Elder Adan'f blademaster: Difference between revisions
ASHWORTHIIIF (talk | contribs) |
|||
(4 intermediate revisions by 2 users not shown) | |||
Line 19: | Line 19: | ||
|Has Gems=yes |
|Has Gems=yes |
||
|Has Boxes=yes |
|Has Boxes=yes |
||
⚫ | |||
|Evil=cursed |
|Evil=cursed |
||
|Construct=no |
|Construct=no |
||
|Corporeal=yes |
|Corporeal=yes |
||
⚫ | |||
|Casts Spells=no |
|Casts Spells=no |
||
|Stealthy=yes |
|Stealthy=yes |
||
|Premium=no |
|||
|Skinnable=yes |
|Skinnable=yes |
||
|hasskin=No |
|hasskin=No |
||
Line 48: | Line 49: | ||
==In Depth== |
==In Depth== |
||
When another Adan'f dies, they will stab their weapon into its chest in a ritual.<br> |
|||
TBD |
|||
When they die, their armor and shield are destroyed.<br> |
|||
Uses stealth. |
|||
===Equipment/Loot=== |
===Equipment/Loot=== |
||
Line 55: | Line 58: | ||
* {{cloot|a|rusted plate armor}}<br/> |
* {{cloot|a|rusted plate armor}}<br/> |
||
* {{cloot|s|battered oval shield}} |
* {{cloot|s|battered oval shield}} |
||
* {{cloot|w| |
* {{cloot|w|aged hand axe}}<br/> |
||
⚫ | |||
⚫ | |||
* {{cloot|w|aged komno}}<br/> |
* {{cloot|w|aged komno}}<br/> |
||
* {{cloot|w| |
* {{cloot|w|aged telek}}<br/> |
||
* {{cloot|w|beaten spiked hara}}<br/> |
|||
* {{cloot|w|bloodied bludgeon}}<br/> |
|||
* {{cloot|w|bloodied hanger}}<br/> |
* {{cloot|w|bloodied hanger}}<br/> |
||
* {{cloot|w|bloodied telek}}<br/> |
* {{cloot|w|bloodied telek}}<br/> |
||
⚫ | |||
* {{cloot|w|notched ball and chain}}<br/> |
|||
* {{cloot|w|well-used cudgel}}<br/> |
|||
* {{cloot|w|well-used oben}}<br/> |
|||
⚫ | |||
* {{cloot|w|well-used telek}}<br/> |
|||
And more! |
And more! |
||
Adan'f blademaster weapons are of superior quality compared to ordinary creature weapons. They can appear as aged, beaten, bloodied, notched, or well-used; the descriptor does not affect the quality. |
|||
==Messaging== |
==Messaging== |
||
*Spawn: ''The nearby shadows swell before an elder adan'f blademaster strides confidently out of them.'' |
|||
*Spawn: ''TBD |
|||
*Entrance: ''TBD |
*Entrance: ''TBD |
||
*Entrance: ''TBD |
*Entrance: ''TBD |
||
*Exit: ''An elder Adan'f blademaster hisses quietly to itself and slinks <DIRECTION>, weapon held ready.'' |
|||
*Exit: ''TBD |
|||
*Death: ''TBD |
*Death: ''TBD |
||
*Decay: ''TBD |
*Decay: ''TBD |
||
*Other: ''Whirlwind-like attack:'' An elder Adan'f blademaster explodes from the shadows in a dizzying dance of sharp claws and sweeping tail as it lashes out at the nearby shadows! Attack success: TBD |
|||
*Other: ''TBD |
|||
''Attack fail: You scramble away from the scaled fury just in time, avoiding its barbed tail!'' |
|||
''The furious dance ends, and the Adan'f blademaster settles into a defensive stance.'' |
|||
''An elder Adan'f blademaster scans the branches above warily.'' |
|||
''An elder Adan'f blademaster lashes its tail in the air, the barbs gleaming wickedly in the light.'' |
|||
''The Adan'f blademaster roars in challenge, "Adan'f lusss! Adan'f lusss!"'' |
|||
''An elder Adan'f blademaster tastes the air with its tongue as it warily scans the shadows.'' |
|||
== ''Detailed Information and Stats'' == |
|||
Appraise careful, circle 184 Barbarian, base ranks listed. |
|||
* You are certain that it is not quite (-2) as strong as you are. (@120 strength) |
|||
{{cat|Adan'f}} |
|||
* You are certain that it is not quite (-2) as agile as you are. (@120 Agility) |
|||
* You are certain that it is about (-1) as disciplined as you are. (@110 Discipline) |
|||
* You are certain that it is about (-1) as quick to react as you are. (@105 Reflex) |
|||
* You are certain that it is about (0) as conditioned as you are. (@100 Stamina) |
|||
* Taking stock of its offensive abilities, and defending with a <SHIELD> and <MELEE WEAPON>, you are certain that the Adan'f blademaster is a difficult opponent (0). (@1480 Shield @1410 Parry) |
|||
* Taking stock of its defensive abilities, and attacking with a <MELEE WEAPON>, you are certain that the Adan'f blademaster is a simple opponent (-3). (@1376 weapon @1672 Mastery) |
|||
* If you attacked with a <MELEE WEAPON>, you are certain that the enemy would train rather well (5/7). (@1376 weapon @1672 Mastery) |
|||
* If you threw the <MELEE WEAPON> at the enemy you are certain that it would train rather well (5/7). (@1376 Heavy Thrown @1665 Mastery) |
|||
* If you defended by parrying attacks, you are certain that the enemy would train rather well (5/7). (@1410 Parry) |
|||
* If you defended by evading attacks, you are certain that the enemy would train rather well (5/7). (@1474 Evasion) |
|||
* If you defended by blocking attacks, you are certain that the enemy would train rather well (5/7). (@1480 Shield) |
|||
* If you attempted to beguile the enemy with tactics, you are certain that it would train very well, provided you can affect it (6/7). (6/7) (@1194 Tactics) |
|||
* If you attempted to debilitate the enemy, you are certain that it would train rather well (5/7). (@1289 Debilitation) ''{{cat|Adan'f}}'' |
Latest revision as of 20:04, 27 April 2024
Missing or Incomplete Creature Information Needed |
Incomplete Article
|
To add any of the missing information listed above, use THIS FORM. |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Description
Introduced in Tuesday Tidings 9.
