |
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* Breaks you out of whatever group you're in upon cast. Subsequent pulses do not break you out of group. |
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{{RefAl}} |
{{RefAl}} |
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Latest revision as of 14:33, 13 February 2026
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| Abbreviation: | - | |
|---|---|---|
| Prerequisites: | Earth Meld | |
| Signature: | Yes | |
| Spell Slots: | 1 | |
| Mana Type: | Life Magic | |
| Spell Type: | standard / utility | |
| Difficulty: | intermediate | |
| Prep (min/max): | 15 / 100 | |
| Skill Range (min/max): | 80 / 800 | |
| Valid Spell Target: | Self | |
| Duration (min/max): | 10 minutes / 40 minutes | |
| Justice: | no | |
| Corruption: | no | |
| Description: | The Blend spell changes the color and texture of the magician and their equipment, granting almost perfect camoflauge. While it works best in the wilderness, recent advances in the spell pattern have allowed for effective use while in urban areas as well. | |
| Effect: | Pulsing self-invisibility. | |
| Example Messaging: | You blend smoothly into your surroundings, making yourself unseen.
You fade into view for all to see. | |
| Devices/Tattoos: | No devices or tattoos documented. | |
Notes
- Pulsing self-invisibility.
- You can move around with it, and use it in cities with some additional difficulty and increased pulse length (based on your personal wilderness level, adjusted by Memory of Nature, in whatever room you happen to be standing in when the system needs to calculate a pulse).
- Breaks you out of whatever group you're in upon cast. Subsequent pulses do not break you out of group.