Necrotic Reconstruction: Difference between revisions
No edit summary |
No edit summary |
||
(11 intermediate revisions by 6 users not shown) | |||
Line 2: | Line 2: | ||
|name=Necrotic Reconstruction |
|name=Necrotic Reconstruction |
||
|abbrev=NR |
|abbrev=NR |
||
|minprep= |
|minprep=15 |
||
|castcap= |
|castcap=100 |
||
|minskill=80 |
|minskill=80 |
||
|maxskill= |
|maxskill=800 |
||
|minduration=- |
|minduration=- |
||
|validtarget=Special |
|validtarget=Special |
||
|guild=Necromancer |
|guild=Necromancer |
||
|magic=Arcane Magic |
|||
|spellbook=Animation |
|spellbook=Animation |
||
|prereqs=[[Quicken the Earth]] |
|prereqs=[[Quicken the Earth]] |
||
|slot=2 |
|slot=2 |
||
|illegal=illegal, social outrage |
|||
⚫ | |desc=A staple tool of apprentice and master reanimators alike, Necrotic Reconstruction provides instantaneous mending to a servant that has not yet outgrown its usefulness. The |
||
|corrupt=divine outrage |
|||
⚫ | |desc=A staple tool of apprentice and master reanimators alike, Necrotic Reconstruction provides instantaneous mending to a servant that has not yet outgrown its usefulness. The spell functions by overloading the unnatural form with life force, which causes rapid mutation and regrowth over any wounds present. Curiously, the spell does affect constructs created by Animation magic as well, albeit with less potency. |
||
|buffs=No buffs |
|buffs=No buffs |
||
|debuffs=No debuffs |
|debuffs=No debuffs |
||
|dtype=No damage |
|dtype=No damage |
||
|htype=Wound heal |
|htype=Wound heal |
||
|poststring=No |
|||
|effect=only heals corpses, zombies, or constructs |
|effect=only heals corpses, zombies, or constructs |
||
|messaging='''3rd person:''' |
|messaging='''3rd person:''' |
||
Line 28: | Line 32: | ||
The detrita from the destroyed parts of the striped badger's body collectively secrete maggoty ribbons of slime, pulsating a little. This prompts the dead skin, flesh and bone that make up the creature to pull apart, be displaced, then knit back together beneath the atrocious catalyst. |
The detrita from the destroyed parts of the striped badger's body collectively secrete maggoty ribbons of slime, pulsating a little. This prompts the dead skin, flesh and bone that make up the creature to pull apart, be displaced, then knit back together beneath the atrocious catalyst. |
||
|sig=Yes |
|sig=Yes |
||
|diff= |
|diff=intermediate |
||
|source=standard |
|source=standard |
||
|type=utility |
|type=utility |
||
Line 34: | Line 38: | ||
|spelltype=Buffing |
|spelltype=Buffing |
||
}} |
}} |
||
==Notes== |
|||
⚫ | |||
* This spell generates [[Divine Outrage]].[[Generates Divine Outrage::true| ]] |
|||
*Requires a [[Cut ritual|ritualistic {{tt|cut}}]] before casting. |
|||
⚫ | |||
* Does not work on the corpses of player characters. |
|||
*A sufficiently powerful cast will remove lodged ammunition from a minion. |
Latest revision as of 14:58, 5 July 2024
|
Abbreviation: | NR | |
---|---|---|
Prerequisites: | Quicken the Earth | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Arcane Magic | |
Spell Type: | standard / utility | |
Difficulty: | intermediate | |
Prep (min/max): | 15 / 100 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Special | |
Duration (min/max): | Instant | |
Justice: | illegal, social outrage | |
Corruption: | divine outrage | |
Description: | A staple tool of apprentice and master reanimators alike, Necrotic Reconstruction provides instantaneous mending to a servant that has not yet outgrown its usefulness. The spell functions by overloading the unnatural form with life force, which causes rapid mutation and regrowth over any wounds present. Curiously, the spell does affect constructs created by Animation magic as well, albeit with less potency. | |
Effect: | Wound heal, only heals corpses, zombies, or constructs | |
Example Messaging: | 3rd person:
<Necromancer> pokes the corpse of a striped badger. 1st person: | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- This spell generates Divine Outrage.
- Requires a ritualistic CUT before casting.
- CAST will default to last corpse PERFORM ARISE was performed on, or Zombie. Spell works on constructs but is less efficient.
- Does not work on the corpses of player characters.
- A sufficiently powerful cast will remove lodged ammunition from a minion.