Spawn with a random weapon and have learned some new tricks to keep you off balance while being better at keeping their own.
Recall
Though reptilian like the S'Kra Mur, the Adan'f were created and uplifted as a slave race by the Dragon Priestess Dzree to bolster their ranks during the conquest of the realms that established the Dragon Priest Empire. With the collapse of the Empire and the passage of time, the reclusive Adan'f are autonomous in the modern era. They are known to inhabit the Whistling Woods of Ilithi, and their influence extends throughout Shard's southern border and the Dark Hand.
The blademasters are the elite warriors of the Adan'f. Having survived years of skirmishes with local authorities and traveling adventure seekers alike, their skills with a wide variety of weapons have been finely honed.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.
In Depth
When another Adan'f dies, they will stab their weapon into its chest in a ritual.
When they die, their armor and shield are destroyed.
Uses stealth.
Equipment/Loot
- dented visored helm
- rusted plate armor
- battered oval shield
- aged hand axe
- aged komno
- aged telek
- beaten spiked hara
- bloodied bludgeon
- bloodied hanger
- bloodied telek
- notched komno
- notched ball and chain
- well-used cudgel
- well-used oben
- well-used rapier
- well-used telek
And more! Adan'f blademaster weapons are of superior quality compared to ordinary creature weapons. They can appear as aged, beaten, bloodied, notched, or well-used; the descriptor does not affect the quality.
Messaging
- Spawn: The nearby shadows swell before an elder adan'f blademaster strides confidently out of them.
- Entrance: TBD
- Entrance: TBD
- Exit: An elder Adan'f blademaster hisses quietly to itself and slinks <DIRECTION>, weapon held ready.
- Death: TBD
- Decay: TBD
- Other: Whirlwind-like attack: An elder Adan'f blademaster explodes from the shadows in a dizzying dance of sharp claws and sweeping tail as it lashes out at the nearby shadows! Attack success: TBD
Attack fail: You scramble away from the scaled fury just in time, avoiding its barbed tail!
The furious dance ends, and the Adan'f blademaster settles into a defensive stance.
An elder Adan'f blademaster scans the branches above warily.
An elder Adan'f blademaster lashes its tail in the air, the barbs gleaming wickedly in the light.
The Adan'f blademaster roars in challenge, "Adan'f lusss! Adan'f lusss!"
An elder Adan'f blademaster tastes the air with its tongue as it warily scans the shadows.
Detailed Information and Stats
Appraise careful, circle 184 Barbarian, base ranks listed.
- You are certain that it is not quite (-2) as strong as you are. (@120 strength)
- You are certain that it is not quite (-2) as agile as you are. (@120 Agility)
- You are certain that it is about (-1) as disciplined as you are. (@110 Discipline)
- You are certain that it is about (-1) as quick to react as you are. (@105 Reflex)
- You are certain that it is about (0) as conditioned as you are. (@100 Stamina)
- Taking stock of its offensive abilities, and defending with a <SHIELD> and <MELEE WEAPON>, you are certain that the Adan'f blademaster is a difficult opponent (0). (@1480 Shield @1410 Parry)
- Taking stock of its defensive abilities, and attacking with a <MELEE WEAPON>, you are certain that the Adan'f blademaster is a simple opponent (-3). (@1376 weapon @1672 Mastery)
- If you attacked with a <MELEE WEAPON>, you are certain that the enemy would train rather well (5/7). (@1376 weapon @1672 Mastery)
- If you threw the <MELEE WEAPON> at the enemy you are certain that it would train rather well (5/7). (@1376 Heavy Thrown @1665 Mastery)
- If you defended by parrying attacks, you are certain that the enemy would train rather well (5/7). (@1410 Parry)
- If you defended by evading attacks, you are certain that the enemy would train rather well (5/7). (@1474 Evasion)
- If you defended by blocking attacks, you are certain that the enemy would train rather well (5/7). (@1480 Shield)
- If you attempted to beguile the enemy with tactics, you are certain that it would train very well, provided you can affect it (6/7). (6/7) (@1194 Tactics)
- If you attempted to debilitate the enemy, you are certain that it would train rather well (5/7). (@1289 Debilitation) '